Master Contrail Program
Approved user
- Joined
- Oct 1, 2016
- Messages
- 350
Got to global two weeks ago. Yay! Started and crowned my library and armory. So far so good. Took advantage of the war academy and fort discounts. So now that's 19 days that I have no reason to log in, except to upgrade walls that can still be destroyed 3-5 at a time by one comparatively cheap wall miner.
And we have more ages that are presumably just going to add two more days to each upgrade. Fun! You either need to add a way to get crowns in game beyond stags and ads or seriously reconsider your upgrade structure. I think stacking up to 16 workers on a project is the way to go. Still takes the same amount of time to max everything but gives us more options and more reason to play. Each group of workers can still cost whatever the initial project costs. I'd gladly pay 32,000,000 rather than 8,000,000 to upgrade a barrack, for example, 4 times faster.
Despite what your CEO claims, logging in for 5 minutes at a time just provides slightly more loot for somebody else to raid. It doesn't help one bit in the later ages. If this is a mobile game perhaps you should take steps to structure it like one. Hint: 2+ week build times, with nothing but your broken wars to keep people's interest in the meantime, don't do that.
And we have more ages that are presumably just going to add two more days to each upgrade. Fun! You either need to add a way to get crowns in game beyond stags and ads or seriously reconsider your upgrade structure. I think stacking up to 16 workers on a project is the way to go. Still takes the same amount of time to max everything but gives us more options and more reason to play. Each group of workers can still cost whatever the initial project costs. I'd gladly pay 32,000,000 rather than 8,000,000 to upgrade a barrack, for example, 4 times faster.
Despite what your CEO claims, logging in for 5 minutes at a time just provides slightly more loot for somebody else to raid. It doesn't help one bit in the later ages. If this is a mobile game perhaps you should take steps to structure it like one. Hint: 2+ week build times, with nothing but your broken wars to keep people's interest in the meantime, don't do that.
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