Recently played against [REDACTED] in world War and there #1 player [REDACTED] has been cheating. There were at least 6 bombers 2 recon 10 fighter planes. Plus 4 stronghold troops and regular army.
That number of troops and planes are impossible. Admin kindly take some action and ban this team.
Sigh…. Ok I’m going to explain this the best I can. I’ve had it happen to me on my own hits and I was curious why the replay showed the way it did. This is what I discovered.
Replays are NOT accurate (obviously). There are a few different reasons why and I’ll explain them one at a time.
Betrayal- betrayal war tactics used do not register in battles. You can see the effect of it being used but the troop betrayed does not actually change. This completely messes up whole outcome of the match and causes the AI to show different attack patterns of the deployed troops. For example, if you betray an enemy HT you no longer have to kill it causing your troops to focus other troops/buildings. Additionally, that betrayed HT would be damaging troops/buildings. This also applies propaganda drone betrays.
Forest Defender spawn points- the location of forest defenders spawn from also play a huge role in how your troops target enemy troops/buildings. Replays do not show the correct spawn location all the time. For example, if during my attack forest defenders spawned right on top of my troops then my troops get held up killing them. If during the replay the forest defenders spawn on the other side of the map then my troops are free to destroy other enemy troops/buildings.
There were a few other things that had an impact on a similar way but I can’t remember what (I’ll update when I do).
The reason why these are so important is because if I take:
10 fighters from my airstrip
2 recons & 3 Tupelovs in my stronghold
(using a nighthawk hanger for +2 air space and fortified strongpoint for +1 troop tactic capacity)
Actual War Attack
I attack a base, I betray an enemy troop(s) using betray/propaganda drone those troops destroy an enemy air defense leaving my troops to destroy other buildings including 2 towers. The forest defenders spawn on the opposite side of the map so they’re not slowing down my troops and now I send my air troops in for cover fire and destroy the Town Center. All my air troops survive the first run and I continue the battle normally sending them out again for a 2nd run.
Replay of War Attack
Replay shows I start my attack and you see a troop betrayed but it still comes for my ground troops (never destroyed air defense like in the actual war attack). Forest defenders are shown to spawn right where I placed my troops instead of on the other side of the map like in the actual war attack so now my troops are tied up killing the forest defenders and the “betrayed” troop that was never betrayed. Now the replay doesn’t show the 2 towers destroyed or the air defense that was destroyed, and shows my fighters and Tupelovs flying over those buildings causing all 3 of my tupolevs being destroyed. Because the replay thought my 3 tupolevs were destroyed and sees 10 fighters and 3 tupolevs come out in the 2nd run it automatically adds the first 3 it thought was destroyed (even though they weren’t in the real attack) to the 3 it saw in your 2nd run counting 6 tupolevs in total.
This is just an example of how replays work. I’m not saying it is what happened in your war but I know 100% that this happens in replays and are the major reasons why aircraft count is so innacurate in replays.