It would destroy a lego attack that doesn’t prioritize the missile silo first. It actually wouldn’t be an unreasonable thing for the missile silo to target the largest collection of total HP and not just the highest HP single item. Maybe try spacing the mortars out wider than a silo hit?I’ve heard other people complain about that. luckily hasn’t happened to me yet that I’ve seen. Hope that isn’t some new targeting system…that would destroy lego attacks .
prioritizing silo first, ie: sniping silo kills the transports , which you need for Lego attack , as silo is so well protected . spreading mortars out isnt effective , believe me I’ve tried all different ways. so yeah change of targeting system would kill Lego attack, which really is only good attack left. As it is they have made things so much harder with the castle spawn radius so huge and all the other D upgrades that this would be killer to offense.It would destroy a lego attack that doesn’t prioritize the missile silo first. It actually wouldn’t be an unreasonable thing for the missile silo to target the largest collection of total HP and not just the highest HP single item. Maybe try spacing the mortars out wider than a silo hit?
If the silo is targeting your main body of troops, come up with something to counter it. A lego attack isn't supposed to take out a silo - you have bombers, transports or possibly infiltrators for that. You need to use troops that compliment each other, not rely on a one-size-beats-all combo.It would destroy a lego attack that doesn’t prioritize the missile silo first. It actually wouldn’t be an unreasonable thing for the missile silo to target the largest collection of total HP and not just the highest HP single item. Maybe try spacing the mortars out wider than a silo hit?
I am not saying Lego attack is suppose to kill silo. We use the gens as silo bait to take the blows from the silos by placing the gens down first . If the silo instead targets the Lego troops the lego strat won’t be effective anymore. l am not sure how you can use comms to take out a silo early in an attack unless it’s on the edge of map. And as I said transport will die trying to take out a silo most of the time due to all the air defense , sams, gci, towers that they have to pass over to get to silo. And yes we use alot of troops in concert together such as the apcs, mortars, seige gens/mercs and transportsIf the silo is targeting your main body of troops, come up with something to counter it. A lego attack isn't supposed to take out a silo - you have bombers, transports or possibly infiltrators for that. You need to use troops that compliment each other, not rely on a one-size-beats-all combo.
I dislike all the defensive boosts lately but an army combo is supposed to be made up of a number of troops working together.
Except any effective troop (like helis) are pretty much ineffective in any combo now unless you have 15+ of them. Way to screw up your own game BHG.
I know I'm not telling you anything new - was just putting it out there.I am not saying Lego attack is suppose to kill silo. We use the gens as silo bait to take the blows from the silos by placing the gens down first . If the silo instead targets the Lego troops the lego strat won’t be effective anymore. l am not sure how you can use comms to take out a silo early in an attack unless it’s on the edge of map. And as I said transport will die trying to take out a silo most of the time due to all the air defense , sams, gci, towers that they have to pass over to get to silo. And yes we use alot of troops in concert together such as the apcs, mortars, seige gens/mercs and transports
Yes, you are probably right …some new glitch that will become a feature …this is the bhg way BHG is pretty sadI know I'm not telling you anything new - was just putting it out there.
What's the answer? If smarter people than me are having trouble then I don't know ...
I actually agree that the silo should target the high hp gens/merc that most people use as a decoy - AS IT'S SUPPOSED TO BHG! - but knowing BHG they've accidentally changed the silo targeting and now they'll call it a new feature - but I sure hope it's just a short term glitch.
We've answered this before here @witCat. With munitions, some things can change with HP totals which also may change the targeting of missile silos from what was normal before. If you find what appears as oddities of course, try and record them (I know, it's hard to really get a video of this happening) and submit it to our CS Team. But also, that doesn't mean anything is particularly wrong or that any action will be taken. When this first came up, I asked the team to review what was happening and they found that the silo was targeting correctly.It would destroy a lego attack that doesn’t prioritize the missile silo first. It actually wouldn’t be an unreasonable thing for the missile silo to target the largest collection of total HP and not just the highest HP single item. Maybe try spacing the mortars out wider than a silo hit?
Thanks for the response and the link above.We've answered this before here @witCat. With munitions, some things can change with HP totals which also may change the targeting of missile silos from what was normal before. If you find what appears as oddities of course, try and record them (I know, it's hard to really get a video of this happening) and submit it to our CS Team. But also, that doesn't mean anything is particularly wrong or that any action will be taken. When this first came up, I asked the team to review what was happening and they found that the silo was targeting correctly.
Literally this, it's an odd one to really catch if this is in fact happening. An like I said, at this point in time, from what we're seeing the Missile silo is behaving normally.It's impossible to say without knowing the percentages. For example, if the defending player has -85% HP invading generals and mercenaries, while the attacker has +200% mortar HP, then this is quite possible.
A simple photo does not provide enough values to say more than “unusual”.