I hear your pain about unbalanced match. We just finished a war with a Korean alliance containing 6 Cold War Age, 5 Atomic Age, 2 Gunpowder Age and 2 Iron Age where both Iron Age are inactives and 1 Gunpowder Age is inactive for many days. We had 2 CWA, 2 AA, 3 Global Age, 2 Industrial Age, 2 Enlightenment Age, 3 Gunpowder Age, 1 Medieval Age, which are all active because we don't take put inactives in wars. We lost by less than 5 stars despite the odds. Nexon continues to say their war match will balance things out. Frankly, I think that's a bunch of crap from Nexon. I say if an alliance wants to bring inactives to war, then penalize that alliance by deducting 5 stars for each of the inactive base, and inactive can be more than 5 days of inactivity which can be determined easily. That should easily deter baggers if the alliance wants to win a war.