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DomiNations Update 12.9 - Parliament Branch & Library Books

DOM_SM_08_14_24_Update_12_9.png



Greetings Leaders,

DomiNations update 12.9 is on the way! This larger update will give Alliances a new Parliament Branch to explore. Our players in Drone Age and beyond can look forward to new books to research in the Library. We also give you an early glimpse at two upcoming Legendary Artifacts, and highlight the next Councilor for your Council Chambers!


New Parliament Branch - Defense Funding
Many of our highly productive Alliances have expressed that they’re hoping we’re adding more to the Parliament Building. With 12.9 we’ll be introducing the Defense Funding branch, this branch helps your Alliance Members navigate Defensive upgrades, and improves Defenses in World Wars. This feature won’t be live until the Update is available for all players.

Trap EfficiencyNo PrerequisiteResource: Gold
LevelBonusResearch Points
1Reduce Upgrade Time of Traps by 15 minutes (to a minimum of Instant)1200
2Reduce Upgrade Time of Traps by 30 minutes (to a minimum of Instant)1350
3Reduce Upgrade Time of Traps by 1 Hour (to a minimum of Instant)1500
4Reduce Upgrade Time of Traps by 1.5 Hours (to a minimum of Instant)1650
5Reduce Upgrade Time of Traps by 2 Hours (to a minimum of Instant)1800
6Caltrops Effect and Trigger Range increased by 12050
7Reduce Upgrade Time of Traps by 3 Hours (to a minimum of Instant)2300
8Spike Trap Damage Range increased by 12550
9Reduce Upgrade Time of Traps by 5 Hours (to a minimum of Instant)2800
10Signal Flare Attack and Movement Speed Bonus increased by 5%3050


Defensive DistractionPrerequisite: Level 5 Trap EfficiencyResource: Food
LevelBonusResearch Points
1Decoy Trap Hitpoints increased by 3%2000
2S.A.M. Battery Damage increased by 2%2300
3Decoy Trap Hitpoints increased by 6%2600
4S.A.M. Battery Damage increased by 4%2900
5Decoy Trap Trigger Radius increased by 13200
6S.A.M. Battery Damage increased by 6%3600
7Decoy Trap Hitpoints increased by 9%4000
8S.A.M. Battery Damage increased by 10%4400
9Decoy Trap Hitpoints increased by 12%4800
10Decoy Trap Distraction Radius increased by 15200


Fortified CastlePrerequisite: Level 5 Trap EfficiencyResource: Gold
LevelBonusResearch Points
1Castle Hitpoints increased by 4%2000
2Castle Hitpoints increased by 8%2300
3Castle Hitpoints increased by 12%2600
4Castle Hitpoints increased by 16%2900
5Castle Hitpoints increased by 20%3200
6Castle Damage increased by 4%3600
7Castle Damage increased by 8%4000
8Castle Damage increased by 12%4400
9Castle Damage increased by 16%4800
10Castle Spawn Detection Radius increased by 15200


Rallied ReinforcementsPrerequisite: Level 5 Defensive DistractionResource: Gold
LevelBonusResearch Points
1Stable HP increased by 5%1400
2Stable Defender HP increased by 5%2150
3Garrison HP increased by 5%2900
4Garrison Defender HP increased by 5%3650
5Stable HP increased by 10%4500
6Stable Defender HP increased by 10%5200
7Garrison HP increased by 10%5900
8Garrison Defender HP increased by 10%6600
9Stable Defender Maximum increased by 17300
10Garrison Defender Maximum increased by 18000


General GuidancePrerequisite: Level 5 Fortified CastleResource: Oil
LevelBonusResearch Points
1Generals Damage increased by 2%1400
2Generals Hitpoints increased by 2%2150
3Generals Damage increased by 4%2900
4Generals Hitpoints increased by 4%3650
5Generals Damage increased by 6%4500
6Generals Hitpoints increased by 6%5200
7Generals Damage increased by 8%5900
8Generals Hitpoints increased by 8%6600
9Generals Damage increased by 10%7300
10Generals Hitpoints increased by 10%8000


Overwhelming FirePrerequisite: Level 5 Rallied Reinforcements & General GuidanceResource: Oil
LevelBonusResearch Points
1Ballista Tower Hitpoints increased by 5%3000
2Ballista Tower Damage increased by 5%3500
3Catapult Hitpoints increased by 5%4000
4Catapult Damage increased by 5%4500
5Redoubt Hitpoints increased by 5%5000
6Redoubt Damage increased by 5%5500
7Sniper Tower Damage increased by 5%6000
8Tower Hitpoints increased by 5%6500
9Tower Damage increased by 5%7000
10Defensive Tower Hitpoints and Damage increased by 5%7500


Supported StructuresPrerequisite: Level 5 Overwhelming FireResource: Oil
LevelBonusResearch Points
1Bunker Hitpoints increased by 3%4000
2Bunker Hitpoints increased by 6%4500
3Bunker Hitpoints increased by 9%5000
4Bunker Hitpoints increased by 12%5500
5Bunker Defender Spawn Time reduced by 10%6000
6Rocket Arsenal Hitpoints increased by 3%6500
7Rocket Arsenal Hitpoints increased by 6%7000
8Rocket Arsenal Hitpoints increased by 9%7500
9Rocket Arsenal Hitpoints increased by 12%8000
10Rocket Arsenal Defender Spawn Time reduced by 10%8500


New Upgrade Level - Drone Age Library
The next upgrade we’re adding is the Drone Age Library building, which comes with a new set of books for the Through the Ages Bookcase!

Library
Level 16
Upgrade Time 16dCitizens Req’d
4
Gold
20,000,000
HP
27,600
XP
5,000
Through the Ages Bookcase

Economy Book: Dividend Returns
Chapter BonusUpgrade CostUpgrade TimeXP
Drone Train Cost -25%150,000 Oil5d2,300
Directive Research Cost -10%200,000 Oil10d8,000
Oil Well Storage Size +10%20,000,000 Gold12d12h9,000
Directive Research Time -10%25,000,000 Gold15d10,000
Armory Research Time -5%335,000 Oil20d11,000


Economy Book: Exalted Benefactions
Chapter BonusUpgrade CostUpgrade TimeXP
Air Superiority and Air Defense Blessings Power +6%10,000,000 Food5d2,300
Loot Blessing Power +4%15,000,000 Food10d8,000
Tower and Fortification Blessings Power +8%20,000,000 Food12d12h9,000
Oil Blessing Power +4%25,000,000 Food15d10,000
Weapon and Armor Blessings Power +5%27,500,000 Food20d11,000


Defensive Book: Commanding Defense
Chapter BonusUpgrade CostUpgrade TimeXP
Stable Defender HP +10%10,000,000 Food5d2,300
Drone Command HP +10%200,000 Oil10d8,000
Bunker Spawn Rate +10%250,000 Oil12d12h9,000
Claymore DMG Range (increases Explosion Radius, not Trigger Radius) +125,000,000 Gold15d10,000
Defensive Drone Radius +1335,000 Oil20d11,000


Offensive Book: Commanding Offense
Chapter BonusUpgrade CostUpgrade TimeXP
Ground Troops Deal +15% more DMG to Air Defense10,000,000 Food5d2,300
Reroute Cooldown -2s200,000 Oil10d8,000
Bazooka DMG +8%250,000 Oil12d12h9,000
Ground Troops deal +15% more DMG to Decoy Trap25,000,000 Gold15d10,000
Offensive Drone Radius +1335,000 Oil20d11,000

New Legendary Artifacts
Two New Legendary Artifacts, one for each hall, are currently scheduled for release this Autumn! The upcoming Main Hall Artifact of Celtic origin will give your Transports and Paratroopers boosts. The War Hall Artifact will show improvements for your Barracks Troops!

Keep an eye out in future Week Aheads for their full reveals!


New Councilor - Samuel Morse
The inventor of the Morse Telegraph, Samuel Morse, will be joining the Council Chambers!

Samuel Morse will be first available on 8/26!

DOM_Council_SamuelMorse_Full_Stats_EN_1920x1080.png

CommonUncommonRareEpicLegendary
Bazooka DMG +5%Bazooka DMG +6%Bazooka DMG +7%Bazooka DMG +9%Bazooka DMG +12%
Bazooka ATK Speed +6%Bazooka ATK Speed +8%Bazooka ATK Speed +10%Bazooka ATK Speed +13%
Generals HP +7%Generals HP +9%Generals HP +12%
Paratrooper HP & DMG +7%Paratrooper HP & DMG +10%
Heavy Tank DMG +14%
CommonUncommonRareEpicLegendary
Fighter HP +5%Fighter HP +6%Fighter HP +7%Fighter HP +9%Fighter HP +12%
Fighter DMG +4%Fighter DMG +5% Fighter DMG +7% Fighter DMG +10%
Bomber DMG +7%Bomber DMG +9%Bomber DMG +12%
Bomber DMG & HP +7%Bomber DMG & HP +10%
Recon Scan Bonus DMG +10%
 
Last edited:
Yeah, a whole bunch of defensive parliament upgrades. There are a huge amount . this game is already unbalanced to D! D already has a whole book in the library, where is the O book? This will be ridiculous , we will be getting 0*. Time to go defense
what are you guys at BHG thinking @Harlems369th !
we already have a lot of O players quitting . We will lose even more. This will ruin the game! Seems BHG completely out of touch with how to balance this game . Sad
 
View attachment 12253


Greetings Leaders,

DomiNations update 12.9 is on the way! This larger update will give Alliances a new Parliament Branch to explore. Our players in Drone Age and beyond can look forward to new books to research in the Library. We also give you an early glimpse at two upcoming Legendary Artifacts, and highlight the next Councilor for your Council Chambers!


New Parliament Branch - Defense Funding
Many of our highly productive Alliances have expressed that they’re hoping we’re adding more to the Parliament Building. With 12.9 we’ll be introducing the Defense Funding branch, this branch helps your Alliance Members navigate Defensive upgrades, and improves Defenses in World Wars. This feature won’t be live until the Update is available for all players.

Trap EfficiencyNo PrerequisiteResource: Gold
LevelBonusResearch Points
1Reduce Upgrade Time of Traps by 15 minutes (to a minimum of Instant)1200
2Reduce Upgrade Time of Traps by 30 minutes (to a minimum of Instant)1350
3Reduce Upgrade Time of Traps by 1 Hour (to a minimum of Instant)1500
4Reduce Upgrade Time of Traps by 1.5 Hours (to a minimum of Instant)1650
5Reduce Upgrade Time of Traps by 2 Hours (to a minimum of Instant)1800
6Caltrops Effect and Trigger Range increased by 12050
7Reduce Upgrade Time of Traps by 3 Hours (to a minimum of Instant)2300
8Spike Trap Damage Range increased by 12550
9Reduce Upgrade Time of Traps by 5 Hours (to a minimum of Instant)2800
10Signal Flare Attack and Movement Speed Bonus increased by 5%3050


Defensive DistractionPrerequisite: Level 5 Trap EfficiencyResource: Food
LevelBonusResearch Points
1Decoy Trap Hitpoints increased by 3%2000
2S.A.M. Battery Damage increased by 2%2300
3Decoy Trap Hitpoints increased by 6%2600
4S.A.M. Battery Damage increased by 4%2900
5Decoy Trap Trigger Radius increased by 13200
6S.A.M. Battery Damage increased by 6%3600
7Decoy Trap Hitpoints increased by 9%4000
8S.A.M. Battery Damage increased by 10%4400
9Decoy Trap Hitpoints increased by 12%4800
10Decoy Trap Distraction Radius increased by 15200


Fortified CastlePrerequisite: Level 5 Trap EfficiencyResource: Gold
LevelBonusResearch Points
1Castle Hitpoints increased by 4%2000
2Castle Hitpoints increased by 8%2300
3Castle Hitpoints increased by 12%2600
4Castle Hitpoints increased by 16%2900
5Castle Hitpoints increased by 20%3200
6Castle Damage increased by 4%3600
7Castle Damage increased by 8%4000
8Castle Damage increased by 12%4400
9Castle Damage increased by 16%4800
10Castle Spawn Detection Radius increased by 15200


Rallied ReinforcementsPrerequisite: Level 5 Defensive DistractionResource: Gold
LevelBonusResearch Points
1Castle Hitpoints increased by 4%1400
2Castle Hitpoints increased by 8%2150
3Castle Hitpoints increased by 12%2900
4Castle Hitpoints increased by 16%3650
5Castle Hitpoints increased by 20%4500
6Castle Damage increased by 4%5200
7Castle Damage increased by 8%5900
8Castle Damage increased by 12%6600
9Castle Damage increased by 16%7300
10Castle Spawn Detection Radius increased by 18000


General GuidancePrerequisite: Level 5 Fortified CastleResource: Oil
LevelBonusResearch Points
1Generals Damage increased by 2%1400
2Generals Hitpoints increased by 2%2150
3Generals Damage increased by 4%2900
4Generals Hitpoints increased by 4%3650
5Generals Damage increased by 6%4500
6Generals Hitpoints increased by 6%5200
7Generals Damage increased by 8%5900
8Generals Hitpoints increased by 8%6600
9Generals Damage increased by 10%7300
10Generals Hitpoints increased by 10%8000


Overwhelming FirePrerequisite: Level 5 Rallied Reinforcements & General GuidanceResource: Oil
LevelBonusResearch Points
1Ballista Tower Hitpoints increased by 5%3000
2Ballista Tower Damage increased by 5%3500
3Catapult Hitpoints increased by 5%4000
4Catapult Damage increased by 5%4500
5Redoubt Hitpoints increased by 5%5000
6Redoubt Damage increased by 5%5500
7Sniper Tower Damage increased by 5%6000
8Tower Hitpoints increased by 5%6500
9Tower Damage increased by 5%7000
10Defensive Tower Hitpoints and Damage increased by 5%7500


Supported StructuresPrerequisite: Level 5 Overwhelming FireResource: Oil
LevelBonusResearch Points
1Bunker Hitpoints increased by 3%4000
2Bunker Hitpoints increased by 6%4500
3Bunker Hitpoints increased by 9%5000
4Bunker Hitpoints increased by 12%5500
5Bunker Defender Spawn Time reduced by 10%6000
6Rocket Arsenal Hitpoints increased by 3%6500
7Rocket Arsenal Hitpoints increased by 6%7000
8Rocket Arsenal Hitpoints increased by 9%7500
9Rocket Arsenal Hitpoints increased by 12%8000
10Rocket Arsenal Defender Spawn Time reduced by 10%8500


New Upgrade Level - Drone Age Library
The next upgrade we’re adding is the Drone Age Library building, which comes with a new set of books for the Through the Ages Bookcase!

Library
Level 16
Upgrade Time 16dCitizens Req’d
4
Gold
20,000,000
HP
27,600
XP
5,000
Through the Ages Bookcase

Economy Book: Dividend Returns
Chapter BonusUpgrade CostUpgrade TimeXP
Drone Train Cost -25%150,000 Oil5d2,300
Directive Research Cost -10%200,000 Oil10d8,000
Oil Well Storage Size +10%20,000,000 Gold12d12h9,000
Directive Research Time -10%25,000,000 Gold15d10,000
Armory Research Time -5%335,000 Oil20d11,000


Economy Book: Exalted Benefactions
Chapter BonusUpgrade CostUpgrade TimeXP
Air Superiority and Air Defense Blessings Power +6%10,000,000 Food5d2,300
Loot Blessing Power +4%15,000,000 Food10d8,000
Tower and Fortification Blessings Power +8%20,000,000 Food12d12h9,000
Oil Blessing Power +4%25,000,000 Food15d10,000
Weapon and Armor Blessings Power +5%27,500,000 Food20d11,000


Defensive Book: Commanding Defense
Chapter BonusUpgrade CostUpgrade TimeXP
Stable Defender HP +10%10,000,000 Food5d2,300
Drone Command HP +10%200,000 Oil10d8,000
Bunker Spawn Rate +10%250,000 Oil12d12h9,000
Claymore DMG Range (increases Explosion Radius, not Trigger Radius) +125,000,000 Gold15d10,000
Defensive Drone Radius +1335,000 Oil20d11,000


Offensive Book: Commanding Offense
Chapter BonusUpgrade CostUpgrade TimeXP
Ground Troops Deal +15% more DMG to Air Defense10,000,000 Food5d2,300
Reroute Cooldown -2s200,000 Oil10d8,000
Bazooka DMG +8%250,000 Oil12d12h9,000
Ground Troops deal +15% more DMG to Decoy Trap25,000,000 Gold15d10,000
Offensive Drone Radius +1335,000 Oil20d11,000

New Legendary Artifacts
Two New Legendary Artifacts, one for each hall, are currently scheduled for release this Autumn! The upcoming Main Hall Artifact of Celtic origin will give your Transports and Paratroopers boosts. The War Hall Artifact will show improvements for your Barracks Troops!

Keep an eye out in future Week Aheads for their full reveals!


New Councilor - Samuel Morse
The inventor of the Morse Telegraph, Samuel Morse, will be joining the Council Chambers!

Samuel Morse will be first available on 8/26!

View attachment 12245
CommonUncommonRareEpicLegendary
Bazooka DMG +5%Bazooka DMG +6%Bazooka DMG +7%Bazooka DMG +9%Bazooka DMG +12%
Bazooka ATK Speed +6%Bazooka ATK Speed +8%Bazooka ATK Speed +10%Bazooka ATK Speed +13%
Generals HP +7%Generals HP +9%Generals HP +12%
Paratrooper HP & DMG +7%Paratrooper HP & DMG +10%
Heavy Tank DMG +14%
CommonUncommonRareEpicLegendary
Fighter HP +5%Fighter HP +6%Fighter HP +7%Fighter HP +9%Fighter HP +12%
Fighter DMG +4%Fighter DMG +5% Fighter DMG +7% Fighter DMG +10%
Bomber DMG +7%Bomber DMG +9%Bomber DMG +12%
Bomber DMG & HP +7%Bomber DMG & HP +10%
Recon Scan Bonus DMG +10%
damn not reduced times of upgrading buildings times bored 1 day and 2 days its ok but weeks and weeks hell
 
What an useless update. If you are making the updates for Drone Age and higher then at least focus on those areas properly. For instance, you will have to spend 150,000 oil to reduce 25% of drone training cost which only 5000 oil. Once a drone is set it hardly ever dies. That means I can train it more than 30 times before there is a cost benefit in the same oil. Same with the next one. 200,000 oil for 10% reduction in upgrades. That 10% combine won't come close to 200,000.

Secondly, blessings boost in Drone and Auto, really? Does that even gonna make a difference that high. It would have been much better if it increased health, damage or attack speed of defensive buildings as is, making things stronger on defence.

Nothing for manufactory on research? What are we gonna do about extra storage when we produce 25 Million food and gold in a day just from farms and caravans, without making a single attack.

Parliament is ok, more defensive but ok.

Suggestion: Improve troop producing unit from mercenary camp. Make it stronger. Add a different kind of trap. Allow ability to reduce cap (from 10 secs) on defender Spawn time.
 
We haven’t even giving the update a chance yet.
Yet here go with people going quit blah and blah.
Facts are it’s not big of deal for Defense as you will see in long run.

If game was run right it would be super rare and hard as hell to 5 star a true T-1 Defender and every star should count in war. But they will give in I am sure and cower to complaints from O players. Till then let comedy show flow lol
 
@Harlems369th I am a VIP 9, I know several other VIP 14+ players. We have the same question, I think 98% of the community has the same question. Why are you, the organizers of this game, prioritizing defense, artillery, mortars and transport? Have you forgotten that there are other troops? Have you forgotten that there are several unhappy VIP players? What about the other players, the ones who haven't spent any money yet? Do you really think you're going to increase sales with so many balance issues? It doesn't make sense to have 17 offensive troops in the game (considering only the factory, barracks and 3 aircraft; disregarding the 2 healing troops, generals, recon radar and arsenal), but only 3 troops capable of dealing with defensive bases. I'm talking about the Mortar, Artillery and Transport Aircraft. There are 3 embassy coalitions just for the barracks, but you still think it's not enough. Why did you decide to increase the damage of the mortar troop in the update? Are you kidding? More defense? What about the other troops? Are you going to work on balance or continue working with this sad context?
 
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