I’ll say right away that this is not my idea, but I put a slightly different meaning into it. The original idea is here. I immediately apologize for the duplication. I didn't steal the idea, but I changed the essence.
It would be interesting to be able to find a specific player for a "friendly battle" in the game, as is done within an alliance, for example. This would be interesting for cases where, for example, people want to “sort things out” ("chill out") not here on the forum, but on the battlefield. Or simply compete, test each other’s defense, try your power at attack.
You find a person, send him a challenge, and he either agrees or declines. After the attack, he, accordingly, can “revenge”.
Too much of the game is focused on alliances, but I think a lot of players play alone, but still communicate with each other in some other way.
In no way do I want to refute the system of searching for opponents in the game - the selection of opponents for PvP is very well implemented.
And, yes, of course, it must be possible to protect against “spam” of these challenges, something like ignoring some players or not accepting such challenges at all.
And, yes, of course, this can be the same mechanism for finding a player in order to both send him a “friendly challenge” and invite him to an alliance.
If the BHG is afraid of some kind of global search or spam, then it is possible to provide for the generation of a "unique session identifier" by which the player can be found, i.e. then, in any case, it can only be found by one’s own consent - publication of this identifier somewhere in the public domain. And this identifier becomes obsolete in the game after a certain time.
It would be interesting to be able to find a specific player for a "friendly battle" in the game, as is done within an alliance, for example. This would be interesting for cases where, for example, people want to “sort things out” ("chill out") not here on the forum, but on the battlefield. Or simply compete, test each other’s defense, try your power at attack.
You find a person, send him a challenge, and he either agrees or declines. After the attack, he, accordingly, can “revenge”.
Too much of the game is focused on alliances, but I think a lot of players play alone, but still communicate with each other in some other way.
In no way do I want to refute the system of searching for opponents in the game - the selection of opponents for PvP is very well implemented.
And, yes, of course, it must be possible to protect against “spam” of these challenges, something like ignoring some players or not accepting such challenges at all.
And, yes, of course, this can be the same mechanism for finding a player in order to both send him a “friendly challenge” and invite him to an alliance.
If the BHG is afraid of some kind of global search or spam, then it is possible to provide for the generation of a "unique session identifier" by which the player can be found, i.e. then, in any case, it can only be found by one’s own consent - publication of this identifier somewhere in the public domain. And this identifier becomes obsolete in the game after a certain time.
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