New event

zarining2023

New member
Joined
Dec 7, 2023
Messages
1
Event Become A Legend. This event will provide bases with levels from simple to complex and from weak to strong. The player's task is to use their skills and abilities to overcome as many bases as possible. The ranking is based on the number of bases that the player has overcome. This event will help players spend more time on the game. This is necessary to help players enjoy the game more. This is my contribution. Thank you.
 

ElonMusk

Active member
Joined
Nov 27, 2022
Messages
153
The first half of your proposal already exists: the single-player campaign. The second half of your proposal also already exists: the triumph leaderboards.
 

nobodyknowsthetrouble

Approved user
Joined
Feb 28, 2018
Messages
378
The first half of your proposal already exists: the single-player campaign.
However, this ends in the medieval Ages. As an automation player, I place a soldier, wait 3s and then have my missile silo destroy everything. Not particularly challenging. No learning effect. No challenge. No comparison with the performance of other players.
 

ElonMusk

Active member
Joined
Nov 27, 2022
Messages
153
However, this ends in the medieval Ages. As an automation player, I place a soldier, wait 3s and then have my missile silo destroy everything. Not particularly challenging. No learning effect. No challenge. No comparison with the performance of other players.
I agree. I wish they added more single-player campaigns.
 

nobodyknowsthetrouble

Approved user
Joined
Feb 28, 2018
Messages
378
I would also like to see really difficult challenges, e.g. with strong museums and full council & munition. So that you really have to plan and may need several attempts to reach 5 stars. (Maybe the devs don't need to do a lot of planning, but see in their statistics which base gives few stars; this is then copied into the challenge ;) )

With a little more effort, the system could probably also show tutorials for advanced attacks, similar to the very first battles, where the adviser showed us how to drop troops. That way we would also learn which troop combinations the devs consider useful or play themselves. Ideally, some warbases would then be offered that can be defeated with what has been learnt; preferably at different levels of difficulty, e.g. from incomplete drone age to full automation age.
 
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