• Ending Support for AOS6
    As highlighted in our 12.10 Update notes, we will be ending support for AOS6 with the release of the 12.11 Update due to technical requirements. Those on AOS6 will need to upgrade to a device that supports AOS7 or above to continue playing DomiNations.

Season 4 - Flourishing Frontlines

Frontlines.jpg


I was FINALLY able to decode that encryption on those redacted stats for the upcoming season! It only took me an Army of Commandos to break through the walls, and a Spy or two to get past the rest of the traps along the way. But the key has been acquired!



Flourishing Frontlines Bonuses begin on 07/02 at 15:00 UTC and will end on 09/17 at 15:00 UTC.

Dominate the Leaderboards and Events to climb the ranks, and reap the rewards of Summer of the Ages! This Season will feature incredible buffs to the Sherman Crab Tank, as well as new strategies for the Commando troop and Missile Silo building!

New Strategies!
  • Commando Movement Speed +45%
  • Commando Hitpoints -30%
  • Missile Silo Damage +25%
  • Missile Silo Attack Speed -20%

Offensive Bonuses:
  • Brandenburg Gate Factory Troop Damage Bonus +20%
  • Blitzkrieg Defender Delay Duration +30%
  • Mortar Infantry Damage +30%
  • Armored Car Hitpoints +40%
  • Fighter Damage +40%
  • Fighter Hitpoints +15%
  • Alexander Damage +50%
  • Churchill Damage +50%
  • Decoy Tactic Hitpoints +40%
  • Agility Directive Movement Speed Bonus +50%
  • Cripple Directive Damage Reduction +100%
  • Tank Workshop Population Bonus +5

Defensive Bonuses:
  • Acropolis Defender Spawn Time Reduction +50%
  • Acropolis Defender Health Bonus +100%
  • Burj Al Arab Defenders +3
  • Spec Ops Defender Movement Speed +30%
  • Redoubt Damage +40%
  • Sniper Tower Damage +30%
  • Armored Ambush Trap Defender Hitpoints +60%
  • GCI Radar Activation Range +1
  • Storage Blessing Power +50%
  • Surveillance Directive Duration +33%
  • Mobilize Directive Power +50%
  • Helipad Defender Damage +50%
  • Helipad Defenders per Wave +1
  • Helipad Max Defenders +2

Special Troop Bonuses:
  • General Pershing Damage +50%
  • Semtex Specialist Movement Speed +70%
  • Semtex Specialist Hitpoints -30%
  • Heavy Field Mortar Damage +40%
  • Armored Car Mk3 Hitpoints +60%
  • Sepecat Jaguar Damage +80%
  • Sepecat Jaguar Hitpoints +30%
  • Sherman Crab Tank Movement Speed +25%
  • Sherman Crab Tank Damage & Hitpoints +75%

Additional Bonuses:
  • Alliance XP per War Battle Victory +3
  • Alliance Law Donation Oil Cost -50%
  • DomiNations Bonus Resources +100%


Season 4 Chest Step-Up Sale
This Step-Up sale will be available starting 7/2, and feature the Season 4 Chest with chances to acquire the Red Baron's Engine Legendary Artifact! You'll also get Season Boosted Sepecat Jaguar, Sherman Crab Tank Troop Tactics, and more in each step. The sale will be available for a limited time during the Flourishing Frontlines Season!

Season4Pass.jpg


Flourishing Frontlines Season Pass


The Flourishing Frontlines Season Pass will run from 7/2 until 7/23.

You can obtain up to six Legendary Tokens and four Premium Recruitments for free. The Free Track includes Season Boosted Troop Tactics including Heavy Field Mortar, Sherman Crab Tank, General Pershing, and more! You can also get a free Season 4 Chest with a chance to obtain the Red Baron’s Engine Legendary Artifact!

Premium Pass holders can obtain the Season Boosted Helipad, and Sepecat Jaguar Troop Tactics. You can also acquire an additional six Legendary Tokens and five Season 4 Chests. This track also has 13 Superior Recruitments to help fill out your council collection, and plenty more!



With the closing of Season 3: Evolution of History, we're curious as to what was your favorite Bonus to utilize during the Season? Are there any bonuses, in particular, you'd like to see in the future? Or perhaps a Troop Tactic you'd like to see get a treatment similar to the Impi Army in Season 1: New Horizons? Maybe an older Troop Tactic you haven't seen in a while makes a return?

For Season 3: Evolution of History, MRLs received a reduced missile spread, increased damage, and an increased fire rate. We're planning to implement these changes permanently in a future update. We want to see this unit have a place in some strategies to keep up with other units in your potential compositions.

For the Flourishing Frontlines Season, we look forward to seeing what Bonuses you take advantage of and what stands out the most in your future battles!


Update 8/14
Highlighted the Mid-Season Stat changes
 
Last edited:
@Harlems369th
  • Fighter Damage +35%
  • Fighter Hitpoints +20%
Are you kidding me ?? Figthers are the strongerst Tactic and now you push it so strong ??? wtf is going on with BHG ??
I thought there was an increase and a decrease…

now being tortured with figthers for 3 shitty months without being able to do anything as a deff

Thx BHG 👏👏👏
 
2 minutes and 35 seconds, one of the strongest players in Domination was beaten, Figthers -85% Dmg/ -85% HP, 166% ADTD 160% ADTH…and Ulrich with about the same stats in 2 min 10sek….lost to someone with figther 142% Dmg 103% HP.. he never got me defeated, but now… what a JOKE.

How am I supposed to defend this @Harlems369th ? do you have any idea ?

Remove this shit Figther Buffs…
 
I’d have to agree with Rollin. Not sure what BHG was thinking. The added Fighter and Mortar troop buffs are greatly overdone. And, 3 months is ridiculously too long.

If BHG thinks attackers are struggling too much and complaining, keep this in mind BHG. You’re causing and contributing to any frustrations attackers may have. Why? Because you keep changing the attacking meta every few weeks. It’s hard enough to craft and develope a sound attacking approach after upgrading their artifacts and museums. Then BHG comes along and changes the meta thinking they are helping attackers. Fact is, that is not the case.Things are changing so much that attackers and defenders both are having trouble keeping up. At Tactical two of our top attackers have recently been strugglin. This is after they were consistently 4-5 starring big bases. They are struggling because what worked two months ago doesn’t work anymore. They are trying to switch to what ever new meta driven approach may work. So it’s a constant change after already building a focused war museum. What worked weeks ago no longer works as the new meta moves in.
BHG, you’re making a big mistake changing things up so often. Then to top it off you now expand the event to 3 months. You should change that immediately.
BHG, please stop causing imbalances.
 
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2 minutes and 35 seconds, one of the strongest players in Domination was beaten, Figthers -85% Dmg/ -85% HP, 166% ADTD 160% ADTH…and Ulrich with about the same stats in 2 min 10sek….lost to someone with figther 142% Dmg 103% HP.. he never got me defeated, but now… what a JOKE.

How am I supposed to defend this @Harlems369th ? do you have any idea ?

Remove this shit Figther Buffs…
Sooo ... your gripe is that someone who's never beaten you has now beaten you?? My commiserations. Besides, if you can't join 'em, beat 'em! The buffs apply to everyone, yeah?

I'm sure there are plenty of us who don't really care about wars - we're just enjoying the buffs. Thank you bhg! ☺️
 
Sooo ... your gripe is that someone who's never beaten you has now beaten you?? My commiserations. Besides, if you can't join 'em, beat 'em! The buffs apply to everyone, yeah?

I'm sure there are plenty of us who don't really care about wars - we're just enjoying the buffs. Thank you bhg! ☺️
BHG must be able to ensure that the Deffer can somehow protect itself against any tactic. With this change you can do anything and you destroy, is that fair ? is it fair to have the best values and still not be able to do anything?

Domination's main source of income is worldwar…. yes it is important
 
BHG must be able to ensure that the Deffer can somehow protect itself against any tactic. With this change you can do anything and you destroy, is that fair ? is it fair to have the best values and still not be able to do anything?

Domination's main source of income is worldwar…. yes it is important
All a good museum and defensive layout can do is eliminate a percentage of players that will be able to take down your base, but that percentage will never be 100%.

Saying that a complete defense is all about Fighters should block all Fighter attacks even if the attacker has all attack geared towards that purpose?
An attacker with a perfect museum, with a good strategy will always have an advantage. Your base is exposed before the attack is performed. It is up to the attacker to define a strategy to overcome adversity and perform well.

And this can be done regardless of the buffs of this event or not. The event can at most open the possibility for a small percentage more players to put their base on the ground. Accept it.

Your allied attackers can also benefit from the event, after all, it's active for everyone.
 
I have a lot of criticism about how these events are affecting the game, but your criticism is purely personal.
 
All a good museum and defensive layout can do is eliminate a percentage of players that will be able to take down your base, but that percentage will never be 100%.

Saying that a complete defense is all about Fighters should block all Fighter attacks even if the attacker has all attack geared towards that purpose?
An attacker with a perfect museum, with a good strategy will always have an advantage. Your base is exposed before the attack is performed. It is up to the attacker to define a strategy to overcome adversity and perform well.

And this can be done regardless of the buffs of this event or not. The event can at most open the possibility for a small percentage more players to put their base on the ground. Accept it.

Your allied attackers can also benefit from the event, after all, it's active for everyone.
your statement is… 🤣

at that time the helis were invincible, did I just have to accept that ? Wtf of course not

Yeah my allied attackers can play Figthers too, and ? deff also have a right to have an important point of Dominations and WWs… now ALL FIGTHERS can Beat me… wow rly cool 🤣🤣 so mutch Fun

this game needs to be properly balanced ? fighters were extremely strong even without the buff and thats fact.. now its stupidly strong

I was unbeatable until shortly before the event... so yes, it works.

believe me one thing, if i fall, ALL deffers fall, and i fall in 2min 35sek… I speak here for the Deffer in Dominations
 
I have a lot of criticism about how these events are affecting the game, but your criticism is purely personal.
you're another offer who wants to take advantage of this overpowered position for as long as possible….
 
you're another offer who wants to take advantage of this overpowered position for as long as possible….
Colleague, once again your criticism refers to you.
All air troops are powerful. But it seems very strange to me that you claim that Fighters are the strongest when by far they are not the most used air troops among the first 100 alliances.
Those who play with Fighters have in addition to great museums and advice, also great strategic quality, quality of execution and probably special buildings and purchased TTs.
I'm sure your base doesn't fall to "any Fighters player". If so, I'm sorry to say that you're not as good as you say you are.
Your aggressiveness towards me without knowing me is unnecessary.
I'm a defensive player and feel the impacts of change as much as you do. The difference is that I don't come here to whine when my base is defeated by a skilled player.
 
In more than one feedback about these season events, I showed positive and negative points. I always made clear negative points like changes in the attributes of trainable troops and defensive buildings. So my problem is not with a single troop (Fighters as you mentioned), but with all trainable troops. I do think that these events have many positive aspects, but there are things that are leaving many players dissatisfied. BHG will not revert the changes they made for this event unless something is "breaking" the game, but so far it doesn't seem to be the case. It remains to be seen how these events will continue when it ends.
 
Colleague, once again your criticism refers to you.
All air troops are powerful. But it seems very strange to me that you claim that Fighters are the strongest when by far they are not the most used air troops among the first 100 alliances.
Those who play with Fighters have in addition to great museums and advice, also great strategic quality, quality of execution and probably special buildings and purchased TTs.
I'm sure your base doesn't fall to "any Fighters player". If so, I'm sorry to say that you're not as good as you say you are.
Your aggressiveness towards me without knowing me is unnecessary.
I'm a defensive player and feel the impacts of change as much as you do. The difference is that I don't come here to whine when my base is defeated by a skilled player.

and ? figthers are by a HUGE distance the strongest air troops, I won't discuss that with you 🤣🤣🤣 its fact

What is great Museum ? Davinci and McConnell ? With 2x Lines Figthers artifacts ?? Wooooow… you rly dont need special buildings. „Great Strategic“ 1 Scan and 8 Figthers destroy everything… 🙄

who cares about the top 100 ? they are not representative…

I know the strongest tactics because the strongest players attacking me and I can estimate how strong a tactic is.

We'll talk about it in 2 weeks, okay ??

I am not whine, I have the right to write here what I think. This change makes domi a worse game for Deff. Thats it

And its not a „skill“ to defeating me with 70% more figther dmg Buffs… because nobody beat me without this buff
 
Wow - this is gold!! It's a shame you can't see past your own pettiness.

I sort of felt a little sympathy for you before - but now ..... it's hilarious! 😆
I'm not here to get your sympathy. I'm here to show nexon what a huge mistake it is to buff Figthers and not more.
 
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