Maximus_ATL
New member
- Joined
- Jul 1, 2023
- Messages
- 23
@Harlems369th
Thanks to the team for all these QOL updates. It’s actually pretty incredible to see all the changes you’re making. They really make a difference.
Had a suggestion - Would you ever consider offering g experience points for completing University Research in the same way you do for tye Buildings and the Library? Both the University and Building require citizens and advance your capabilities. Seems like both should give experience so your forward progress doesn’t stop if you’re prioritizing research.
It’s frustrating to have to make this choice and needless - why would you want to slow people’s progress to the Age upgrade level if they are active and engaged in the game simply because they prioritize university over buildings. Doesn’t have to be a lot of experience, perhaps 100-200 experience points per citizen-hour of upgrade time (comparable to a defensive building).
Thanks to the team for all these QOL updates. It’s actually pretty incredible to see all the changes you’re making. They really make a difference.
Had a suggestion - Would you ever consider offering g experience points for completing University Research in the same way you do for tye Buildings and the Library? Both the University and Building require citizens and advance your capabilities. Seems like both should give experience so your forward progress doesn’t stop if you’re prioritizing research.
It’s frustrating to have to make this choice and needless - why would you want to slow people’s progress to the Age upgrade level if they are active and engaged in the game simply because they prioritize university over buildings. Doesn’t have to be a lot of experience, perhaps 100-200 experience points per citizen-hour of upgrade time (comparable to a defensive building).