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Reform Anti-Tank guns Damage output

ionzahid0987

Well-known member
Joined
Aug 4, 2022
Messages
12
Make the Anti Tank gun damage output from Damage Per Second to Damage per Shot. Anti-Tank Gun are so Overpowered compared to the Heavy Tanks and other factory infantry.
Because, In higher ages the Damage output of the Antitank Gun is increased than the Hp of the Tanks and other Troops. 2-3 well placed antitank gun can wipe down an entire army.

Please, Reform the Damage output system of Antitank Guns in your future updates.
 

Rafar

Newbie in DomiNations
Joined
Apr 26, 2021
Messages
392
You touch on an important point.
I never could understand how the damage of Fighters or Bombers is calculated by DPS? How could that make any sense?
 

ionzahid0987

Well-known member
Joined
Aug 4, 2022
Messages
12
They're called anti-tank guns for a reason - they're supposed to be effective against tanks.
If 2-3 guns can wipe out an entire army then perhaps the army composition or battle strategy needs a rethink.
Im saying about damage dealt by those guns. Like , a clean (without any booster) Level 5 Anti-Tank Gun damage output is 3566 dps. Thats mean it will take away 3566 hp each second after its first shot at its enemy. But if you inspect closely, Antitank guns fire with a 1 second interval. So, that 1 second when it doesn’t even fire its shots, still your tanks going take the damage…

Im saying to reform this situation. Damage per shot, Instead of Damage per second.
 
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