I looked at the number changes and let me say... The defense number changes (especially in conjunction with the first set of defensive buffs are going to make bases absurdly tanky... Like to the point where most troops will be pea shooters. I think certain troops need more than a number change (or a huge number change) to make them viable.
For instance, raising the health of mortar troops and mrl doesn't solve the core issue with them. They both would need damage increases too in order to be worth it. Especially MRL. They are a worse howitzer for all intents and purposes. I have maxed out of just about every troop excluding a few factory troops and I can say most factory troops are worthless and are being made even more so with this change.
I like dominations and hope they know what they are doing and that by the end of this everything works out for the better but currently it seems like it's going to make attacking much harder which is the opposite of what most people want (except for during wars). I really think a complete overhaul of certain troops functionality should be done (especially factory troops) and they do something within this balancing spree to make it more enjoyable to attackers.
I will say that the attack helicopter buff seems good and i'm excited to see if they will work. Also, the buff to bomber damage is quite interesting. It seems they are trying to force a different and possibly more stragetic play. I think with increased damage / health of bomber / fighters that we may see 3 fighters 1 bomber soon since bomber will be the only troop that can wipe out defenses with ease still.
I'm just gonna finish up the last level on my rpg troops, tactical helicopter, mrl and heavy machine gun (since they just upgraded the factory) and hope for the best.