I think generals are very potential units ingame and they should get a little rework.
It costs a lot of resources to upgrade those generals and it should be more rewarding, especially since they have a very long recoverytime.
Wouldn't it be nice if generals could have an extra ability that can be upgraded as they level up?
For example:
- Having a pulse that heals nearby troops in a radius for 10 HP per second increasing by 0.5HP/x every level the general gains
- Having an aura increasing nearby troops dps by 5%, (+0.1% per level)
- Having the ability to spawn a wallminer 15 seconds after dropping the general and another one every 45 seconds (-0.2sec per lvl)
- Having the ability to revive after dying with 15% HP, (+1% per lvl)
- Having the ability to receive 20% less damage from defending troops, (+0.5% per level)
- Having the ability to create some decoys (cfr the master assassin troop card) every 15 seconds with 5000 HP (+100HP per level)
- ...
These are examples, some of them might work, others not and for sure the stats are to be well considdered as they might be UP or OP in these examples.
Every general can have 1 of those abilities that are unlocked through the ages.
If you want to change or reassign them, you can do so for crowns and they can be upgraded through leveling up the general.
Maybe they can have a second one when reaching a certain lvl?
This way generals can become something more then just a meatshield eating missile silo rockets all day
It costs a lot of resources to upgrade those generals and it should be more rewarding, especially since they have a very long recoverytime.
Wouldn't it be nice if generals could have an extra ability that can be upgraded as they level up?
For example:
- Having a pulse that heals nearby troops in a radius for 10 HP per second increasing by 0.5HP/x every level the general gains
- Having an aura increasing nearby troops dps by 5%, (+0.1% per level)
- Having the ability to spawn a wallminer 15 seconds after dropping the general and another one every 45 seconds (-0.2sec per lvl)
- Having the ability to revive after dying with 15% HP, (+1% per lvl)
- Having the ability to receive 20% less damage from defending troops, (+0.5% per level)
- Having the ability to create some decoys (cfr the master assassin troop card) every 15 seconds with 5000 HP (+100HP per level)
- ...
These are examples, some of them might work, others not and for sure the stats are to be well considdered as they might be UP or OP in these examples.
Every general can have 1 of those abilities that are unlocked through the ages.
If you want to change or reassign them, you can do so for crowns and they can be upgraded through leveling up the general.
Maybe they can have a second one when reaching a certain lvl?
This way generals can become something more then just a meatshield eating missile silo rockets all day