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Enable trading of goods between allies/ Public Market system

tauTAU

Approved user
Joined
Jan 9, 2015
Messages
15
I believe the option of trading goods (i.e. fur, diamond, leather etc) and goods ONLY not resources between members of the same alliance should be enabled. I felt that the goods are more of something that is found/looted by a random chance hence it would be nice if the goods can be exchanged with allies. Also, I wonder if the game can create a public market system where you can purchase and sell goods for resources between players, but that might result in a conflict of interest for developers because players might be less likely to spend money ingame. What's your opinions on these two ideas?
 

Hyperion

Approved user
Joined
Dec 26, 2014
Messages
56
I like the idea of trade goods being tradable. After all... they are trade goods...

An alliance request (just like the troop requests) system would work well for this.
Something like "Player A wishes to trade 'X' Fur for 'Y' Leather. [Accept?]" in the alliance chat channel
 

DanQ

Approved user
Joined
Dec 9, 2014
Messages
148
I like the idea of trade goods being tradable. After all... they are trade goods...

An alliance request (just like the troop requests) system would work well for this.
Something like "Player A wishes to trade 'X' Fur for 'Y' Leather. [Accept?]" in the alliance chat channel
I concur.

Not only for what you allude to, tau, but also the necessity of having to monitor and indeed police a public market system like you suggest leads me to not be in favour of a public market system be it for trade goods or otherwise. I don't feel the potential positives of such a sytem outweigh the inherent negatives, at least not in any manner that I have seen or have heard of conceived.
 

Hyperion

Approved user
Joined
Dec 26, 2014
Messages
56
Furthermore, to limit exploiting with multiple accounts, trading resources can only be done on a 1:1 ratio basis (that is, 1 resource for one of another... not 2 for 1.. or 4 for 2).
This would limit possible exploiting giving accounts 10 metal for 1 fur (as an example) if you had a second account.
 

tauTAU

Approved user
Joined
Jan 9, 2015
Messages
15
I agree, since trade good impact the game much less than resources do, I guess trades should be limiting to trade goods only, otherwise, trades related to premium currency or resources can easily be exploited.
 

Mustafa Hwarang

Approved user
Joined
Jan 6, 2015
Messages
43
If this idea Happens, i would like to improve it a bit. I mean now a days we can trade with ships (Which is cheap), lorrys / vans / Trains (Half Cheap, Half Expensive) and airplans (which is most expensive). That would be cool if we could do it here in this game also. I mean starting with the trade ships, and moving to trains, vans / cars when we hit the industrial age to planes when we reach modern age. And in the space age, we should do it by all 3 of em at low price! I think that they should cost time (1 hour a maximum and some gold to lunch) :)
 
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Trevor Dierdorff

Well-known member
Joined
Feb 16, 2019
Messages
6
Why limit it only to trade goods? What if I want to offer an artifact for sale for coins, or whatever I want from my Allie’s?
 

Kev's (Empire)

Approved user
Joined
Jan 10, 2020
Messages
21
Museum artefacts trading would be great; however, it would be easy to manipulate in the wrong hands. For the average player, it would be a god send as you could trade within your alliance and use the combined search of the alliance to find the artefacts the different alliance members are after. Here comes the downside, the skill or determination of the hackers of all online games (as this is an issue across most games that are any good) would find a way to take advantage of this system. :(
 

theBobNamedDan

Approved user
Joined
Oct 13, 2017
Messages
320
Why not allow trading of what you have in “Inventory”. Not actual in game resources. Don’t trade them but allow them to be offered as gifts sent to one person in particular.

This would allow us to gift duplicate legendaries, but nothing that is crafted. You could unload all those extra recruits to lower age players that would use them.

You could send anything in the inventory but nothing in the base.
 
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