Yes, sure! Don't you contradict yourself? If the alliance is weak, then it will never reach this “ceiling”, and the stronger one will receive even more opportunities. But the active players were simply left behind again.
Maybe stop praising teamwork so much? Let everyone have opportunities that they themselves are able to master. Let it be fair, and not so as to “pull up by the ears” the idea of alliances in any way. Alliances already have many advantages over regular players. And in general, what is this obsession with “huddle in heaps”?
Both obsession and “huddle in heaps” - this is very accurately noted! And now we are already watching how they are "foaming at the mouth" and proving to us the extreme necessity of teamwork. After all, we can’t do without it no way, right?
Everything is quite prosaic and simple. It's just a trend in games (and indeed in society as a whole) lately - communities, alliances, groups. Although, by and large, they are of no particular value for PvP battles - on the battlefield you are one on one. Yes, the alliance will help with troops, but these are only combat units on the battlefield. But the idea itself is being introduced - you are part of a team, you are a human, and, therefore, a social being!
But in a more global sense... It is easier to control a crowd; in a crowd there are no individuals, no personalities.
And then think for yourself.
And if I don’t want to be part of something bigger, don't want be a part of teamwork, if I’m alone, it’s not bad at all, because it’s just a game and I want simple to enjoy the game? Then let's come up with a Parliament where individuals won't be able to develop so quickly, but only teamworkers. So be it! I don't mind at all!
But if I have the strength, power and resources to invest more than they whole weak alliance, why hold back my capabilities?
BHG, let's come to some kind of reasonable compromise? Alliances participate in World Wars, donate troops to help each other - they have many advantages. Raise at least the threshold in Parliament so that you can more productively improve laws for resources, because in the end, all players and each player in the alliance and the alliance as a whole will receive this advantage.
P.S. By the way, I have already written a
similar sugest before - the wording is different, but the meaning is still the same. So that no one would think that I cleverly clung here to someone else’s idea.