Persia
Approved user
- Joined
- Jan 31, 2017
- Messages
- 274
The consequences of this so-called “rebalance” have been utterly disastrous for the game. Players are quitting en masse, exasperated with the futility of attacking in a post-rebalance era where defence is overpowered and the useful troop combinations limited to merely a couple units.
We’re well aware of how negatively the game has affected those in CWA, AA, and other high ages. I request that players at that level share their input on how the rebalance affected the offensive dynamic here. I’d compile a list of the most damning negative comments (because positives are nonexistent from a source that isn’t Startrek or 1-post Nexon alts), but I can’t be bothered to look through the 20+ threads and hundreds of posts discussing it. Nexon’s going to ignore them anyway; they find a way to take the GROSSLY negative feedback and say that they’re pleased with the changes. Either they have reading comprehension issues or they just don’t care, because it’s analogous to a five-year-old saying “I know you are, but what am I?”
Let me go into how the rebalance has affected offence in lower ages, for a breath of fresh air. I am level 70, Medieval, and Japanese. I’ve opted for a fully defensive layout, one which everyone seems to be skipping (apart from one attack where someone dumped their entire army in a corner and it was utterly destroyed), in no small part due to the rebalance. I’ve ran with numerous troop compositions — playing Germans, among them — including cavalry, supply carts, ballistae, and archers. In every case, I haven’t found success apart from attacking bases that are exceptionally very badly constructed. I don’t mean very badly constructed; even THOSE bases take too long to destroy. I mean exceptionally bad, as in, revolutionarily bad. That usually entails having barely any buildings, because my offensive forces, even though they’re maxed for my age, can’t destroy bases with defences that AREN’T Medieval, like my army.
* Towers? One Classical tower can one-shot my maxed Medieval archers. I usually lose three or four if my ballistae aren’t targeting it. Combined with the absolutely horrendous AI, archers can be in range fo a tower while attacking a farm or something, and they’ll get picked off with alarming speed whilst I can’t do anything about it.
* Catapults? Good luck hitting them when they’re near buildings, like I said, farms, markets, literally anything standing between my archers and the catapults will act as an excuse for my troops to attack those buildings, but not the catapult, while being pelted by that catapult. This is more of a fault with the AI than the rebalance itself, but it was very manageable prior. I wouldn’t even have complained about it if the rebalance had never happened, because I would hardly have noticed it. It is not only exacerbated but facilitated by the increase in HP.
* Castles? If I have my entire army attacking a castle, I lose six archers. I have 24 archers and I can scale it up to 30 or a couple more, but I realistically can’t do that because the ballista firepower is sorely needed. A whole military attacking one building is improbable unless I deploy beside it, so it’ll be like an entire force of ten, give or take a few, archers getting demolished by a castle while ONE ballista aids them. At that rate, it takes a ridiculous amount of time to destroy, and I’m practically doomed from the start if I can’t rally them into one.
* Ballista Towers? If I’m using cavalry, it’s game over. They will separate from the main army in such a way that they can’t get any help from the rest of the army, so if I don’t want to waste a rally and thrust the rest of my troopsin the way of other defensive buildings, they will die. The ballista towers, even Classical level, will have too much HP for them to destroy without it at least getting off two or three shots, which will usually kill one or gravely wound both if it switches targets for whatever reason. Supply carts are thrust in the way of danger, might I add, because they want to heal the horses; a tower or other building picks them off, in most cases.
Cavalry are severely slowed down by foot soldiers anyway. If a garrison manages to reach them, they might as well be sitting ducks if another defensive building like a tower or ballista has them in range. Supply carts have dreadful AI that could be outmade by my five-year-old brother. Archers get killed in one shot by towers a full age below them, likely without all of the library upgrades for towers, even though it shouldn’t matter and they should be killed in two shots, not one anyway. Ballistae are fine, but they’re amazingly weaker than I remember in comparison to buildings.
Horse raiders are the only relevant troop. I won’t even talk about pikemen, because they’re so pathetically weak against any base that has any defence at all, but horse raiders are quite relevant against many bases in conjunction with wall miners. Farms are generally easier to loot than caravans, but you can get hundreds of thousands in loot with exponentially less effort. No retraining 15-minute troops, no dealing with terrible AI (just wish they didn’t try to hit houses), and no need to buy troops or retrain tactics for 45 minutes. Nexon claims that they’ve encouraged troop composition diversity, but one look at the strategies in vogue nowadays disproves that. Nexon couldn’t even prove their assertions on stream.
Those of you displeased with the rebalance, share your thoughts, and try to go in-depth so that we can use this thread as a resource for reasoning against the rebalance. Anyone else in lower ages or have an alt? I’d like to hear others’ thoughts...
We’re well aware of how negatively the game has affected those in CWA, AA, and other high ages. I request that players at that level share their input on how the rebalance affected the offensive dynamic here. I’d compile a list of the most damning negative comments (because positives are nonexistent from a source that isn’t Startrek or 1-post Nexon alts), but I can’t be bothered to look through the 20+ threads and hundreds of posts discussing it. Nexon’s going to ignore them anyway; they find a way to take the GROSSLY negative feedback and say that they’re pleased with the changes. Either they have reading comprehension issues or they just don’t care, because it’s analogous to a five-year-old saying “I know you are, but what am I?”
Let me go into how the rebalance has affected offence in lower ages, for a breath of fresh air. I am level 70, Medieval, and Japanese. I’ve opted for a fully defensive layout, one which everyone seems to be skipping (apart from one attack where someone dumped their entire army in a corner and it was utterly destroyed), in no small part due to the rebalance. I’ve ran with numerous troop compositions — playing Germans, among them — including cavalry, supply carts, ballistae, and archers. In every case, I haven’t found success apart from attacking bases that are exceptionally very badly constructed. I don’t mean very badly constructed; even THOSE bases take too long to destroy. I mean exceptionally bad, as in, revolutionarily bad. That usually entails having barely any buildings, because my offensive forces, even though they’re maxed for my age, can’t destroy bases with defences that AREN’T Medieval, like my army.
* Towers? One Classical tower can one-shot my maxed Medieval archers. I usually lose three or four if my ballistae aren’t targeting it. Combined with the absolutely horrendous AI, archers can be in range fo a tower while attacking a farm or something, and they’ll get picked off with alarming speed whilst I can’t do anything about it.
* Catapults? Good luck hitting them when they’re near buildings, like I said, farms, markets, literally anything standing between my archers and the catapults will act as an excuse for my troops to attack those buildings, but not the catapult, while being pelted by that catapult. This is more of a fault with the AI than the rebalance itself, but it was very manageable prior. I wouldn’t even have complained about it if the rebalance had never happened, because I would hardly have noticed it. It is not only exacerbated but facilitated by the increase in HP.
* Castles? If I have my entire army attacking a castle, I lose six archers. I have 24 archers and I can scale it up to 30 or a couple more, but I realistically can’t do that because the ballista firepower is sorely needed. A whole military attacking one building is improbable unless I deploy beside it, so it’ll be like an entire force of ten, give or take a few, archers getting demolished by a castle while ONE ballista aids them. At that rate, it takes a ridiculous amount of time to destroy, and I’m practically doomed from the start if I can’t rally them into one.
* Ballista Towers? If I’m using cavalry, it’s game over. They will separate from the main army in such a way that they can’t get any help from the rest of the army, so if I don’t want to waste a rally and thrust the rest of my troopsin the way of other defensive buildings, they will die. The ballista towers, even Classical level, will have too much HP for them to destroy without it at least getting off two or three shots, which will usually kill one or gravely wound both if it switches targets for whatever reason. Supply carts are thrust in the way of danger, might I add, because they want to heal the horses; a tower or other building picks them off, in most cases.
Cavalry are severely slowed down by foot soldiers anyway. If a garrison manages to reach them, they might as well be sitting ducks if another defensive building like a tower or ballista has them in range. Supply carts have dreadful AI that could be outmade by my five-year-old brother. Archers get killed in one shot by towers a full age below them, likely without all of the library upgrades for towers, even though it shouldn’t matter and they should be killed in two shots, not one anyway. Ballistae are fine, but they’re amazingly weaker than I remember in comparison to buildings.
Horse raiders are the only relevant troop. I won’t even talk about pikemen, because they’re so pathetically weak against any base that has any defence at all, but horse raiders are quite relevant against many bases in conjunction with wall miners. Farms are generally easier to loot than caravans, but you can get hundreds of thousands in loot with exponentially less effort. No retraining 15-minute troops, no dealing with terrible AI (just wish they didn’t try to hit houses), and no need to buy troops or retrain tactics for 45 minutes. Nexon claims that they’ve encouraged troop composition diversity, but one look at the strategies in vogue nowadays disproves that. Nexon couldn’t even prove their assertions on stream.
Those of you displeased with the rebalance, share your thoughts, and try to go in-depth so that we can use this thread as a resource for reasoning against the rebalance. Anyone else in lower ages or have an alt? I’d like to hear others’ thoughts...