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- Dec 26, 2017
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The Greeks have this bonus: "Instantly finish upgrades and General recovery under 15 minutes for Free, plus 5 minutes per age".
Now, if you have spent any time at all reading the online comments about this feature, you will discover the following: that everybody - or almost everybody - that has ever expressed an opinion will say that this bonus is lousy, it's terrible, it's a time reduction that doesn't scale with the ages, it requires meticulous attention to make use of, it's a trick for the unwary to get players to spend crowns to switch nations, and it should have been a percentage time reduction. It gets worse: because of this bonus, the Greeks have been unfortunately tagged as a "starter nation" and a "poor choice".
But wait. Haven't we gotten off on the wrong foot? Before drawing any conclusions it's worth noting one observation and then asking two questions.
The observation is this: many bonuses in this game are similar to other bonuses in the game. For example, the French training time reduction is similar to the Training Blessing, the German Teutonic Fury is similar to the Weapons Blessing. And so on.
The first question is: is there another bonus in the game that is like the Greek's instant finish bonus?
The answer to that question is yes. There is a little, rarely-mentioned feature that is very much like the Greek bonus. You can find it on the loading screen. It is: "Buildings and upgrades with less than 5 minutes to go can be finished for free."
Before getting into the Greek bonus, let's ask a second question: what good is five minutes when an upgrade takes any time at all? In a word, flexibility. No one would ever call this five-minute flex a time reduction. But it may help someone, if only a little, to be able to end an upgrade a little sooner than otherwise allowed. Maybe it's not a particularly convenient moment and the player is in a hurry or is getting impatient and just doesn't want to wait. On top of that, a little flex allows the player to push the finish time of an upgrade backwards a little bit, or at least keep it from slipping forwards, so that when upgrades take a day, or two, or twelve to complete, the darned things don't slip into some ungodly hour of the night or impractical time of day when the player is not available (due to work and life and stuff). It helps people with schedules (or the need to sleep, which means, everyone) stay on the top of upgrades without suffering undue inconvenience. In short, it is a "quality of life" benefit.
We see something similar with certain daily bonuses and wonders. They have a cooldown period of 23 hours instead of 24. Their flex is built-in. You never have to wait a full 24 hours, you never have to worry about it slipping forwards, and if it does, you have ample opportunity to push it backwards again.
Which brings us back to the Greek bonus. A five-minute flex isn't totally useless, but it's nothing to write home about either. Wouldn't it be nice if there was a bonus in the game that expanded those five minutes to something more substantial? If you had to make the game fit your life, if you had to put the kids in bed at eight o'clock, do your upgrades and turn the lights out yourself by ten, or if you wanted to do all of your upgrades on the subway ride home at six, wouldn't it help to have a bonus that allowed you to do that, easily and with greater flexibility than what the standard five-minute flex allows?
Well, I think you know what my answer to that question is. Of course it would be useful, and to many players it might even make the difference between continuing to play the game, or not.
At a recent Reddit Q&A, the devs openly stated that the nations were designed to cater to "individual play styles and preferences". They know that they are trying to appeal to a wide audience. But at the same time, it's reasonable that in choosing a nation, an individual has a choice to make: what is most important to me? Is it a bigger army or faster rally? Is it faster training for more compact raiding sessions? Is it greater flexibility in when I choose to do upgrades?
So the Greek instant finish bonus was born, not as a time reduction, but as a flexibly timed finish that expands the standard five-minute flex for players whose chief concern is making their play time fit their hectic lives. It is a reflection of their "individual play styles and preferences".
But to repeat, it is fundamentally not a time reduction. Because no matter your nation, the only way to substantially reduce upgrade times is to spend crowns. So. Since the Greek bonus is not a time reduction, it follows that it is also not a time reduction that: doesn't scale with the ages; requires meticulous attention to make use of; is a trick for the unwary to get players to switch nations; should have been a percentage time reduction instead. We can reject the follow-on conclusions that the Greeks are a "starter nation" or "poor choice".
We can also finally untangle the issue of growing upgrade times since that issue, whatever its merits, has nothing whatsoever to do with the Greeks.
Then we can draw different conclusions: that pretty much everything that's ever been said about the Greek instant finish bonus has been wrong, that it is a very useful feature to have, and that the Greek nation can be a good choice for many people not despite this bonus, but because of it.
In another post I will expand on other ways that this feature can benefit active players. Stay tuned.
Now, if you have spent any time at all reading the online comments about this feature, you will discover the following: that everybody - or almost everybody - that has ever expressed an opinion will say that this bonus is lousy, it's terrible, it's a time reduction that doesn't scale with the ages, it requires meticulous attention to make use of, it's a trick for the unwary to get players to spend crowns to switch nations, and it should have been a percentage time reduction. It gets worse: because of this bonus, the Greeks have been unfortunately tagged as a "starter nation" and a "poor choice".
But wait. Haven't we gotten off on the wrong foot? Before drawing any conclusions it's worth noting one observation and then asking two questions.
The observation is this: many bonuses in this game are similar to other bonuses in the game. For example, the French training time reduction is similar to the Training Blessing, the German Teutonic Fury is similar to the Weapons Blessing. And so on.
The first question is: is there another bonus in the game that is like the Greek's instant finish bonus?
The answer to that question is yes. There is a little, rarely-mentioned feature that is very much like the Greek bonus. You can find it on the loading screen. It is: "Buildings and upgrades with less than 5 minutes to go can be finished for free."
Before getting into the Greek bonus, let's ask a second question: what good is five minutes when an upgrade takes any time at all? In a word, flexibility. No one would ever call this five-minute flex a time reduction. But it may help someone, if only a little, to be able to end an upgrade a little sooner than otherwise allowed. Maybe it's not a particularly convenient moment and the player is in a hurry or is getting impatient and just doesn't want to wait. On top of that, a little flex allows the player to push the finish time of an upgrade backwards a little bit, or at least keep it from slipping forwards, so that when upgrades take a day, or two, or twelve to complete, the darned things don't slip into some ungodly hour of the night or impractical time of day when the player is not available (due to work and life and stuff). It helps people with schedules (or the need to sleep, which means, everyone) stay on the top of upgrades without suffering undue inconvenience. In short, it is a "quality of life" benefit.
We see something similar with certain daily bonuses and wonders. They have a cooldown period of 23 hours instead of 24. Their flex is built-in. You never have to wait a full 24 hours, you never have to worry about it slipping forwards, and if it does, you have ample opportunity to push it backwards again.
Which brings us back to the Greek bonus. A five-minute flex isn't totally useless, but it's nothing to write home about either. Wouldn't it be nice if there was a bonus in the game that expanded those five minutes to something more substantial? If you had to make the game fit your life, if you had to put the kids in bed at eight o'clock, do your upgrades and turn the lights out yourself by ten, or if you wanted to do all of your upgrades on the subway ride home at six, wouldn't it help to have a bonus that allowed you to do that, easily and with greater flexibility than what the standard five-minute flex allows?
Well, I think you know what my answer to that question is. Of course it would be useful, and to many players it might even make the difference between continuing to play the game, or not.
At a recent Reddit Q&A, the devs openly stated that the nations were designed to cater to "individual play styles and preferences". They know that they are trying to appeal to a wide audience. But at the same time, it's reasonable that in choosing a nation, an individual has a choice to make: what is most important to me? Is it a bigger army or faster rally? Is it faster training for more compact raiding sessions? Is it greater flexibility in when I choose to do upgrades?
So the Greek instant finish bonus was born, not as a time reduction, but as a flexibly timed finish that expands the standard five-minute flex for players whose chief concern is making their play time fit their hectic lives. It is a reflection of their "individual play styles and preferences".
But to repeat, it is fundamentally not a time reduction. Because no matter your nation, the only way to substantially reduce upgrade times is to spend crowns. So. Since the Greek bonus is not a time reduction, it follows that it is also not a time reduction that: doesn't scale with the ages; requires meticulous attention to make use of; is a trick for the unwary to get players to switch nations; should have been a percentage time reduction instead. We can reject the follow-on conclusions that the Greeks are a "starter nation" or "poor choice".
We can also finally untangle the issue of growing upgrade times since that issue, whatever its merits, has nothing whatsoever to do with the Greeks.
Then we can draw different conclusions: that pretty much everything that's ever been said about the Greek instant finish bonus has been wrong, that it is a very useful feature to have, and that the Greek nation can be a good choice for many people not despite this bonus, but because of it.
In another post I will expand on other ways that this feature can benefit active players. Stay tuned.