Dhruv patel
Approved user
- Joined
- Aug 27, 2017
- Messages
- 353
Greeks
20% refund on buildings
20% wonder effectiveness
20% building health
Wonders make wave of companion cavalry (2 +1 per age) go up per age
Unit: companion gets 50% damage and 30% more hitpoints
romans
20% army size
20% barrack training time and general cooldown (less)
Tactic +1
Mercenaries have 20% more hp and damage.
unit: legion gets 30% hitpoints and 20% more damage
Chinese
+2 citizens and +2 more in industrial age
garrisons spawn +1 defender per wave ( 5 over 4)
Town center a garrison spawning defenders ( determined by garrison highest level) and partisans are there once researched ( spawn 8 a wave once partisans researched otherwise 5 like other garrisons).
Mills and markets spawn waves of 4 chu ko nu +1every 2 ages and troop level determined by town center age.
unit: chu ko nu: fires twice as fast and gets 50% more health.
Japanese
Town center: shoots at invaders (2 damage types 1 for ground troops and one for air. increase damage to cannon level damage for ground level and castle level damage for the air), increase range from 8 to 10 and shots can hurt commandos and other units with “ can’t be hurt/seen” by other buildings
Castle: acts as second town center for star ( gets road health bonus, spawns partisans and shots can hurt commandosand other units with “ can’t be hurt/seen” by other buildings shots suppress invaders)
tower shots suppress invaders and damage commandos and other units with “ can’t be hurt/seen” by other buildings.
* but stealth will bypasses this.
Unit: Bushi get 25% more Hitpoints and damage.
Korean
Resource refund: 20%
Blessings have 20% more power and duration
Town center large radius heals defenders (goes up per age)
Temple heals troops and spawns hwarang. Radius of 9.(4+1 every 2 ages.like garrison) ( Hwarang and healing level go up per age)
Unit: Hwarang have 50% more damage and heal themselves a little ( like shaolin monks)
British
20% more loot
20% less expedition time
town center generates trade goods one a day (3+1 per age
Unit: Longbowmen have 20% Hp and damage and +1 range.
French
6 alliance troop capacity +6 more in industrial age
+1 mercenary camp capacity
at enlightenment age town centre generates 3 NTG +1 per age per day
Unit: chevalier get 50% hitpoints and 30% damage
Germans
20% Teutonic fury
improve rally/duration
Gunpowder age town center is also a second vault ( subject to modifiers)
Unit: vandals get 30% damage and 20% more hitpoints.
What do you think?
20% refund on buildings
20% wonder effectiveness
20% building health
Wonders make wave of companion cavalry (2 +1 per age) go up per age
Unit: companion gets 50% damage and 30% more hitpoints
romans
20% army size
20% barrack training time and general cooldown (less)
Tactic +1
Mercenaries have 20% more hp and damage.
unit: legion gets 30% hitpoints and 20% more damage
Chinese
+2 citizens and +2 more in industrial age
garrisons spawn +1 defender per wave ( 5 over 4)
Town center a garrison spawning defenders ( determined by garrison highest level) and partisans are there once researched ( spawn 8 a wave once partisans researched otherwise 5 like other garrisons).
Mills and markets spawn waves of 4 chu ko nu +1every 2 ages and troop level determined by town center age.
unit: chu ko nu: fires twice as fast and gets 50% more health.
Japanese
Town center: shoots at invaders (2 damage types 1 for ground troops and one for air. increase damage to cannon level damage for ground level and castle level damage for the air), increase range from 8 to 10 and shots can hurt commandos and other units with “ can’t be hurt/seen” by other buildings
Castle: acts as second town center for star ( gets road health bonus, spawns partisans and shots can hurt commandosand other units with “ can’t be hurt/seen” by other buildings shots suppress invaders)
tower shots suppress invaders and damage commandos and other units with “ can’t be hurt/seen” by other buildings.
* but stealth will bypasses this.
Unit: Bushi get 25% more Hitpoints and damage.
Korean
Resource refund: 20%
Blessings have 20% more power and duration
Town center large radius heals defenders (goes up per age)
Temple heals troops and spawns hwarang. Radius of 9.(4+1 every 2 ages.like garrison) ( Hwarang and healing level go up per age)
Unit: Hwarang have 50% more damage and heal themselves a little ( like shaolin monks)
British
20% more loot
20% less expedition time
town center generates trade goods one a day (3+1 per age
Unit: Longbowmen have 20% Hp and damage and +1 range.
French
6 alliance troop capacity +6 more in industrial age
+1 mercenary camp capacity
at enlightenment age town centre generates 3 NTG +1 per age per day
Unit: chevalier get 50% hitpoints and 30% damage
Germans
20% Teutonic fury
improve rally/duration
Gunpowder age town center is also a second vault ( subject to modifiers)
Unit: vandals get 30% damage and 20% more hitpoints.
What do you think?
Last edited: