So I was raiding a 236 star CWA base today and as I was nearly done clearing it one of my HT MK7 accompanied by a single infantry unit (both split from the rest of my army) reached a factory. The factory went down and the HT MK5 defender spawned taking down the infantry unit pretty much instantly which gave my HT MK7 the opportunity to take the first shot.. so i’m thinking easy take down right... nope not even close... a few shots over maybe 3-4 secs and my HT MK7 was down and the HT MK5 defender still had at least 3/4 of his health, he literally took out more hp in his first shot than my MK7 did in the 4 he took. So here is my question: what the hell are the defenders stats now? HT defenders are rock solid after the rebalance, loosing your planes and having a couple left especially when coupled with lvl7 Maori is a nightmare. All defenders are noticeably tougher, but HTs are just way out there, and clearly have stats way higher than offensive built HTs two lvls ahead.... and with Brandenburg and Teutonic boosts active. You guys seriously need to look into making some adjustments. Overall I actually like the rebalance, the game was indeed too easy before and defenses needed a buff. But HT defenders and god I won’t even start on splash dealing RPGs in this tread, but yeah they need to be nerfed too. It’s just too much to deal with and watch out for at high level CWA. Rocket Arsenal turned into a second MS, let it spawn waves of rpg and it’s game over. Anyway hopefully some small adjustments are made. I get the game should be harder, but for a good player it should also be possible to get stars vs high lvl 3D bases...