I received some strange attacks too, with 15 planes, 5 stars at my base with only raiders, also a Turkish alliance.
This is my opinion, I may be completely wrong, but in my head it makes a lot of sense, and NEXON knows this and uses the inconsistent replay excuse.
They are probably hackers who have found a way to have infinite health.
This game is online, server-side, but not 100%, so some decisions are made on the client. Decisions made on the client are easier to be Hakead because the server will never know what happened, it only receives information.
So apparently they figured out how to increase the health of the troops in large amount (also can be attack power) on the client (android device or IOS). So when the person attacks, his troops have much more health in the client, but the server continues everything normal.
Since the replay uses the server data, and as the troops' health on the server is normal, the replay will attempt to reproduce the attack, using the initial location from which troops are released as well as attack power, health, attack speed , range, etc. but without having these values hacked.
That's why the replay is inconsistent. The replay is reproducing 6 infantry with 1200 health for example, which are killed quickly, but in the client, who was hacked, these 6 infantry have in fact 1200,000 health for example.
The same with airplanes. They found a way to increase the health of airplanes. The hacker uses his planes at will, because he has infinite health, and therefore none of them is destroyed.
But the replay will use real health, so the planes will be destroyed fast. But the replay has to be true to what actually happened (on the client hacked, and the planes were not really destroyed). So the replay uses a sixth, seventh, eighth plane. And suddenly, through replay, you suffered an attack where the guy used 15 planes, 50 infantry, did not get any stars, but shows that the attacker got 5 stars.
Again, I may be completely wrong, but in my view, it makes a lot of sense.