sevenjapan
New member
- Joined
- Nov 18, 2023
- Messages
- 1
How is the matching of world wars determined
I remember that the matchmaking algorithm was expanding the limits of finding a match by 3.5% every 30mins. Is that still in effect?Step 4: We toss the alliance into matchmaking! This is where all of the alliances have their values compared and we attempt to find the best match we can in the least amount of time we can. Something you may realize though is that those are two goals that contradict each other. If we have you wait longer, then the chances of you finding a better match increase as you see more opportunities, but that leads to longer matchmaking times. While if we reduce matchmaking times then you guys get to War faster, but the overall quality of everyone's matches will go down. Its a tough balancing act!
In the sense that we do expand the limits by certain amounts after certain amounts of time, yesI remember that the matchmaking algorithm was expanding the limits of finding a match by 3.5% every 30mins. Is that still in effect?
appreciate the detailed response, this part was a surprise to me - could you explain how troop tactics impact war weight? thank youOn those bases we look at things like buildings, troop tactics, munitions, etc. and their levels.
We take a look at whatappreciate the detailed response, this part was a surprise to me - could you explain how troop tactics impact war weight? thank you
One thing I would add is try to prevent teams from matching back to back wars…no one wants this to,happen.Hey @Spaceboy,
I have to be careful when giving out any tips or recommendations because even something that might be innocent could be read by everyone and change the statistics of the system because people are now changing their behaviors when interacting with it
Here is an example: The larger power spread your alliance has, the harder it will be to find another alliance of similar power spread, so the higher likelihood of a bad match (this is currently true). If everyone started going into matchmaking with a mixed board of all levels though, then the matchmaking system would have an easier time finding matches for larger power spreads. So I could advise "Yes! More alliances should have a mixed board of all levels!", but then it becomes harder to find matches for smaller power spreads, as few alliances are now attempting to enter matchmaking with a small spread. Now my job of analyzing matchmaking has become even harder because I accidentally influenced the results
So, I recommend that everyone plays in the way they want. There are some styles of play that will be harder for the matchmaking system to work with, but that is why we keep an eye on it, so that we can come up with new ideas (like Custom War Matches) that can start to address these different play styles and make matchmaking's job easier.
If you really want to know how to find a more fair match, then I recommend talking to your fellow players. How are they matchmaking? What kind of success do they have? What are the possible reasons for their successes or failures? Then, start to do what they do! It may not work all of the time, like if your power levels are drastically different, or your alliance's composition makes it hard to keep the kind of power spread that you want. But, by mimicking the alliances you enjoy warring against, you're more likely to war against them or someone like them.
Most importantly, just play around with it and have fun!
Is there a direct correlation between world war match ups and recommended targets, or is the recommended targeting done afterwards?Hey @Spaceboy,
I have to be careful when giving out any tips or recommendations because even something that might be innocent could be read by everyone and change the statistics of the system because people are now changing their behaviors when interacting with it
Here is an example: The larger power spread your alliance has, the harder it will be to find another alliance of similar power spread, so the higher likelihood of a bad match (this is currently true). If everyone started going into matchmaking with a mixed board of all levels though, then the matchmaking system would have an easier time finding matches for larger power spreads. So I could advise "Yes! More alliances should have a mixed board of all levels!", but then it becomes harder to find matches for smaller power spreads, as few alliances are now attempting to enter matchmaking with a small spread. Now my job of analyzing matchmaking has become even harder because I accidentally influenced the results
So, I recommend that everyone plays in the way they want. There are some styles of play that will be harder for the matchmaking system to work with, but that is why we keep an eye on it, so that we can come up with new ideas (like Custom War Matches) that can start to address these different play styles and make matchmaking's job easier.
If you really want to know how to find a more fair match, then I recommend talking to your fellow players. How are they matchmaking? What kind of success do they have? What are the possible reasons for their successes or failures? Then, start to do what they do! It may not work all of the time, like if your power levels are drastically different, or your alliance's composition makes it hard to keep the kind of power spread that you want. But, by mimicking the alliances you enjoy warring against, you're more likely to war against them or someone like them.
Most importantly, just play around with it and have fun!
My bad! You're definitely right @oddin. I have the bad habit of always auto-correcting "tactics" to "troop tactics" in my head because the alliteration sounds niceWhat???? I was certain you wanted to type tactics and got mixed up and wrote troop tactics.
This is a global first time everybody hears that our stronghold TTs are affecting war weight !!!!
Needless to say that It leaves me speechless....
We actually do have a system in place for this that tracks you last war opponent. However, it makes sure that both alliances didn't just war each other. In code it would be something like:One thing I would add is try to prevent teams from matching back to back wars…no one wants this to,happen.
alliance1.lastWarOpponent != alliance2 AND alliance2.lastWarOpponent != alliance1
We believe in you!Is there a direct correlation between world war match ups and recommended targets, or is the recommended targeting done afterwards?
I often look at my recommended target and go, what, really, u overestimate me a bit
We believe in you!
The recommended targeting is done after the match has been chosen. So if you're feeling over-, or under-estimated, that would be why. The recommendation is doing its best based on matchmaking's best. So, if matchmaking couldn't get you a great match, the recommender might not be able to give you a great recommendation
We actually do have a system in place for this that tracks you last war opponent. However, it makes sure that both alliances didn't just war each other. In code it would be something like:
Code:alliance1.lastWarOpponent != alliance2 AND alliance2.lastWarOpponent != alliance1
As some of you may have experienced though, it can look like you're warring the same alliance again in the following scenario:
Even though B didn't war A back-to-back, A did war B back-to-back.
- Alliance A wars Alliance B
- Alliance B wars Alliance C
- Alliance A wars Alliance B
While it may seem like a simple code fix, we have to be sure that we don't negatively impact the matchmaking system by effectively taking more "potential wars" out of its pool of possibilities. It is a tradeoff that we are still weighing at this time, but we haven't forgotten about it!