Here is an idea how the museum could be a lot better. It's not one of the crazy ones that says give me 100% bonus on everything. I think this idea would incentivise players to invest real money into the museum and enjoy using it.
Just like everyone playing this game, I continuously craft artifacts and break the ones I don't like. When I find a really nice one I keep it. Here is why I haven't spent a single cent on the museum yet (desping literally crowing Saladin all the way to get the hold the gates benefit). There is no continuing progress with respect to the museum as for example in the library, armory, university or generally when upgrading my buildings (literally everywhere else in the game there is a continuing progress, that is the whole idea of the game after all). Why there is no continuing progress needs a bit of explanation.
When I sell an artifact I receive blueprints and new fragments (I'll ignore the getting more fragments part because it's silly, I don't really need it as I make enough otherwise, or the base level you get at the uni could just be increased, it doesn't matter). Breaking artifacts is currently my only source of blue prints. When I upgrade an artifact and later break it I also get blueprints... even more than for a basic/not upgraded artifact. However, I don't get as many blueprints, researchers and benefactors as I put into the upgraded artifact.
Now here comes the trouble. I have so far refrained from updating any artifact (and spending money on doing so) because I am always afraid that the next artifact will be even better. Logically, the more artifacts I create, the higher my chances of getting an even better one. Thus, I am bound to eventually get an artifact that is better than the ones I already have. Since I am continously getting fragments, I continue to craft artifacts. I can only display two weapon artifacts. Now imagine this, I spent money on upgrading my two best weapon artifacts. But then the better one comes along (and logic dictates if I continue to play dominations there will eventually be a better one). Now I am torn between keeping the old ones or abandoning one of them and upgrading the new one. When I abandon it, I literally wasted a lot of money as I don't get back what I spent on it when I break it (blueprints, benefactors, researchers and resources). When I don't go for the new one I will feel stupid for continuing to upgrade an inferior artifact. When I abandon my old one I feel stupid for quite literally deleting a lot of progress from my account. All that would need to be done is that you get the same number of blueprints, benefactors, researchers and resources you spent on updating the artifact when you sell it (that time is also lost I guess is a price I am willing to pay). If I would get this same number, I'd happily upgrade the artifacts I have, even investing real money to buy blueprints. I no longer have to be afraid of the new and better artifact I will eventually get. As long as I don't get back what I put in, I will not invest anything in the museum because (as logic dictates) a better artifact will eventually come along and then I'd rather update that one.
Why wasn't this an issue in the past? Well, the only thing people really did with their artifacts was upgrading their oil loot bonus. We didn't care that there were 4 other benefits flowing from an artifact that were kind of useless to us. No-one needs to lower the defender spawn time in MP to go farming, we can just drop medals. In war this is very different. Now suddenly all five bonuses matter a lot because using an artifact that has 3 useless bonuses is a great way of losing your war battles. I think rerolling one line of benefits is adressing this exact concern.
So here I am, wanting to play the game and upgrading my things but not wanting to do so because the better artifact will come and I have to delete all my progress :-(
As I said, easy fix. All you need to do is give the exact same number of blueprints, researchers, benefactors and resources that were used to upgrade an artifact when destroying it.
Just like everyone playing this game, I continuously craft artifacts and break the ones I don't like. When I find a really nice one I keep it. Here is why I haven't spent a single cent on the museum yet (desping literally crowing Saladin all the way to get the hold the gates benefit). There is no continuing progress with respect to the museum as for example in the library, armory, university or generally when upgrading my buildings (literally everywhere else in the game there is a continuing progress, that is the whole idea of the game after all). Why there is no continuing progress needs a bit of explanation.
When I sell an artifact I receive blueprints and new fragments (I'll ignore the getting more fragments part because it's silly, I don't really need it as I make enough otherwise, or the base level you get at the uni could just be increased, it doesn't matter). Breaking artifacts is currently my only source of blue prints. When I upgrade an artifact and later break it I also get blueprints... even more than for a basic/not upgraded artifact. However, I don't get as many blueprints, researchers and benefactors as I put into the upgraded artifact.
Now here comes the trouble. I have so far refrained from updating any artifact (and spending money on doing so) because I am always afraid that the next artifact will be even better. Logically, the more artifacts I create, the higher my chances of getting an even better one. Thus, I am bound to eventually get an artifact that is better than the ones I already have. Since I am continously getting fragments, I continue to craft artifacts. I can only display two weapon artifacts. Now imagine this, I spent money on upgrading my two best weapon artifacts. But then the better one comes along (and logic dictates if I continue to play dominations there will eventually be a better one). Now I am torn between keeping the old ones or abandoning one of them and upgrading the new one. When I abandon it, I literally wasted a lot of money as I don't get back what I spent on it when I break it (blueprints, benefactors, researchers and resources). When I don't go for the new one I will feel stupid for continuing to upgrade an inferior artifact. When I abandon my old one I feel stupid for quite literally deleting a lot of progress from my account. All that would need to be done is that you get the same number of blueprints, benefactors, researchers and resources you spent on updating the artifact when you sell it (that time is also lost I guess is a price I am willing to pay). If I would get this same number, I'd happily upgrade the artifacts I have, even investing real money to buy blueprints. I no longer have to be afraid of the new and better artifact I will eventually get. As long as I don't get back what I put in, I will not invest anything in the museum because (as logic dictates) a better artifact will eventually come along and then I'd rather update that one.
Why wasn't this an issue in the past? Well, the only thing people really did with their artifacts was upgrading their oil loot bonus. We didn't care that there were 4 other benefits flowing from an artifact that were kind of useless to us. No-one needs to lower the defender spawn time in MP to go farming, we can just drop medals. In war this is very different. Now suddenly all five bonuses matter a lot because using an artifact that has 3 useless bonuses is a great way of losing your war battles. I think rerolling one line of benefits is adressing this exact concern.
So here I am, wanting to play the game and upgrading my things but not wanting to do so because the better artifact will come and I have to delete all my progress :-(
As I said, easy fix. All you need to do is give the exact same number of blueprints, researchers, benefactors and resources that were used to upgrade an artifact when destroying it.