LordJestix
Approved user
- Joined
- May 12, 2017
- Messages
- 805
You are correct, this is a long journey, and we can do our best to make sure it's going in the correct direction.Each would be a great topic for a Q&A session at large. For starters, we can give some quick answers.
Sandbagging - Since Wars are a major focus of players, we do not want to ruin the experience with rushing a solution. We also don't want to present every method we're trying, in the case where a 'surefire' method doesn't always provide the best results.
Can you answer if any of the communities suggestions have been tried? The one ive seen most is not counting the bottom X% for the calculation.
The concern over P2W is--from my understanding--focused around the Stronghold and donating troops, correct? I don't have any insight to add to this yet, but I can bring it to the team's attention.
From everything i have seen in the community, Yes. Its the fact that if you dont have these things for strong holds and deployable troop tactics and even the buildings like bazooka tower and the other alliance does, you almost always lose. A tie(prior to the tie breaker) was most alliances best hope when facing p2w alliances.
It's correct that we didn't discuss the number of bases with upgraded farms & caravans, but it is something that the team tracks. Through the month of April, many of the weekend upgrade discounts focused on making it cheaper to move through the ages. This may be something that can be done again in the future.
For later ages, especially global and atomic, i dont think most players that arent upgrading their farms would take the time to do so even if it was a free upgrade. The workers are just more valuable upgrading buildings instead of resource producers. I believe the bigger issue is the time it takes to upgrade them and the increased workers.
After the Night Witch fix went in, there was an increase to oil production. (https://forum.nexonm.com/forum/nexon...-ab/584613-oil) We could have promoted that more closely to a fix for the issue.
Better promotion of this event wasnt needed.
This even lasted 6 days. Fully upgraded Atomic Age Oil Wells with all the research produce 105 per hour each. Thats 525 an hour total. 12,600 a day and a total of 75,600 for the entire event.
People have reported losing over 200k oil. One post i saw a was for someone that lost 40-60k in a single night.( i cant remember the exact value) The night witches were a problem for weeks, so much so that people without the night witch to abuse, quit raiding for oil because they would lose it faster than they could gain it.
Just some more numbers, a maxed global age would have produced 55,440, 18,480, net 36,960
Industrial Age: 36,288, 12,096, net 24,192
Enlightenment. 10,080, 3,360, net 6,720 (I lost about 50k during this time so I only recovered 13.44% of what i lost)
Just based off of these numbers, more needs to be done to even come close to recovering many players losses.
AI targeting walls and Nation powers may likely both fall into a larger 'game re-balance'. This is similar to the matchmaking issue, and that the development team wants to work on solutions carefully as it touches many parts of the game.
...and the journey continues! We hope to continue to provide information where we can. Thanks for the questions!.
Its good to know they are looking into solutions to the AI issues.
Thank you so much for responding to my concerns. Its very refreshing to see you here actively engaging with the community. I look forward to seeing all of your future posts.