Excellion
Approved user
- Joined
- Apr 10, 2015
- Messages
- 180
There is a serious bug with the determination of War Winners in case of a tie, specifically the most common tie which is max score vs max score.
Situation: We just completed a 25v25 war. Both sides earned the max - - - 125 stars. According to the game rules:
What happens if we Tie / What if we get the same number of Stars?
In the event that of a tie, the Alliance with the higher Average Destruction will be victorious.
https://forum.nexonm.com/forum/nexon...nning-and-loot
Our ally clearly won on Average Destruction, but the game bugged during the "Please Wait" ending stage and set the Average Destruction for both sides to 100%. Here are the relevant screenshots:
NOTE: The first 2 images were taken less than 5 minutes before war ended. The second two images were taken immediately after war ended.
Image 1 - WAR REPORT tab of the REPORT button - shows we have a 25 player war with both sides earning 125 stars. It also shows our side (Invincible) earned the max score with fewer attacks (13 attacks remaining on our side vs 6 for our opponent)
Image 2 - WAR REPORT tab of the REPORT button scrolled to the bottom. Note the AVERAGE DESTRUCTION we earned clearly shows as 86.2% while our opponent's AVERAGE DESTRUCTION was 82.5%. We knew this was would end in a tie less than 12 hours into war, and were managing our Average Destruction throughout the war.
Image 3 - Upon war ending, this is the screen which was shown. We were all SHOCKED to see a STALEMATE. Upon looking further, we noticed the AVERAGE DESTRUCTION values were altered to show 100% on both sides. WHAT THE HECK???
The entire point of the Average Destruction value is to serve as a tie-breaker. The most common ties will occur when both sides score the max points. By any measurement the AVERAGE DESTRUCTION for each side is not 100%!
a. Look at the values the WAR REPORT offered throughout the entire war! It ended with 86.2% vs 82.5%.
b. Take the total results (100% destruction) and divide by the number of attacks. That is another computational method (although not the one the game uses).
c. Look at the actual data of each attack individually and add them up (as per the game's method)
No matter how you slice it, we have the higher AVERAGE DESTRUCTION. After the war was over, it seems the game substituted AVERAGE DESTRUCTION with some aspect of TOTAL DESTRUCTION.
Image 4 - Now that the war is over, when I view the REPORT >>> WAR REPORT tab it shows "average destruction" as 100%.
THIS IS A SERIOUS BUG AND SHOULD BE ADDRESSED IMMEDIATELY. Our ally earned close to 300 Glory along with war loot, but we have received neither. This issue will repeat for every other ally with a tie score. Please resolve immediately!
Situation: We just completed a 25v25 war. Both sides earned the max - - - 125 stars. According to the game rules:
What happens if we Tie / What if we get the same number of Stars?
In the event that of a tie, the Alliance with the higher Average Destruction will be victorious.
https://forum.nexonm.com/forum/nexon...nning-and-loot
Our ally clearly won on Average Destruction, but the game bugged during the "Please Wait" ending stage and set the Average Destruction for both sides to 100%. Here are the relevant screenshots:
NOTE: The first 2 images were taken less than 5 minutes before war ended. The second two images were taken immediately after war ended.
Image 1 - WAR REPORT tab of the REPORT button - shows we have a 25 player war with both sides earning 125 stars. It also shows our side (Invincible) earned the max score with fewer attacks (13 attacks remaining on our side vs 6 for our opponent)
Image 2 - WAR REPORT tab of the REPORT button scrolled to the bottom. Note the AVERAGE DESTRUCTION we earned clearly shows as 86.2% while our opponent's AVERAGE DESTRUCTION was 82.5%. We knew this was would end in a tie less than 12 hours into war, and were managing our Average Destruction throughout the war.
Image 3 - Upon war ending, this is the screen which was shown. We were all SHOCKED to see a STALEMATE. Upon looking further, we noticed the AVERAGE DESTRUCTION values were altered to show 100% on both sides. WHAT THE HECK???
The entire point of the Average Destruction value is to serve as a tie-breaker. The most common ties will occur when both sides score the max points. By any measurement the AVERAGE DESTRUCTION for each side is not 100%!
a. Look at the values the WAR REPORT offered throughout the entire war! It ended with 86.2% vs 82.5%.
b. Take the total results (100% destruction) and divide by the number of attacks. That is another computational method (although not the one the game uses).
c. Look at the actual data of each attack individually and add them up (as per the game's method)
No matter how you slice it, we have the higher AVERAGE DESTRUCTION. After the war was over, it seems the game substituted AVERAGE DESTRUCTION with some aspect of TOTAL DESTRUCTION.
Image 4 - Now that the war is over, when I view the REPORT >>> WAR REPORT tab it shows "average destruction" as 100%.
THIS IS A SERIOUS BUG AND SHOULD BE ADDRESSED IMMEDIATELY. Our ally earned close to 300 Glory along with war loot, but we have received neither. This issue will repeat for every other ally with a tie score. Please resolve immediately!
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