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Unbalanced war weight

jcalver

New member
Joined
Dec 3, 2023
Messages
24
It is ridiculous that there are far better defensive artifacts that can be crafted or acquired (legendary). It is ridiculous that a single player can have the three most important defensive museum stats at over 120%, while we offensive players struggle to reach 2 stats at over 80. Shameful that developers don’t know their own game. And manufacturing is only making it far worse.
 

Mahakaal

Member
Joined
Nov 30, 2023
Messages
47
Just today I saw a guy with -90% enemy defender spawn time, all enemy defensive tower hitpoints nd damage too over -90%. He rolled of our bases in 1.5 minutes
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,936
sorry but the stats you are mentioning are low. There are far better museum stats than that:
1739356184405.png


Are you a defender? Do you have a defensive museum/council?
 
Last edited:

I.D

Well-known member
Joined
Oct 2, 2022
Messages
75
sorry but the stats you are mentioning are low. There are far better museum stats than that:
View attachment 13145

Are you a defender? Do you have a defensive museum/council?
Someone needs to put a stop to these absurd values... nonsense
if they say there is a stop/cap. they should respect it for every single string item. not that some items are with cap and some are not. they should respect what they write and not mislead the players. especially they should make it clear how the calculations are really done between museum, council, coalitions before a battle starts.
 

Kevnstac

Well-known member
Joined
Nov 17, 2019
Messages
6
Am I wrong to say that despite whatever percentage gain or deduction you might have, they’re all capped at 65% during a battle?
I thought that was the original baseline when these all came into being.
Maybe I’m missing something.
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,936
yes you are both correct. Museum can be misleading and it took us many years to understand how it works.
To make things easier for you:

If you are a defender
- Try to get your Defender Spawn Time (DST) close to 90-100 and no more. You are getting so much DST from a ton of other sources (munitions, library, council) that it is not being used as you already have the fastest possible time on all buildings (10")
- Try to get your All Enemy Defensive Towers Damage and Hitpoints as high as possible (ADTD and ADTH). Average value is 90-110, decent 110-120, good 120-130, very good 130-140, extremely good 140-150, excellent 150-160, extreme 160+. Have in mind that every percentage of ADTD/ADTH matters. Nothing is wasted.
- Armor and weapon artifacts with Invading lines have a limit of 85%. As the museum itself says "effects from benefits that debuff your opponent cannot exceed 85%" which means there is no benefit from having Invading mortar damage -89% as 4% is being wasted. Only -85% will count.
Disclaimer: Lately we had a discussion about Invading fighter damage lines that might exceed the barrier of 85% and still count in battles but I dont know for sure as I havent run my own tests.

If you are a striker
- Get your All Enemy Defensive Towers Damage and Hitpoints (AEDTD/AEDTH) up to -85% . Anything above that is being wasted.
- Depending on your combo and style of play, you can have 5 WW equipment artifacts for max Enemy Defender Spawn Time (EDST) (<201%) or 3 armor or 3 weapons.

TLDR
Any value that starts with a minus (-) is capped at 85%. Do not go above that percentage.
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,715
Someone needs to put a stop to these absurd values... nonsense
if they say there is a stop/cap. they should respect it for every single string item. not that some items are with cap and some are not. they should respect what they write and not mislead the players. especially they should make it clear how the calculations are really done between museum, council, coalitions before a battle starts.
What @I.D said.
The formula is very simple: make defense hard but not too hard so that people can win (barely) but they may need to pay to win - or grind-to-win - and if they're not inclined to grind then they'll pay.
Simple business formula.
 

MBB

Member
Joined
May 22, 2024
Messages
30
Oui, vous avez tous les deux raison. Les musées peuvent être trompeurs et il nous a fallu de nombreuses années pour comprendre comment ils fonctionnent.
Pour vous faciliter la tâche :

Si vous êtes un défenseur
- Essayez d'obtenir un temps d'apparition de défenseur (DST) proche de 90-100 et pas plus. Vous obtenez tellement de DST d'une tonne d'autres sources (munitions, bibliothèque, conseil) qu'il n'est pas utilisé car vous avez déjà le temps le plus rapide possible sur tous les bâtiments (10")
- Essayez d'augmenter autant que possible les dégâts et les points de vie de toutes vos tours défensives ennemies (ADTD et ADTH). La valeur moyenne est de 90-110, correcte de 110-120, bonne de 120-130, très bonne de 130-140, extrêmement bonne de 140-150, excellente de 150-160, extrême de 160+. Gardez à l'esprit que chaque pourcentage d'ADTD/ADTH compte. Rien n'est perdu.
- Les artefacts d'armure et d'arme avec des lignes d'invasion ont une limite de 85 %. Comme le dit le musée lui-même, « les effets des avantages qui affaiblissent votre adversaire ne peuvent pas dépasser 85 % », ce qui signifie qu'il n'y a aucun avantage à avoir des dégâts de mortier d'invasion de -89 %, car 4 % sont gaspillés. Seuls -85 % compteront.
Avertissement : Dernièrement, nous avons eu une discussion sur les lignes de dégâts des chasseurs envahisseurs qui pourraient dépasser la barrière de 85 % et compter toujours dans les batailles, mais je n'en suis pas sûr car je n'ai pas effectué mes propres tests.

Si vous êtes un attaquant
- Augmentez les dégâts et les points de vie de toutes les tours défensives ennemies (AEDTD/AEDTH) jusqu'à -85 %. Tout ce qui est au-dessus est du gaspillage.
- Selon votre combo et votre style de jeu, vous pouvez avoir 5 artefacts d'équipement WW pour un temps d'apparition maximal du défenseur ennemi (EDST) (< 201 %) ou 3 armures ou 3 armes.

Résumé complet
Toute valeur commençant par un signe moins (-) est plafonnée à 85 %. Ne dépassez pas ce pourcentage.
Bonjour,

Merci pour cette synthèse.

Ce qui me questionne toujours sur ces 85% c'est que la notion "par rapport à l'adversaire" est bien indiqué.
1739530970493.png
1739530970493.png


Il devrait donc y avoir une limite à 85% si l'adversaire est à 0 sur la même ligne.
Ainsi pour reprendre l'exemple des mortiers avec pour un défenseur - 89%, 4% sont gaspillés. mais que se passe t'il si l'attaquant a un boost de + 50% ? Le bonus actif final étant de - 39% ne pourrait-il pas être augmenté ?
 
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