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DPS is a bad metric for calculating how much damage fighter planes actually do.

JMoney

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Because planes don't do strafe runs in consistent attack intervals. Sometimes it's a three or four second interval, sometimes it's some 5+ second interval because the AI on the fighters decided they wanted to do some multiple loop tricks (over every defensive building that can damage them, too). It would be simpler to state how much damage the fighters deal per attack. I can generally assume that my fighter mk5s can dish out about 750 damage per attack on buildings given that they destroy enlightenment age towers in four hits and those buildings have about 3k hp, though I am unsure. Can you guys at BHG provide how much damage the fighters do every attack per their levels? The base damage is all that is really required, as the attack buffs from wonders, library, and university research can generally be calculated later.

Either that, or just how long the average interval between the first attack and second is supposed to be: 3 or 4 seconds? Because then, calcuating by DPS should give a general idea of the fighter's damage per hit.
 
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British Coffee

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Its bad metric for pretty much everything that doesn't attack once per second unless there already is an actual damage given in the information.
 

Equal

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from what i saw, i am guessing that fighters do 6x times the dmg in one run, that is written on info. howitzers do 3x times dmg per hit, tanks about 2-2,5x per hit.:)
 

Green Bird

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I can generally assume that my fighter mk5s can dish out about 750 damage per attack on buildings given that they destroy enlightenment age towers in four hits and those buildings have about 3k hp, though I am unsure.

How come you attack enlightenment age towers with fighters? Fighters are a global age unit.
 

Green Bird

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I too sense that planes have a certain amount of damage to dish out and after deployment keep circling until this amount is exhausted attacking whatever.

I think that planes ought to either strike what you targeted them on and come back (but then, what will make them different from bombers?) or continue attacking defensive buildings and units only until their damage is spent.

Clearly, once all defensive buildings are cleared, planes can destroy what is left, as tanks do.
 

Mountainking

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Can an additional information be added for units damages? It should be DAMAGE PER SHOT....Much more informative imo
 

JMoney

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Because my fighters have enough damage that I can use two of them to kill one tower at a time. They don't have enough damage yet to kill an industrial age tower in anything more than three fighters at a time. It's generally more effective to throw two fighters of four on two enlightenment age towers and kill them, instead of throwing three on an industrial and one on a tower nearby to mitigate damage on the fighters. Also, as the other poster mentioned, there is quite a lot of people in global age and even atomic age that still have enlightenment age towers.
 

JuDomines

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Its bad metric for pretty much everything that doesn't attack once per second unless there already is an actual damage given in the information.

Fully agree. DPS is good for comparison purpose. It sucks for everything else. Knowing the damage per shot, on the other hand, would be very useful.
 

Quovatis

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Yep, this has been brought up many times. They need to either add damage per shot or the fire delay so we can actually figure out the true damage. DPS is meaningless if you don't know the refire rate.
 

IzEagle

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Instead of DPS we should see Damage per Shot, Attack Interval or Rate of Fire and Affected Area for splash damage units but usually game developers like to keep these figures secret and leave the player to guess them by playing experience. It’s some kind of fun for them!
 

Mountainking

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TinSoldier Can you please look into this? It should not be hard to add this piece of information on the information window of each defensive building. This is a very valuable piece of information (Damage per shot) Thanks.
 

JMoney

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TinSoldier Can you please look into this? It should not be hard to add this piece of information on the information window of each defensive building. This is a very valuable piece of information (Damage per shot) Thanks.

That metric would be nice, although I think it might be just as useful to show what is the attack interval of a unit/building. Damage per hit can be calculated from how long it takes for each attack to happen. So, for example, let's say the unit that does 100 DPS attacks every three seconds, that means that every time that unit attacks they will be dealing 300 hp of damage a hit.
 

TinSoldier

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The DPS metric was decided on in order to simplify the math needed to compare units.
Currently, there isn't a plan to release raw damage or rate-of-fire numbers.
 

Quovatis

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The DPS metric was decided on in order to simplify the math needed to compare units.
Currently, there isn't a plan to release raw damage or rate-of-fire numbers.

This being a strategy game, I think you should leave it up to the players to decide how much math they want to do. Your competition gives these numbers. DPS without raw damage or fire rate is not telling the whole story.
 

JMoney

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The DPS metric was decided on in order to simplify the math needed to compare units.
Currently, there isn't a plan to release raw damage or rate-of-fire numbers.

I feel like, given that friendly challenges are now a thing, people will be able to test out and record the exact attack rate of a building or unit, given enough tests. The information is more than able to be gleaned from the game through friendly challenge tests, it would just be a lot more convenient and less of a burden on the player end if the team provided it, rather than for players to have to play lab to do the math on the damage values.

Like, right now, I can make a base layout that will have buildings laid out in an exposed row, and I can deploy tanks to damage sponge; using a recording app, I can record this test and then precisely evaluate just how many seconds each building took to attack the tanks that sponged the damage. (This method can also be done with the deployable units in the game.) Using those seconds I can then multiply by the building/unit DPS to find the damage value. (I'm sure other players have already gotten the same idea and tried such methods.) This isn't information that is kept out of the player's reach, but look at the amount of effort people have to go through to find such info. It would just be less of a hassle to have the value provided in a game stat.
 
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Green Bird

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The discussion here is linked closely to the earlier request for the developer build to update the dominations wiki, which was similarly not successful. I am not saying it is good or bad, it is a choice that the company has made.

Naturally, releasing full stats would invite further scrutiny into unit performance which the company may wish to avoid; is there another similar game for which full stats are freely available, I wonder?
 
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