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Discussion thread: Cold War State of the Nations!

Pepyto

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Joined
Sep 18, 2017
Messages
182
Haile Selassie is from Ethiopia, and ethiopian coalition gives you bazooka troops in game, i suppose that connecting him with rocker arsenal
 

Kalmyre

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May 2, 2015
Messages
31
The pendulum is swinging too far in favor of defense now, but I guess that gets more money for Nexon. I'm disappointed that its going this route, been playing since the beginning. I would have hoped that getting to the Cold War in a historical sense would have introduced more diverse units/weaponry on offense instead of buffing the living hell out of defense.
 

TinSoldier

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Jun 4, 2017
Messages
1,568
Pepyto, I think you're correct, that the Rocket Arsenal is tying the Ethiopian connection together. I don't know much yet about Haile Selassie, but I look forward to reading the history text!
 

TinSoldier

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Jun 4, 2017
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Great, detailed feedback!

I'll also continue to filter ideas up from Ideas & Feature requests. I'm also on Discord (TinSoldier#6808) if you'd like to chat there too!
 

csmanoj07

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Feb 13, 2018
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4
No Title

Silo is not that bad.
 

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kennynguyen

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Joined
Jun 1, 2016
Messages
75
Don’t think I would like the feature that can view enemy ‘s buff. At least you want something “secret” and “unique” when you invest in your base. People can copy the layout but they shouldn’t easily copy your developing strategy. This is strategy game, not copying game that need everything clear to copy.
 

Quovatis

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Aug 29, 2015
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1,454
Seeing as it takes well over a year to develop some research strategies in the University, I don't see how you can easily copy it in any reasonable amount of time. This is not an issue.
 

kosno

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Joined
Jan 29, 2018
Messages
56
In my opinion feedbacks like this should be rewarded maybe you will get more constructive feedback. it must have taken a while to compile such a list maybe a small in-game reward would be justified.
 

Thevinegru

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Joined
Mar 1, 2017
Messages
15
I'm just laughing at the people complaining about too much defense. In the last 4 months, I think I have failed to get 5 stars in a war attack only 2 times against people within 10 levels of me...umm, use coalitions, mercenaries, and use planes on reinforcements.. not exactly difficult...

And don't even get me started on farming. The ease of crushing people is laughably easy. You get knobs at level 120 in global all day. Is that too hard for you? Really?
 

Thevinegru

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Joined
Mar 1, 2017
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15
"Dock is cool I guess one day when workers are free maybe? More uni research is required to remove citizens from this all together."

Definitely a good idea. Obtaining a free tactic of some value every two days is very very reasonable.
 

Manifesto

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Sep 26, 2016
Messages
1,920
Don’t think I would like the feature that can view enemy ‘s buff. At least you want something “secret” and “unique” when you invest in your base. People can copy the layout but they shouldn’t easily copy your developing strategy. This is strategy game, not copying game that need everything clear to copy.
I agree. I like the fact that my base has surprises for everyone. What's next, traps are no longer invisible because some alliances complained about them?
The ability to view an opponents overall transparency is ''debunk''. Where's the challenge? Where's the need to think on the fly? Besides, what's the benefit if it's available after the battle, that'll only help in wars on your 2nd attack. It might have benefits in mp if you can memorise the information for your next match BUT no two bases are alike, the next base is almost certainly going to have different strengths!
If you're attacking a Global or Atomic player you should assume they're going to have Uni upgrades and attack accordingly, either all out or hold some troops in reserve and adapt to the momentum of the battle.
 

Manifesto

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Sep 26, 2016
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Granted, defense is not an issue for high players in certain ages, global or atomic for example. I'm happy for you that you can attack so successfully (not sure of your age or what medals range you're in) but there are plenty of lower aged players who have to defend against globals or atomics who have no chance through no fault of their own.
Yes they'll age up and get better but there is a fundamental 'skew' in the progression of this game, and it's in the wrong direction.
It's good that you're doing well but lets try to think of others who also play the game.
 

T4TiFooS

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Joined
Apr 16, 2017
Messages
222
TinSoldier , Glad finally you responded!

But don't know why you wont be honest in responds!

-Really you do in every update? I can see only some texts about fixed bugs in details of each update which most of them are not correct and they are still exists! and lags exist yet plus freezing defenders added either! there are many bugs/lags that exists for months!
- accident? do you think when someone has unlimited house (workers) or crowns it can be accident if they got banned automatically? come on say the truth!
-so its intentionality that you don't respond 99% of posts / discussions... only rarely respond in some posts about bugs... Good Job then!

-you was more active in the past (since you started)... seems they only been advertising!
If you have not much time to respond then it would be great idea if you have folks for assistant!
 
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T4TiFooS

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Apr 16, 2017
Messages
222
TinSoldier, you didn't get my question!
Im saying why university should not give us XP any more? What's the purpose of that? Researches will be revealed but still none XP?
 

TinSoldier

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Jun 4, 2017
Messages
1,568
It's a fair question to ask why the University wouldn't give XP if nothing is going to be hidden.

My first thought, is that since the University was released without XP, it could be difficult to retrofit it to accommodate for all of the research already done. I'd have to check with the team to know for certain what it would take to have the University XP.

We'll have to look at how the Boost Details are displayed to find out more on how this impacts the game as a whole.
 

Manifesto

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Joined
Sep 26, 2016
Messages
1,920
Just a question on forests. My main base has all forests cleared and l like my animals running around the base. My alt has a few left to clear and the animals stick to those forests.
TinSoldier , when the new forests are added does that mean all my animals will no longer run around my base but congregate on those new forests?
 
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