Rafar
Newbie in DomiNations
- Joined
- Apr 26, 2021
- Messages
- 384
Over time DomiNations has made attractive implementations to the game. Museum, Parliament, Council, new shelves in the Library... These were things that enhanced the player experience. There have always been criticisms and they are normal and understandable. These innovations often require adjustments until they become more acceptable to the general public.
But the most significant changes occur in the game's trainable troops, which are the basis of attacks. The basis of what we do on a daily basis is to attack to obtain resources and overcome opponents in wars.
Temporary changes in trainable troops are not interesting, because as everyone knows, the Armory Building is a huge bottleneck. Players prioritize evolving only a small amount of troops, usually just the ones they use routinely. Having only 2 slots to train is too little and the time for improvements does not follow the evolution of ages. In this scenario, getting a third training slot would be more than necessary. It has long been considered necessary and requested by gamers.
But going back to the theme of the topic, I believe that the way of updating the troops with each advance of the arsenal, factory and airport runway buildings could be much better. You guys at BHG have been using a pattern that each evolution consists of increasing between 10% and 15% just the damage and health points of the units. This could be much better handled by improving the troops in their evolutions, and not unexpected general balances or temporary events.
Evolutions in troops when leveling up would be more natural changes for players, who would already have prior knowledge of their capabilities, so they could plan to evolve troops in parallel that they do not use today, but that are applicable in certain ages of the game .
I'm going to leave an example here, and it's just one example among so many existing ones. In the current meta, the compositions that stand out are the Attack Helicopters combined with any airstrip troops. We also have mortar attack combined with long range siege, APC and any airstrip troops. It's basically the most powerful comps in the game combined with research, museum, and council.
In the next evolution (next level), these troops could only receive the standard 10-15% improvement in damage and hitpoints, however troops that are not in the meta could have less timid improvements in percentage of damage and hitpoints, or go further... change characteristics such as movement speed, attack speed, attack distance, attack area of effect, whether or not to shoot over walls, etc.
So maybe we have attack groups and compositions that might work better at certain ages and other groups that work better at other ages.
These are permanent changes to the characteristics of trainable troops that can always be adjusted as they level up. Not on temporary events or unexpected balancing.
But the most significant changes occur in the game's trainable troops, which are the basis of attacks. The basis of what we do on a daily basis is to attack to obtain resources and overcome opponents in wars.
Temporary changes in trainable troops are not interesting, because as everyone knows, the Armory Building is a huge bottleneck. Players prioritize evolving only a small amount of troops, usually just the ones they use routinely. Having only 2 slots to train is too little and the time for improvements does not follow the evolution of ages. In this scenario, getting a third training slot would be more than necessary. It has long been considered necessary and requested by gamers.
But going back to the theme of the topic, I believe that the way of updating the troops with each advance of the arsenal, factory and airport runway buildings could be much better. You guys at BHG have been using a pattern that each evolution consists of increasing between 10% and 15% just the damage and health points of the units. This could be much better handled by improving the troops in their evolutions, and not unexpected general balances or temporary events.
Evolutions in troops when leveling up would be more natural changes for players, who would already have prior knowledge of their capabilities, so they could plan to evolve troops in parallel that they do not use today, but that are applicable in certain ages of the game .
I'm going to leave an example here, and it's just one example among so many existing ones. In the current meta, the compositions that stand out are the Attack Helicopters combined with any airstrip troops. We also have mortar attack combined with long range siege, APC and any airstrip troops. It's basically the most powerful comps in the game combined with research, museum, and council.
In the next evolution (next level), these troops could only receive the standard 10-15% improvement in damage and hitpoints, however troops that are not in the meta could have less timid improvements in percentage of damage and hitpoints, or go further... change characteristics such as movement speed, attack speed, attack distance, attack area of effect, whether or not to shoot over walls, etc.
So maybe we have attack groups and compositions that might work better at certain ages and other groups that work better at other ages.
These are permanent changes to the characteristics of trainable troops that can always be adjusted as they level up. Not on temporary events or unexpected balancing.