Having spent a few days with Stage 3 and gone through a couple of wars, I will say that the impact to MP still seems minimal to me (and is easy to adjust by lowering medals if needed). In wars, bases without D coals are harder but not impossible (I took out a level 290 base in one of the wars, although some of the high level offensive bases held up). However, facing high level 3D bases is now an absolute nightmare.
In our most recent war, we faced a leaderboard team in a 25v25. Both sides put up a lot of D bases, and the winning score was 109 stars. I heard there was a 30v30 war between top 20 alliances and the winning score was 105. Maybe this is exactly what Nexon wanted, but I'm having a hard time concluding that this is fun or anything remotely resembling fairness or balance. I don't see the point in burning through premium troop cards to get three stars, so if their goal is to drive up revenue in this manner it may backfire.
Maybe there is a master plan that will become clear at the end of all the stages, but at this point wars are anything but balanced.
In our most recent war, we faced a leaderboard team in a 25v25. Both sides put up a lot of D bases, and the winning score was 109 stars. I heard there was a 30v30 war between top 20 alliances and the winning score was 105. Maybe this is exactly what Nexon wanted, but I'm having a hard time concluding that this is fun or anything remotely resembling fairness or balance. I don't see the point in burning through premium troop cards to get three stars, so if their goal is to drive up revenue in this manner it may backfire.
Maybe there is a master plan that will become clear at the end of all the stages, but at this point wars are anything but balanced.