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Level 10+ Alliance Perks

Xabar

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Joined
Dec 9, 2017
Messages
456
Will be possible release more alliance levels after level 10(Global promotion)?

Will be possible release more alliance levels after level 10(Global promotion)?
for example alliance level 15 is Atomic Promotion.
 

Tsamu

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Joined
Apr 29, 2016
Messages
724
When the initial 10 levels of alliance perks were introduced, we were told there would be more to come. With so many alliances maxed out, now would be a great time to introduce some. Let's give Nexon a few ideas. Here's one to start.

Coalition costs reduced by 1 of each national trade good needed

I'm changing my suggestion to coalitions automatically upgraded to level 3, and then a second perk for upgraded to level 4. Similar to the perk that upgrades troops
 

Bobortvogel

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Joined
Dec 5, 2015
Messages
168
I agree, it was really fun when we were advancing perk levels. I would like to see another 10 levels. How about speeding up training times of tactics, planes and generals. It would allow us to play the game more often, making upgrades more valuable.
 

Tsamu

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Joined
Apr 29, 2016
Messages
724
Here's 10 more levels of perks, borrowing from the ideas provided in this thread:


11 Most Favored Nation - Coalitions upgraded to level 3 (Enlightenment)
12 Resource Bounty - AXP * 10k food/gold, AXP * 100 oil for successful war attacks
13 War Production - instant retraining of troops, planes, war tactics and mercenaries after a war attack
14 Jewel Bounty - 20% more rubies for a successful war attack
15 Tactical Advantage - all tactics (academy, wonder) have 20% extra damage/duration/healing
16 Resource Bounty 2 - AXP * 10k food/gold, AXP * 100 oil for successful war attacks (for a total of AXP*20k, 200)
17 Espionage - Commando troops are not hurt by traps
18 Supply Chain Management - Command post storage capacity increased by 50%
19 NATO - Coalitions upgraded to level 4 (industrial)
20 Manhattan Project - Troop donations upgraded to Atomic age

13 and 16 would be like the league bonus, paid no matter whether the alliance wins the war or not. Example: you would get an extra 220k food and gold, and an extra 2,200 oil for successfully attacking an Atomic age war base.
 

Festivus

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Joined
May 19, 2016
Messages
268
This. This is what I want. I want nothing less than field homies for my requests.
 

Centurion96

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Joined
Feb 26, 2017
Messages
83
Nice sum, but don't quite understand how the perks #11 and #19 could be possibly useful. Any serious war player has the coalitions already maxed, and if not, they can be easily put on research. Perks should provide benefits that can't be obtained by standard play.
 

Tsamu

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Apr 29, 2016
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724
Centurion96, 11 and 19 would be good for lower level players in a mixed alliance. I thought about going 1 age higher with each of the perks, so industrial and Global, but that would be too powerful for a Medieval base
 

Luuzer

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Joined
Feb 12, 2017
Messages
88
or +1 to mercenary camp capacity

and + 3 citizens

lvl 11, 12, 16 and 19 are pointless. War loot needs rebalancing anyway, there is only loss on that part. Add citizens, merc camp capacity we are happier
 

Tsamu

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Apr 29, 2016
Messages
724
I like the mercenary camp limit increase. Another 3 troops would be nice too. More options for the devs to choose from!
 

IShrugged

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Joined
Jan 6, 2018
Messages
21
These are some good idea, I’d like to see a motivation to donate troop tactics, something I almost never see anyone use. Too expensive I’m sure but also can change the balance of power in a big way, having 35 impi or a squad of flamethrowers or both, pour out of the stronghold can sure stymie an attacker. :)

so add a perk that if I donate 2 trooptactics I will receive one back at the end of the war. Might add some motive, at least in some wars for a bunch of players to donate them.
 

yemen

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Joined
Mar 24, 2017
Messages
680
Please don't do anything that encourages more SH troop loading.
 

Luuzer

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Joined
Feb 12, 2017
Messages
88
These are some good idea, I’d like to see a motivation to donate troop tactics, something I almost never see anyone use. Too expensive I’m sure but also can change the balance of power in a big way, having 35 impi or a squad of flamethrowers or both, pour out of the stronghold can sure stymie an attacker. :)

so add a perk that if I donate 2 trooptactics I will receive one back at the end of the war. Might add some motive, at least in some wars for a bunch of players to donate them.

there are alreay coming too many elephants out from there. Sometimes even armored cars in iron age opponent...so low levels are crushed. Its more and more pay to win anyway, no need to make it more pay more win
 
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