Guy_P1sstakers
Approved user
- Joined
- Sep 19, 2016
- Messages
- 53
Should the current levels of resource production be the new standard? Higher resource availability is better / worse for the game?
That's the point though. Increased production introduces more loot into the game economy and takes the strain off some of the littlest guys who would otherwise be getting smashed for their savings as suddenly there's a whole lot more bases worth attacking.This game isnt farmville. 95% of your loot should come from raiding.
That's the point though. Increased production introduces more loot into the game economy and takes the strain off some of the littlest guys who would otherwise be getting smashed for their savings as suddenly there's a whole lot more bases worth attacking.
It encourages growth for newer players and considering there is a new age being released soon every little bit extra helps. The guys at the top will plow through the resources and that trickles down through the ages as the players below them have to attack those below them and so on. The state of the game economy after a new age is not pretty and avoiding it happening again would be ideal.
This.This..
95% of my loot definitely comes from raiding.
That's the point though. Increased production introduces more loot into the game economy and takes the strain off some of the littlest guys who would otherwise be getting smashed for their savings as suddenly there's a whole lot more bases worth attacking.
It encourages growth for newer players and considering there is a new age being released soon every little bit extra helps. The guys at the top will plow through the resources and that trickles down through the ages as the players below them have to attack those below them and so on. The state of the game economy after a new age is not pretty and avoiding it happening again would be ideal.
The only place i see any complaints about food/gold is in the higher levels because no one is upgrading the buildings again due to the exorbitant upgrade times and worker cost.
That would be nice and all but more often than not people, myself included, abandon upgrading economic buildings well before IA. I didn't even know that the worker need increased for farms at GA.
The reason no one upgrades these is because there is always something better to upgrade instead, defence, new building, uni, the list goes on.
Also it's strategy for some, some smart Korean players have accounts with lvl 1 farms and caravans because it artificially lowers their overall lvl and makes them look weak on paper while being very strong because all their time is in defensive upgrades.
IMO the best fix would be automatically upgrading these buildings the same as the houses for each age, as that isn't going to happen and no one wants to upgrade them anyway boosted rates are going to work a lot better.
2 players with max walls voted no
For the sake of clarification, I'm a lvl237 aa, maxed attack, maxed defence, all farms / vans are lvl 12. Walls going to lvl 14 currently. The walls grind is the main purpose for the point of this poll, the game is better for raiding with the economy in its current state.
Players with maxed walls either concentrated on those over defence or went unpunished for using a hack.
In any case, the economy is better now.
Also, the date of my first in game achievement is the 11th May 2015, so this post is not a slap in the face to players who've been playing the game for a long time - I am one. The economy is better now!
Level | Upgrade Time Clock | Citizens Required Citizen | Age Unlocked |
1 | 1m | 1 | Bronze Age |
2 | 15m | 1 |