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Nation rebalace ( just for opinions)

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
374
Greeks

20% reduction in expedition time
20% building hit points (walls excluded)
20% wonder effectiveness

Companion cavalry-- 30% damage and 20% health (under 50% health gain 50% more move speed, atk damage and loses preference to defensive buildings but receives 50% more damage from attacks)

Romans

20% training time reduction and general cool down
20% army size
mercenaries camp capacity +1 and they cost 2 trade goods less (diamond excluded) .

legion 30% health and 20% damage (aura of 2% damage reduction and damage for each legion near each other, up to 20%) like Leonidas


Chinese

+1 defender per wave ( garrisons make 5 defenders a wave over 4 and Colosseum spawns 9 defenders a wave instead of 8)
+2 citizens (+2 more in enlightenment age) the city center's like a house

town center spawns unique troop as partisan defenders and behaves like coliseum (spawns troops till its destroyed. first wave 5 sec and other waves 40 sec onward) (affected by research and artifacts acropolis doesn't affect it)

Chu ko nu fire twice as fast and have 50% health ( +2% damage reduction for each Chu ko nu adjacent to each other max 20%) like Leonidas

Germans

Rally -5sec and length doubled
Teutonic fury 20%
at Gunpowder age town center is second vault (value determined by current vault level and capacity affected by research and artifacts)


Vandal 30% damage and 20% health and greater movement speed (gain 2% bonus damage and attack speed for other vandals nearby for cap of 20%) like Leonidas.

British

20% loot bonus
Town centre generates trade goods everyday (1 trade good+1 per age)
towers and castle have +1 range.

Long-bowmen +1 range and 20% damage ( +2% damage for each long-bowmen next to each other max 20%) like Leonidas


Japanese

Town center shoot at attackers with machine gun main-gun (no multiplier and suppression) with periodic canon damage (char 2C super heavy tank) and has air defense damage for air troops. ( damage based on highest level redoubt, cannon tower and air defense.) has same yellow range as before

Defenders have 20% health and damage

Garrisons and stable first wave have 20%movement speed and atk speed and other waves only get 5% bonus to those things (signal flare like)


Bushi have 20% damage and 20% health and do double damage to defenders (instead of the penalty, like impi) and heal themselves periodically (like shaolin monks)


Koreans


20% looted resources refund
20% duration and effectiveness of blessings
+1 war tactic capacity

Hwarang have 50% damage and bonus multiplier against troops from 4x to 5x ( +2% attack speed for each Hwarang nearby max 20%) like Leonidas

French

20% library, uni and blacksmith research time
20% coalition effectiveness and -2 NTG cost
+12 alliance troop capacity

Chevalier 30% health and 20% damage ( at 50% health gets protect reducing damage by 30% till death)
 
Last edited:

Uhuru

Approved user
Joined
Sep 27, 2017
Messages
367
It makes sense, but too radical. Especially pleased with the French, you must be French? )). Reduce research time by 20% ha-ha. Time is money!
 

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
374
Im the gremans and do you think the korean troop is better with 30% damage and movement speed or 50% more damage and movement speed but 1 less range?

I also want unique nation research at the library that up the troop unique power, nation perks, and introduce a nation exclusive general with exclusive power, and 2 other unique researches.
 
Last edited:

Uhuru

Approved user
Joined
Sep 27, 2017
Messages
367
30-50% is too big. Even 20% is a lot. But you didn't write why BHG needs it, what will they earn here?
 

TTPranto

Active member
Joined
Aug 6, 2021
Messages
117
Woahhh there, these are actually quite nice, you see the values you used for them are actually quite high. 30% is a lotttttttt. But, but I believe the ideas you displayed are actually quite fun, interesting, unique and usable. The special abilities were really fun to read, those abilities might convince players of high levels to use these units. The different bonus of different nations were also fun to read about, it gives each players a unique playstyle in respect to their nations. I nations with heavy infantry having their national unique troop spawn from their garrisons is actually quite fun. It would remove the uniqueness in skin of the nation unique troops spawned from the command post for those nations except for the special abilities, only command post spawned units can use the unique skills while the garrison spawned ones just have the attribute buffs. This is interesting. Really. If the developers use the ideas you just said and fix a few things here and there then it could be really interesting. It would be fun to see new things in the game
 
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