Dhruv patel
Approved user
- Joined
- Aug 27, 2017
- Messages
- 388
museum loadouts are a done deal as per the looking ahead post. but the council is getting a new card every month and possibly more comittees which leaves the museum the most bland feature by comparison. so what can be done to invigorate it more?
for me: an extra legendary slot and another one for crowns: they said they will release more and this would future proof it.
new artifact catagories for building buff and enemy building debuffs from jewelry and pottery into their own catagory.
fully upgraded you get 2 of each catagory maybe make it 3 of each (6 equipment for ww)
qol: skip crafting animation and make it faster for glossing through crafting.
for more fragments you can select certain modifiers for a higher chance to appear.
aside from qol stuff this was suprisingly hard to come up with ideas to invigorate the building... maybe others have better ideas
for me: an extra legendary slot and another one for crowns: they said they will release more and this would future proof it.
new artifact catagories for building buff and enemy building debuffs from jewelry and pottery into their own catagory.
fully upgraded you get 2 of each catagory maybe make it 3 of each (6 equipment for ww)
qol: skip crafting animation and make it faster for glossing through crafting.
for more fragments you can select certain modifiers for a higher chance to appear.
aside from qol stuff this was suprisingly hard to come up with ideas to invigorate the building... maybe others have better ideas