Quali
Approved user
- Joined
- Dec 22, 2016
- Messages
- 230
Dear BHG,
When the cheating of a player has been so egregious as to warrant a straight ban, why oh why does the base also not get rolled back. If I were, hypothetically, to report say a L295 called Zodiac from Thailand Siam, with 4 x L60 generals, and only started in September 2017 according to our friends the Poles, what should happen?
When the CS ticket gets closed out we go check the alliance and we can see they are no longer in it, which we know means perma ban and they have been removed from the alliance. Yay, the nasty cheater has been removed. But if said cheater has triple L7 D coalitions loaded, and their team mates are still free to load the strongholds with super elephants, erm, well, it doesn’t really do much for us now, does it?
What should happen is nasty cheater gets perma-ban and the base gets rolled back to a suitably low age. That mega-base isn’t there in the war to attack - it is there to defend. So why do you continue to protect the cheats, even after you ban them. Why not side with the non-cheats? It seems a baffling choice, and I say that having played this game a while and seen a lot of baffling things. Not quite such a bad cheater = rolled back war base. Really bad cheater = same hard as nails war base. I am a tad perplexed. Could you possibly enlighten us as to the logic behind the process here?
Thanks,
Quali
When the cheating of a player has been so egregious as to warrant a straight ban, why oh why does the base also not get rolled back. If I were, hypothetically, to report say a L295 called Zodiac from Thailand Siam, with 4 x L60 generals, and only started in September 2017 according to our friends the Poles, what should happen?
When the CS ticket gets closed out we go check the alliance and we can see they are no longer in it, which we know means perma ban and they have been removed from the alliance. Yay, the nasty cheater has been removed. But if said cheater has triple L7 D coalitions loaded, and their team mates are still free to load the strongholds with super elephants, erm, well, it doesn’t really do much for us now, does it?
What should happen is nasty cheater gets perma-ban and the base gets rolled back to a suitably low age. That mega-base isn’t there in the war to attack - it is there to defend. So why do you continue to protect the cheats, even after you ban them. Why not side with the non-cheats? It seems a baffling choice, and I say that having played this game a while and seen a lot of baffling things. Not quite such a bad cheater = rolled back war base. Really bad cheater = same hard as nails war base. I am a tad perplexed. Could you possibly enlighten us as to the logic behind the process here?
Thanks,
Quali