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Penalize for unused attacks in WW

Attila

Approved user
Joined
May 23, 2018
Messages
65
Hi all,

I have heard it suggested many times that reducing attacks to one each for WW will solve the issue of sandbagging. However, the way I see it this just punishes the active players by making it less fun. Correct me if I'm wrong, but isn't the issue actually more to do with alliances that have members in a war that don't attack?

Having the top half of your alliance strong and the bottom weak doesn't matter when everyone gets two attacks, the top half can just wipe out everyone. If the alliance was penalized a star for each attack that remained unused then an alliance with 25 sang bag accounts that don't count for anything would lose 50 stars from the total, and alliances where every member is active during the war would have an advantage.

Sure, the sandbaggers can still wipe out every base in their enemies by relying on their top half to do it, however when the penalties are applied they wouldn't end up winning the war.

Yes, this would mean that alliance members would need to commit to making their attacks each war, but isn't that what we want anyway? You might see a drop off in 50 v 50 war, but a 25 v 25 war where everyone actually contributes and the team with more people participating has an advantage seems to me like it solves the problem.

There are probably things I am not taking into consideration but please let me know what you think.
 

kosno

Approved user
Joined
Jan 29, 2018
Messages
56
It will only cause the sandbaging alliances to create a dummy accounts that you can actually attack with 0 or 1 star each to avoid the penalty instead of using dead accounts after people who left the game.
 

Quovatis

Approved user
Joined
Aug 29, 2015
Messages
1,454
This wouldn't change anything. The sandbags would simply log on and attack if they had to.
 

kosno

Approved user
Joined
Jan 29, 2018
Messages
56
In my opinion the only way how to rule out the sandbags is limiting everyone to 1 attack that will prevent 5 atomic players to win 10 man war however it may affect honest lower age players by alliances would take only the top line-up to war. It might completely rule out of war everyone who is below EA/IE
 

Attila

Approved user
Joined
May 23, 2018
Messages
65
You'd get more alliances that are all around the same age/level forming and less alliances with a spread of ages. Not sure if that's a good or bad thing.
 

No Angel

Approved user
Joined
May 1, 2017
Messages
1,386
Wouldn't change a thing. It's the stupid matchmaking that has to change!
😒
 
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