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Museum Item Capacity

sileepuppee

Approved user
Joined
Dec 5, 2017
Messages
385
Maybe it's been mentioned but I don't always stay current so my apologies if this is a repost.

So I'm curious as to why those of us that have upgraded our museums up are being indirectly punished. My problem is that the item capacity for museum is always at 20 regardless of its level. The industrial age players (Which are sadly getting way more supplies than those of us in atomic/cold war) only have the ability to equip 4 items (Jewelry, armor, weapon, and pottery). Because you're only equipping 4 items, the chances are slim to none that you would ever reach max capacity. Mostly because the odds of having that many good items is ziltch unless you're playing 24/7 which is possible.

For us that have maxed out museum or at least 2nd to last in order to equip dual items of all spots now have 8 spots that we have taken up leaving us with only 12 spaces. Because of the bigger impact in the latter part of the game, higher age bases will find more use in item stats like fighters, paratroopers (Yes I use transports), etc just because we can upgrade and build units and buildings that lower ages can't. I currently have 15 items that I rotate around mostly just because of vault interest increase, loot resource protection when I go to sleep, and just other random attack items depending on my army build. With the 20 spaces available I can only craft 4 items than I have to keep selling but I have to debate every "Ok" item wondering if I would find something better. I don't want to pay 250 crowns to get 5 more spots. I feel like upgrading the museum should unlock another space for inventory. Similar to what upgrading alliance gate gets you. I thought at least just 1 space per level which would be very helpful.

Just my thoughts. Thanks guys.
 

Cannibals

Approved user
Joined
Aug 9, 2015
Messages
605
Fewer spaces means hard choices. For me, I’m not interested in any pottery because their effect is so small that I can get the same result with one or at most two MP attacks. Not worth my time or my supplies and blueprints.

As for weapons, armor, and jewelry, I’m saving at most four of each type: for each display slot, one that has the best bonuses at the moment and another that will ultimately have better bonuses once completely leveled.

Thats 12 spaces at most for me. I would love to have a full set of 8 items fully leveled and need more space ... some day I suppose :/
 

Houkai

Approved user
Joined
Dec 1, 2016
Messages
113
The capacity CAN be increased... for dun dun dunnnn - CROWNS! 250cr for 5 additional space to be exact.
 

sileepuppee

Approved user
Joined
Dec 5, 2017
Messages
385
Pottery is probably the lowest on the list for items though the vault capacity and interest increase are decent items. To get a few hundred - 1k extra oil from storing oil inside in and doing nothing is not bad. The other stats are useless to me anyway. I can see library research cost reduction benefit some but it's only food and gold whereas I would want an oil reduction which does not exist as far as I know.
 

sileepuppee

Approved user
Joined
Dec 5, 2017
Messages
385
I know how much the cost is to get more slots, I was just proposing that you should get additional slots (Or an additional) per level. While it's not the most expensive thing, I'm not using actual money so every crown is important.
 
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