oddin
Approved user
- Joined
- May 17, 2018
- Messages
- 1,803
Dear BHG,
The council is an important building and as you know, we all try to get one or the other preferred legendary councillor. Some buy Legendary Plus Recruitments, others wait for a long period of time for a MEGA fusion session with the hope of getting enough purple councillors with a chance for that legendary. And if in the beginning you could find the one councillor you needed, now it is almost impossible as they are 33 in number and the odds are overwhelmingly against us.
As it is now, and after the opening of all the mythical chests of the milestones, we stand 0% chance of finding anything decent and we are simply stuck with an all purple council.
I was saving for months all my councillors and yesterday I started fusing like crazy 930 cards. The results are trully disappointing. I first fused all my common and uncommon cards. After that I had around 120 rare cards (both for Primary and WW Hall). When I was done fusing them, I had 6 epic cards. Out of 930 cards, all that was left was 6 NEW epic cards. The end result, after fusing the new and old epic cards was absolute zero. Specifically I fused 32 epic cards and got in return only epic cards. That was around 15 fusions. ZERO legendary. The odds are becoming worse and worse the higher we go. I get it up to a point but this is extreme.
The worst is how bad for morale trully is and I won't be doing that again. The fusion odds are way too low. It is wrong to ditch hundreds of councillors for nothing.
My ideas to make council more appealing and not feel cheated:
- change the fusion odds on a permanent basis or at least consider incorporating this temporarily in the form of a new event like you do for the museum crafting. For example, for 4 days fusion odds are tripled.
- the max number of rerolls gives 6 avaible choices. While this could have been ok when we had 16 councillors, now it is simply inadequate. Please consider expanding this to 12 if we are willing to spend 14000 on rerolls alone.
- Every 25 fusions we get a guaranteed councillor of the next level. Yeah but finding blue cards is rare and purple is even harder. Which means that 25 is a lot harder to reach. In my opinion, the number of fusions should have been more like this (to offset the rarity of the councillors):
- The reroll cost is way too high. I understand spending 500 or 1000 crowns but anything higher than 2500k crowns for a single reroll is extreme. Please consider reducing the 4k and 5k ones to 2.5k both.
Please consider this change @Harlems369th
Thanks
The council is an important building and as you know, we all try to get one or the other preferred legendary councillor. Some buy Legendary Plus Recruitments, others wait for a long period of time for a MEGA fusion session with the hope of getting enough purple councillors with a chance for that legendary. And if in the beginning you could find the one councillor you needed, now it is almost impossible as they are 33 in number and the odds are overwhelmingly against us.
As it is now, and after the opening of all the mythical chests of the milestones, we stand 0% chance of finding anything decent and we are simply stuck with an all purple council.
I was saving for months all my councillors and yesterday I started fusing like crazy 930 cards. The results are trully disappointing. I first fused all my common and uncommon cards. After that I had around 120 rare cards (both for Primary and WW Hall). When I was done fusing them, I had 6 epic cards. Out of 930 cards, all that was left was 6 NEW epic cards. The end result, after fusing the new and old epic cards was absolute zero. Specifically I fused 32 epic cards and got in return only epic cards. That was around 15 fusions. ZERO legendary. The odds are becoming worse and worse the higher we go. I get it up to a point but this is extreme.
The worst is how bad for morale trully is and I won't be doing that again. The fusion odds are way too low. It is wrong to ditch hundreds of councillors for nothing.
My ideas to make council more appealing and not feel cheated:
- change the fusion odds on a permanent basis or at least consider incorporating this temporarily in the form of a new event like you do for the museum crafting. For example, for 4 days fusion odds are tripled.
- the max number of rerolls gives 6 avaible choices. While this could have been ok when we had 16 councillors, now it is simply inadequate. Please consider expanding this to 12 if we are willing to spend 14000 on rerolls alone.
- Every 25 fusions we get a guaranteed councillor of the next level. Yeah but finding blue cards is rare and purple is even harder. Which means that 25 is a lot harder to reach. In my opinion, the number of fusions should have been more like this (to offset the rarity of the councillors):
common | 40 |
uncommon | 25 |
rare | 15 |
epic | 10 |
legendary | 5 |
Please consider this change @Harlems369th
Thanks