Troops need rework and idea

Tentaken

Member
Joined
May 30, 2022
Messages
40
Medium Tanks should have extra damage towards other tanks, vehicle like armour car, supple truck, apc and building.
It needs machine gun firing ability in global age.
To balanced it, the dev can reduce medium tank health about 10 %.
You can also add extra rifleman or infantry after medium tank's death.

Infantry and rifleman should have ability to throw grenade with percentage like 20%.

Artillery should also can target and elimate enemy defender in long distance in the battle but are vunerable in very short distance.

Reduce the troop space of morter troops.

Mercenary troops need higher damage.

Apc needs higher damage against building, armour vehicle, and infantry.

Missile truck should have higher range.

New unit like transport Helicopter that can spawn rifleman.

Any new ideas for troops please comment players.
 
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ionzahid0987

New member
Joined
Aug 4, 2022
Messages
11
Medium Tanks should have extra damage towards other tanks, vehicle like armour car, supple truck, apc and building.
It needs machine gun firing ability in global age.
To balanced it, the dev can reduce medium tank health about 10 %.
You can also add extra rifleman or infantry after medium tank's death.

Infantry and rifleman should have ability to throw grenade with percentage like 20%.

Artillery should also can target and elimate enemy defender in long distance in the battle but are vunerable in very short distance.

Reduce the troop space of morter troops.

Mercenary troops need higher damage.

Apc needs higher damage against building, armour vehicle, and infantry.

Missile truck should have higher range.

New unit like transport Helicopter that can spawn rifleman.

Any new ideas for troops please comment players.
Your ideas to reform troops are awesome. But devs never listen to us. Even nations unique troops are also outdated. Its high time They need to reform some of troop aspects of the game
 
Joined
May 6, 2023
Messages
4
Medium Tanks should have extra damage towards other tanks, vehicle like armour car, supple truck, apc and building.
It needs machine gun firing ability in global age.
To balanced it, the dev can reduce medium tank health about 10 %.
You can also add extra rifleman or infantry after medium tank's death.

Infantry and rifleman should have ability to throw grenade with percentage like 20%.

Artillery should also can target and elimate enemy defender in long distance in the battle but are vunerable in very short distance.

Reduce the troop space of morter troops.

Mercenary troops need higher damage.

Apc needs higher damage against building, armour vehicle, and infantry.

Missile truck should have higher range.

New unit like transport Helicopter that can spawn rifleman.

Any new ideas for troops please comment players.
I think artillery is ok as targets troops well enough at distance. Other ideas are good. Add for Atomic Age:
Nerf Commando hit points
Nerf Fighter plane hit points or Buff Anti Air
Ability to self spawn defenders in City Centre
The Council is poorly implemented. Book levels/colours is overly tedious and requires too much effort for the questionable benefits. Needs further work as changes didn’t improve it. Or removal.
 

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
333
cause tanks are 10 space on death 4 heavy infantry should spawn on death (6+4 people for tank crews).

ranged infantry and heavy infantry and extension towers (cause they are rifleman on a pole) should get "critical strike" a chance to do double damage. 10-20% chance.

yeah the mercanry need the stats and multipliers of the rebalanced barrack troop to be viable.

i think the APC should get more hitpoints and have an aura (heal or more damage) and gun should supress but have less damage to compensate.
 
Last edited:
Joined
Apr 10, 2023
Messages
41
Medium Tanks should have extra damage towards other tanks, vehicle like armour car, supple truck, apc and building.
It needs machine gun firing ability in global age.
To balanced it, the dev can reduce medium tank health about 10 %.
You can also add extra rifleman or infantry after medium tank's death.

Infantry and rifleman should have ability to throw grenade with percentage like 20%.

Artillery should also can target and elimate enemy defender in long distance in the battle but are vunerable in very short distance.

Reduce the troop space of morter troops.

Mercenary troops need higher damage.

Apc needs higher damage against building, armour vehicle, and infantry.

Missile truck should have higher range.

New unit like transport Helicopter that can spawn rifleman.

Any new ideas for troops please comment players.
The Grenade throwing, though
 
Joined
Apr 10, 2023
Messages
41
I would love the infantry effects as I run the finest infantry army in dominations:) personally they don't need to be anymore buffed, the grenade throwing would be mint though, as for other troops. The game is actually pretty balanced. I don't think anything needs a buff. All of this would just simply over power everything and break the entire game, it wouldn't work. And tactical helicopters can spawn troops anywhere in the battle, there's no need for a transport helicopter. Want your troops to be strong, work on the museum and be precise. Also mercenaries are not battle tanks, you send them to battle to use as body shield.
 
Joined
May 6, 2023
Messages
4
Those commando hit points and their speed 😂 . This is how a game becomes unbalanced over time with focus shifting from gameplay balance to keeping the player busy doing mundane tasks like the Council and Treasure Dock (the income stream). Don’t think there is much of a budget anymore to make significant changes.
 
Joined
Apr 10, 2023
Messages
41
Get good bro, it's not the guerrillas. They are actually very effective with the right set up, the council is being worked on, it was only just released a few months, and treasure dock as no issues.
 
Joined
May 6, 2023
Messages
4
Get good bro, it's not the guerrillas. They are actually very effective with the right set up, the council is being worked on, it was only just released a few months, and treasure dock as no issues.
I think you agree with me. Commando’s need a nerf, Council as a concept does not really add enough value with Museum and treasure dock is simply there for micro transactions. My point is there has been a move away from a focus on gameplay to one of increasing revenue with mundane tasks. This is why the game is slowly dying. Paratroopers also need a minor nerf.
 
Joined
Apr 10, 2023
Messages
41
Bro first you were saying commandos need a boost now you are saying they need a nerf. But anyway yes the treasure dock is for micro transactions, which I go to much more then the shop, where all the over priced stuff is. The gameplay is fine, but they do gotta make a little money so that they can continue making the game better, the game is just starting to get good, triumps are consistent, the reward is a little low for the amount of time I put into it, but overall it's the best thing that came to the game. If you want gameplay advice, DM me, they've added a quite a lot over the past year, I won't complain, great things take time.
 
Joined
Apr 10, 2023
Messages
41
Bro first you were saying commandos need a boost now you are saying they need a nerf. But anyway yes the treasure dock is for micro transactions, which I go to much more then the shop, where all the over priced stuff is. The gameplay is fine, but they do gotta make a little money so that they can continue making the game better, the game is just starting to get good, triumps are consistent, the reward is a little low for the amount of time I put into it, but overall it's the best thing that came to the game. If you want gameplay advice, DM me, they've added a quite a lot over the past year, I won't complain, great things take time.
You should be more specific about the commandos As I thought you said they needed to be boosted due to speed. But I mean for drone age and stuff, you are gonna want that stuff for commandos.
 
Joined
May 6, 2023
Messages
4
Heya. For Commando’s, never said they need a buff. The laughing emoji means it’s sarcasm but I can understand the confusion. Also, I’ve played this game from the start so I think my opinion that they’ve lost their way as the game has become progressively worse over time, is very valid. You are welcome to your opinion just the same. Appreciate the response.
 
Joined
Apr 10, 2023
Messages
41
The game has gotten better over the last 2 years, I've been playing for the last 5 years, and the game is balanced, raise your defences and lower commando hp and dmg, raise defender dmg and you'll floor commandos, if you don't have a good base layout, they will go through your base like nothing. I can stop commandos If the player is around the same age as me.
 

Rafar

Newbie in DomiNations
Joined
Apr 26, 2021
Messages
356
I appreciate threads like this.
However, it is necessary to understand each troop in its entirety, taking into account its use combined with others and its usability throughout the Ages.

Many troops and compositions are widely used depending on the stage of the game you are in, however some troops are obsolete no matter what composition you use or the stage of the game you are in.

Troops like the Assault Vehicle, Tactical Helicopter, and MRL are an example of troops that don't fit anywhere with the stats they have.

All other troops can be interesting at some point in the game. Some of them are very functional in lower Ages and end up becoming obsolete in higher Ages.

I don't believe that all troops should be on equal footing with each other or in all periods, but I have no doubt that many are in need of a rework.

My suggestion would be for the developers to make bolder changes during advancing Ages and troop upgrades. Usually with each upgrade the troops gain 10% to 15% in damage and hit points with each upgrade and this has been shown to be unable to make some troops more usual.

Some troops could have their stats changed with higher or lower percentages of DMG or HP according to the game's need to keep them in use. And I go further... other stats should be modified on given upgrades like Range, Fire Rate, AoE Movement Speed, Healing, Implementation, Troop Space, etc.
 
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Joined
Apr 10, 2023
Messages
41
I don't know man, I'm a 177 atomic who can clear a 260 cold war and not tiny little bases that were rushed. 50% on some of they have the opposite effects as me. but 100% on a lot. And I run strictly foot troops(No commandos or seige), and that's without the buff from this event. Also troops are now being buffed through events, and even the council, yes the council is difficult to play with, but it's far from useless, in tactics and strategies, I posted a strategy for the council which will up you drastically just like how everyone thought the docks were useless, the docks are the greatest thing I've upgraded:) I may not make it pass the age 300 with stricly foot troops, but you didn't see king Arthur riding horses through a battlefield full of tanks. Also supply carts are not to be healing tanks. They heal mercenaries and generals. The only thing that needs to change about supply carts, they should follow the troops they are suppose to heal, rather then go for thr closest dead troop.
 
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