- Joined
- May 6, 2022
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- 909
Greetings Leaders,
We have some updates regarding issues around some of the Committee Bonuses.
Explosive Sniper AoE
First, Churchill’s Explosive Sniper Tower, we confirmed that this bonus is indeed working as far as implementing AoE damage in all encounters. We have discovered that there is a visual bug that can lead to a situation where the explosion animation doesn’t appear.
For awareness, the AoE has a very tight radius, units will have to be in very close proximity to one another to receive the AoE damage. Additionally, the explosion animation can be missed in the chaos of combat.
With the actual explosion effect, however, it doesn’t 100% appear every time that the AoE damage is applied, this aspect alone is not working as intended, and we’re investigating a fix. Unfortunately, watching via replays and friendly challenges, you can’t confirm that it works, but we did notice that the enemy units impacted by this AoE will die faster, which is to be expected, and sometimes show a lower health bar when standing next to a unit hit by the sniper tower. The visual can appear when you are attacking, but as mentioned it isn’t as consistent as we intended.
Musashi Signal Flare
We have also confirmed that the Musashi Committee Bonus (Signal Flare) is working as intended but, unfortunately, doesn’t appear in Replays. We’re also looking into updating this to make sure it reflects correctly when viewing these replays. If there are situations where the additional wave of troops or signal flare doesn’t work correctly outside of the known issue here please let us know so we can investigate further.
What’s Next
We are still investigating the rest of the Committee Bonuses to ensure our hypothesis is correct, but we believe that all of these bonuses just don’t appear when viewing a replay or within a friendly challenge. In our repeated tests, we can confirm that these do activate appropriately, but in the case of the aforementioned Bonuses, there are visual aspects that are missing. While we continue to research that this is the case, if you come across any other specific instances where something doesn’t appear quite as it seems, or if you have any further questions, feel free to reach out to our CS team or in our Report a Bug forum topic here.
We have some updates regarding issues around some of the Committee Bonuses.
Explosive Sniper AoE
First, Churchill’s Explosive Sniper Tower, we confirmed that this bonus is indeed working as far as implementing AoE damage in all encounters. We have discovered that there is a visual bug that can lead to a situation where the explosion animation doesn’t appear.
For awareness, the AoE has a very tight radius, units will have to be in very close proximity to one another to receive the AoE damage. Additionally, the explosion animation can be missed in the chaos of combat.
With the actual explosion effect, however, it doesn’t 100% appear every time that the AoE damage is applied, this aspect alone is not working as intended, and we’re investigating a fix. Unfortunately, watching via replays and friendly challenges, you can’t confirm that it works, but we did notice that the enemy units impacted by this AoE will die faster, which is to be expected, and sometimes show a lower health bar when standing next to a unit hit by the sniper tower. The visual can appear when you are attacking, but as mentioned it isn’t as consistent as we intended.
Musashi Signal Flare
We have also confirmed that the Musashi Committee Bonus (Signal Flare) is working as intended but, unfortunately, doesn’t appear in Replays. We’re also looking into updating this to make sure it reflects correctly when viewing these replays. If there are situations where the additional wave of troops or signal flare doesn’t work correctly outside of the known issue here please let us know so we can investigate further.
What’s Next
We are still investigating the rest of the Committee Bonuses to ensure our hypothesis is correct, but we believe that all of these bonuses just don’t appear when viewing a replay or within a friendly challenge. In our repeated tests, we can confirm that these do activate appropriately, but in the case of the aforementioned Bonuses, there are visual aspects that are missing. While we continue to research that this is the case, if you come across any other specific instances where something doesn’t appear quite as it seems, or if you have any further questions, feel free to reach out to our CS team or in our Report a Bug forum topic here.