Armitage
Member
- Joined
- Mar 5, 2022
- Messages
- 60
I keep seeing people complain about barracks troops, wanting choppers un-nerfed, and other such nonsense.
I say phooey! Barracks troops are not useless and there is so much more to them than a one trick pony.
My go-to mix is 10 APCs/8 Mortars. The APCs are responsible for base clearing, while the mortars drop the hammer on defenders. Works pretty well, ends up being a steady wave of destruction. Have to keep a close eye on the APCs, targeting on HI lets defenders filter through to the APCs. HTs in particular will ruin that offense real quick, every shot is a kill on those.
I've also experimented with 9 Cav Tanks/18 Ranged infantry/13 RPGs. The Cav Tanks do a nice job of clearing the way, just have to knock out cannons in front of them. Not too set on the RI, they don't maintain formation with the other two too well.
Siege/Mortar/Ranged Infantry is an interesting mix, would love to see it done with British. The effect is similar, but slower, to an APC/Mortar mix. The difference is that now the offense just threw on a pair of parachute pants, because they can't be touched.
Since I'm geared for Heavy Infantry, I've also had moderate success using Tactical Helicopters. If you can fly one into a Town Center, usually by carpet bombing a route, they'll lay waste to it.
The point is, this update changed so much and opened up whole new avenues of strategy, but everyone is so fixated on the damned Attack Helicopters. I like the Heavy Infantry, and now I get to stand with the rest of my Alliance in Wars without feeling like I'm letting them down. The best part is because I spent so long trying to make them work before the update, the strategies I developed for them now let me hit above my weight class.
This update lets us find what we like and not be left behind, not forcing us to be like everyone else, and for that, the developer has my thanks.
Oh, and the choppers, they're not bad right now, but their targeting needs work. The shortened range makes them dance around a target too much to get in firing position. I've seen them go back and forth before firing for no reason, it's weird.
I say phooey! Barracks troops are not useless and there is so much more to them than a one trick pony.
My go-to mix is 10 APCs/8 Mortars. The APCs are responsible for base clearing, while the mortars drop the hammer on defenders. Works pretty well, ends up being a steady wave of destruction. Have to keep a close eye on the APCs, targeting on HI lets defenders filter through to the APCs. HTs in particular will ruin that offense real quick, every shot is a kill on those.
I've also experimented with 9 Cav Tanks/18 Ranged infantry/13 RPGs. The Cav Tanks do a nice job of clearing the way, just have to knock out cannons in front of them. Not too set on the RI, they don't maintain formation with the other two too well.
Siege/Mortar/Ranged Infantry is an interesting mix, would love to see it done with British. The effect is similar, but slower, to an APC/Mortar mix. The difference is that now the offense just threw on a pair of parachute pants, because they can't be touched.
Since I'm geared for Heavy Infantry, I've also had moderate success using Tactical Helicopters. If you can fly one into a Town Center, usually by carpet bombing a route, they'll lay waste to it.
The point is, this update changed so much and opened up whole new avenues of strategy, but everyone is so fixated on the damned Attack Helicopters. I like the Heavy Infantry, and now I get to stand with the rest of my Alliance in Wars without feeling like I'm letting them down. The best part is because I spent so long trying to make them work before the update, the strategies I developed for them now let me hit above my weight class.
This update lets us find what we like and not be left behind, not forcing us to be like everyone else, and for that, the developer has my thanks.
Oh, and the choppers, they're not bad right now, but their targeting needs work. The shortened range makes them dance around a target too much to get in firing position. I've seen them go back and forth before firing for no reason, it's weird.