• Removal of DomiNations World Estate Sale
    The DomiNations World Estate Sale has been suspended indefinitely due to a newly discovered technical limitation. We plan for it to return once the issue has been resolved.

Trade Alliance Idea

Darth

Well-known member
Joined
Jul 14, 2022
Messages
12
The first time I posted this, it has yet to be "approved" for some reason. Not sure why there is even an approval process but will try this again....

An idea I would submit for consideration to the developers would be a "Trade Alliance" option. Within the trade alliance option, you would be able to trade with another linked account directly and with the other tab you could choose to trade directly with someone within your alliance OR you can post something for trade that anyone within your alliance can respond to or bid on.

Within the scope of the items that one could trade it would include all consumable aspects of the game including speed ups, councilor cards, artifacts (including legendary), drone directives, troop tactics, etc.

I believe this would benefit newer players being able to get up to speed quicker especially with trading for artifacts and even speed ups. When trading with other linked accounts, I would not have a trade limit or deficit component. A compelling twist would be to have where someone can trade outright for the item or take out "credit" with that alliance partner thus creating a trade deficit, with a limit. So, I would envision a separate building where it would list all the people within your alliance and the current amounts that people are indebted to you with. This will be a reserve that can build that cannot be taken when attacked (acts similar to the vault) but can build up when something is either purchased outright or is purchased using indebted resources (oil, gold, or food). This will then help the existing players that are maxed out and waiting for the next age to release as they could continue to build reserves for when that age is released, they could immediately age up their buildings and troops by raiding their built-up speed ups, crowns, and resources. If people leave your alliance, they will still owe the amount in the trade deficit, if applicable.

Additionally, you could monetize this. The way you all are building the game is that everything is paid for in crowns (anything premium that is). The obvious draw is that you then turn real money into game money (crowns) so how I see this working is that you limit specifically for artifacts and councilor cards to be traded a maximum of 3 times. After that, you have to pay 1K, 2K, whatever it is in crowns to then trade. This would prevent from manipulation of the system and if one is going to manipulate, it will cost.

I hope you consider this. It could be a great way for engaged players that are maxed to want to start another base and progress again while maintaining their current base BUT help us age them up productively to where we'd like to do that. Additionally, no, I do not see people paying AGAIN for the same legendary artifacts for their second, third, fourth account so why not let us trade some things that we already have bought where it would keep us engaged and tuned in while we await the next age.

Thanks for your consideration!
 

Brows

New member
Joined
Mar 2, 2025
Messages
1
I think this is a great idea and one that has been put forward countless times and in many different formats. Once you progress through the ages your requirements change, then after drone age you start to accumulate items that you can’t use. As an example, I have over 40,000 benefactors and around 39,000 researchers that I would much rather be able to trade than to have so many useless items I can’t do anything with.
 

TitanKnight

Member
Joined
Apr 19, 2023
Messages
42
If you've ever played Diablo II or III, or FIFA Ultimate Team on Xbox, $$$ for third party sellers (miners, cheaters)
You're probably aware that most games typically don’t allow trading between players.
 
Last edited:

Darth

Well-known member
Joined
Jul 14, 2022
Messages
12
I think this is a great idea and one that has been put forward countless times and in many different formats. Once you progress through the ages your requirements change, then after drone age you start to accumulate items that you can’t use. As an example, I have over 40,000 benefactors and around 39,000 researchers that I would much rather be able to trade than to have so many useless items I can’t do anything with.
Yes, that and especially to a linked account since that has been suggested by the developers. I see this being highly useful especially with the trading of artifacts. Some may have suggested in some way but I'm looking if they could make it more robust. Plus, it would keep the interest of those of us that love the game but bore waiting for the next age. With a notable decline in the game, just trying to think outside the box to hopefully spur interest.
 

Darth

Well-known member
Joined
Jul 14, 2022
Messages
12
If you've ever played Diablo II or III, or FIFA Ultimate Team on Xbox, $$$
You're probably aware that most games typically don’t allow trading between players.
While most games do not allow trading between accounts, this I do not see as a deterrent. I think it shows innovation and something this game could benefit from.
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,575
While most games do not allow trading between accounts, this I do not see as a deterrent. I think it shows innovation and something this game could benefit from.
They'll only introduce something beneficial to us if they see a financial benefit for them.
 

Seek

Well-known member
Joined
Aug 23, 2022
Messages
792
This would destroy game makers profit also and end the game.

Players will exploit hell out this in many ways.
 
Top