Rafar
Newbie in DomiNations
- Joined
- Apr 26, 2021
- Messages
- 384
I’m sure the Council building has added a good innovation to the game and revenue for BHG. It’s hard to ignore the importance it has gained over time, and it’s still nice to have the opportunity to meet or reunite with great leaders from our history with each new councilor released.
However, I must admit that I’ve been fed up and out of patience with the game for a long time, and part of the problem is the time wasted with the dynamic of collecting councilors. It’s astonishing how much time is lost if we calculate how many councilor cards have been opened and the time wasted with this. No one gets excited about opening cards anymore. We all know we’ll get repeated cards of common or uncommon categories. Not even obtaining rare category cards excites players of any kind.
The Council doesn’t have a “treasure hunt” dynamic. It’s not something that makes the player feel important or necessary, because the cards are just there, and it takes thousands of clicks to get the same things with no chance to improve what you already have. In this regard, it’s very different from the treasure hunting that’s done in the museum, where the player is part of the process.
In my opinion, BHG urgently needs to eliminate the number of unnecessary clicks to obtain councilors and reduce the need for unnecessary, repetitive, and slow animations so that players don’t have to waste more of their day for absolutely nothing, not even a brief hope of improving their councilors. I believe that most players already understand that they either have to settle for extremely slow progress or spend money to try, with a lot of luck, to speed up some uncertain progress, which can also be very frustrating.
The Council building and its mechanics definitely need to be rethought for the QoL of players.
By the way, reducing the number of unnecessary clicks is important for so many other types of reward collections in the game. I understand this has been requested many times, but I’m here to reinforce how important this is for retaining players.
However, I must admit that I’ve been fed up and out of patience with the game for a long time, and part of the problem is the time wasted with the dynamic of collecting councilors. It’s astonishing how much time is lost if we calculate how many councilor cards have been opened and the time wasted with this. No one gets excited about opening cards anymore. We all know we’ll get repeated cards of common or uncommon categories. Not even obtaining rare category cards excites players of any kind.
The Council doesn’t have a “treasure hunt” dynamic. It’s not something that makes the player feel important or necessary, because the cards are just there, and it takes thousands of clicks to get the same things with no chance to improve what you already have. In this regard, it’s very different from the treasure hunting that’s done in the museum, where the player is part of the process.
In my opinion, BHG urgently needs to eliminate the number of unnecessary clicks to obtain councilors and reduce the need for unnecessary, repetitive, and slow animations so that players don’t have to waste more of their day for absolutely nothing, not even a brief hope of improving their councilors. I believe that most players already understand that they either have to settle for extremely slow progress or spend money to try, with a lot of luck, to speed up some uncertain progress, which can also be very frustrating.
The Council building and its mechanics definitely need to be rethought for the QoL of players.
By the way, reducing the number of unnecessary clicks is important for so many other types of reward collections in the game. I understand this has been requested many times, but I’m here to reinforce how important this is for retaining players.