oddin
Approved user
- Joined
- May 17, 2018
- Messages
- 1,732
My new "Amelia" unit combo that dragged me out of the mud after the rebalance
Guys let me share with you my new strategy that so far works wonders.
The units are as follows:
12 attack helicopters (in the process of upgrading to heavy helis)
2 tactical helicopters
1 APC mk2
3 heavy bazookas (in the process of upgrading to veteran)
the rest soldiers
alliance gate: 3 greek/french tanks or 1 HT
planes: I have 4 strike fighter mk6
How to choose entry point on a base:
Always enter a base from the point where the threat is minimum. i.e. where there are no defensive buildings.
This will allow your non aerial units to clear useless buildings and give the space you need to have your helis form an ark around the first defensive buildings (ark means devastation)
How to play with this build:
Don't rally unless really necessary. You don't want to make a bunch of helis come close.
Be ready to kill with ONE PLANE each time the defenders that come close to your helis.
The optimum scenario is having 4 planes around the map killing defenders.
The defenders are at a disadvantage because they may spawn but they need to travel a long distance to reach you while you fly and this allows for plenty of time to kill them with a plane.
The apc and bazookas are there to finish off the economic buildings that your planes don't kill.
What tactics to use:
I have 2 betrayal, 1 sabotage, 1 decoy
use betrayal on HT only. Take 2 of them, if possible with 2 regular tanks to make it stronger.
sabotage the hardest territory that poses a threat to your helis.
Use decoy when there are many defenders and you don't have the time or planes to make a bunch of them and use 1 plane to kill 'em all when it is available again.
How to deal with the silo:
If there is a silo, then do the classical army spreading. Spawn the alliance army on one side of the map and everything else on some other side.
If the base is 190-200+ then use a general or 1 tank destroyer if you feel like it. If they die, which is unlikely, use sabotage on the silo.
Remember to use betrayal on his HT! Factories on the edge of the map are my favorite!! Especially when they are 2 of them!! I use 2 soldiers to kill the buildings then use 1 betrayal to take both!
Silo targets his HTs and you can do your stuff "peacefully".
Tested so far:
In the range of 800-1500 medals. I am cwa level 230. I started doing battles against 140-170+ level players but I slowly raised the difficulty attacking 180-190 with the same excellent results. Loses were minimal. Thus far I wasn't using at all generals, tactics, troop cards and mercenaries.
Then I started attacking 200-210 bases. There you need the 2 betrayals. And that is it. No other army is necessary. Loses raise a bit but nothing serious.
I attacked another guy 229 cwa and I 5 starred him too but this time I used mercenaries and all tactics. No generals, no troop cards. Loses are higher but you are doing battles against hard bases so it is normal.
Advantages:
- You fly, so traps are no issue except sam. But that is why you have planes...
- You fly, so walls need no breaking. Let the enemy do long roundabouts while you travel in a straight line killing everything that fires at you.
- Fun build seeing so many helis around evaporating buildings
- Fun build turning those HTs against the enemy and causing havok
- Long attack range works very well against the enemy defenders because they walk and must reach you. Till then they are dead.
- Minimal loses against bases up to 170-175 level. Back to back raiding.
- Cost effective. Minimal oil is used. Planes do not die ever when attacking up to 170-175 level players.
- new build that rekindles interest (at least for me it did)
Future testing:
Once I complete the last chapters at the library, make them heavy attack helis and have veteran bazookas, I will put them to the test against 230+ cwa bases and see how it goes. Will keep you posted.
I wonder what will happen in 10 days once I complete the chapters at the library about helis and make them Heavy attack helis? It will work wonders!!
Let me hear your thoughts...
Videos:
Excuse me for the videos but I am on a 4Mbps adsl and it is very laggy.
vs sheriff 161 (shows attack log with all battles)
https://www.youtube.com/watch?v=-9u7rRyV8PU
vs sam 150
https://www.youtube.com/watch?v=JF12TKBci0c
vs unknown 160
https://www.youtube.com/watch?v=onxn7OYRx30
vs pelalda 148
https://www.youtube.com/watch?v=Wb2xIwnqS4s
vs Lynx 178
https://www.youtube.com/watch?v=hE-UzuTqJyU
vs Bunge 190
https://www.youtube.com/watch?v=S9-3O4bo-DA
vs Major 229
https://www.youtube.com/watch?v=evYXYwsHkX0
There were many more but I can't access them anymore as they were friendly matches and are lost now. Most of them were against max global players 213-219 level. They were 5 starred too. Had to use tactics and mercenaries but not generals or troop cards.
Guys let me share with you my new strategy that so far works wonders.
The units are as follows:
12 attack helicopters (in the process of upgrading to heavy helis)
2 tactical helicopters
1 APC mk2
3 heavy bazookas (in the process of upgrading to veteran)
the rest soldiers
alliance gate: 3 greek/french tanks or 1 HT
planes: I have 4 strike fighter mk6
How to choose entry point on a base:
Always enter a base from the point where the threat is minimum. i.e. where there are no defensive buildings.
This will allow your non aerial units to clear useless buildings and give the space you need to have your helis form an ark around the first defensive buildings (ark means devastation)
How to play with this build:
Don't rally unless really necessary. You don't want to make a bunch of helis come close.
Be ready to kill with ONE PLANE each time the defenders that come close to your helis.
The optimum scenario is having 4 planes around the map killing defenders.
The defenders are at a disadvantage because they may spawn but they need to travel a long distance to reach you while you fly and this allows for plenty of time to kill them with a plane.
The apc and bazookas are there to finish off the economic buildings that your planes don't kill.
What tactics to use:
I have 2 betrayal, 1 sabotage, 1 decoy
use betrayal on HT only. Take 2 of them, if possible with 2 regular tanks to make it stronger.
sabotage the hardest territory that poses a threat to your helis.
Use decoy when there are many defenders and you don't have the time or planes to make a bunch of them and use 1 plane to kill 'em all when it is available again.
How to deal with the silo:
If there is a silo, then do the classical army spreading. Spawn the alliance army on one side of the map and everything else on some other side.
If the base is 190-200+ then use a general or 1 tank destroyer if you feel like it. If they die, which is unlikely, use sabotage on the silo.
Remember to use betrayal on his HT! Factories on the edge of the map are my favorite!! Especially when they are 2 of them!! I use 2 soldiers to kill the buildings then use 1 betrayal to take both!
Silo targets his HTs and you can do your stuff "peacefully".
Tested so far:
In the range of 800-1500 medals. I am cwa level 230. I started doing battles against 140-170+ level players but I slowly raised the difficulty attacking 180-190 with the same excellent results. Loses were minimal. Thus far I wasn't using at all generals, tactics, troop cards and mercenaries.
Then I started attacking 200-210 bases. There you need the 2 betrayals. And that is it. No other army is necessary. Loses raise a bit but nothing serious.
I attacked another guy 229 cwa and I 5 starred him too but this time I used mercenaries and all tactics. No generals, no troop cards. Loses are higher but you are doing battles against hard bases so it is normal.
Advantages:
- You fly, so traps are no issue except sam. But that is why you have planes...
- You fly, so walls need no breaking. Let the enemy do long roundabouts while you travel in a straight line killing everything that fires at you.
- Fun build seeing so many helis around evaporating buildings
- Fun build turning those HTs against the enemy and causing havok
- Long attack range works very well against the enemy defenders because they walk and must reach you. Till then they are dead.
- Minimal loses against bases up to 170-175 level. Back to back raiding.
- Cost effective. Minimal oil is used. Planes do not die ever when attacking up to 170-175 level players.
- new build that rekindles interest (at least for me it did)
Future testing:
Once I complete the last chapters at the library, make them heavy attack helis and have veteran bazookas, I will put them to the test against 230+ cwa bases and see how it goes. Will keep you posted.
I wonder what will happen in 10 days once I complete the chapters at the library about helis and make them Heavy attack helis? It will work wonders!!
Let me hear your thoughts...
Videos:
Excuse me for the videos but I am on a 4Mbps adsl and it is very laggy.
vs sheriff 161 (shows attack log with all battles)
https://www.youtube.com/watch?v=-9u7rRyV8PU
vs sam 150
https://www.youtube.com/watch?v=JF12TKBci0c
vs unknown 160
https://www.youtube.com/watch?v=onxn7OYRx30
vs pelalda 148
https://www.youtube.com/watch?v=Wb2xIwnqS4s
vs Lynx 178
https://www.youtube.com/watch?v=hE-UzuTqJyU
vs Bunge 190
https://www.youtube.com/watch?v=S9-3O4bo-DA
vs Major 229
https://www.youtube.com/watch?v=evYXYwsHkX0
There were many more but I can't access them anymore as they were friendly matches and are lost now. Most of them were against max global players 213-219 level. They were 5 starred too. Had to use tactics and mercenaries but not generals or troop cards.
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