• DomiNations Back Online
    Late last night DomiNations was brought back online. As of 1/28 11am ET compensation has been sent to all players.

DomiNations Update 12.14 - Tournament of Glory

DOM_SM_01_22_25_Update_12_14.png


Greetings Leaders,

The latest update to DomiNations brings many changes to the Alliance World War Glory system. Tournament of Glory is finally here, and you’ll have an entirely new competitive ranking experience alongside it. We’re also updating the rewards granted from the Councilor Collection and adding a new level to the Library!

Tournament of Glory
Update 12.14 will bring the massive Tournament of Glory System, offering new rewards, changing Glory ranks, and revamping our Glory Decay system. Alliances will compete for Glory, and the higher you rank, the better the rewards! Outside of how rewards are obtained, you’ll still participate in World Wars just as you always have. Tournament of Glory will divide Alliances into 8 different divisions and replace the current Glory ranking system.

While you’ll notice these changes when 12.14 is released, the first Gauntlet will not begin until 1/27 at 11AM ET.

In preparation for Tournament of Glory, we will turn off World War matchmaking on 1/22 at 10AM ET. World War Matchmaking will return on 1/24.

Divisions
The 8 Divisions will have their own Glory Range to compete within.

Each Division is further split into 5 different Star Ranks based on your Alliance’s Glory. Each Star rank shows you how close your Alliance is to either rising into the next Division or falling. Alliances will earn rewards when they gain enough Glory to reach a new Star. You’ll always be able to check where your Alliance stands in the rankings within the Tournament of Glory window.

Established1001 - 1799 Glory

Star Rank

1 Star = 1001 - 1109 Glory
2 Star = 1110 - 1229 Glory
3 Star = 1230 - 1359 Glory
4 Star = 1360 - 1499 Glory
5 Star = 1500 - 1799 Glory
Certified1800 - 3199 Glory

Star Rank

1 Star = 1800 - 2009 Glory
2 Star = 2010 - 2229 Glory
3 Star = 2230 - 2459 Glory
4 Star = 2460 - 2699 Glory
5 Star = 2700 - 3199 Glory
Admirable3200 - 5339 Glory

Star Rank

1 Star = 3200 - 3519 Glory
2 Star = 3520 - 3849 Glory
3 Star = 3850 - 4189 Glory
4 Star = 4190 - 4539 Glory
5 Star = 4540 - 5339 Glory
Renowned5340 - 7939 Glory

Star Rank

1 Star = 5340 - 5739 Glory
2 Star = 5750 - 6169 Glory
3 Star = 6170 - 6599 Glory
4 Star = 6600 - 7039 Glory
5 Star = 7040 - 7939 Glory
Honorable7940 - 11299 Glory

Star Rank

1 Star = 7940 - 8489 Glory
2 Star = 8490 - 9549 Glory
3 Star = 9050 - 7619 Glory
4 Star = 9620 - 10199 Glory
5 Star = 10200 - 11299 Glory
Prestigious11300 - 15339 Glory

Star Rank

1 Star = 11300 - 11969 Glory
2 Star = 11970 - 12649 Glory
3 Star = 12650 - 13349 Glory
4 Star = 13340 - 14039 Glory
5 Star = 14040- 15339 Glory
Iconic15340 - 20159 Glory

Star Rank

1 Star = 15340 - 16129 Glory
2 Star = 16130 - 16929 Glory
3 Star = 16930 - 17739 Glory
4 Star = 17740 - 18559 Glory
5 Star = 18560 - 20159 Glory
Triumphant20160+ Glory

Star Rank

1 Star = 20160 - 21069 Glory
2 Star = 21070 - 21989 Glory
3 Star = 21990 - 22919 Glory
4 Star = 22920 - 25919 Glory
5 Star = 25920+ Glory

Gauntlets
Tournament of Glory runs in Gauntlets. Each Gauntlet lasts 83 days and has a 24-hour Summary Period at the end. At the end of each Gauntlet, all Alliance members will be sent Division Rewards! The very first Gauntlet will begin 1/27 at 11AM ET

Screenshot_20250115-163309.jpg

The Tournament of Glory ranking will show the Top 100 Alliances within your Division. You can see your rank, Alliance name, what Division you’re currently in, how many World Wars you’ve participated in while in this Division, and your Alliance’s current Glory. If your Alliance isn’t within the top 100, you’ll see in a window below the main leaderboard showing where they’re ranked. Tapping the ‘view rewards’ button on the bottom right will take you to the Division Rewards screen, but we’ll get to that momentarily.

Glory Decay
At the beginning of each Gauntlet Summary, all Alliances will be taken through a Glory Decay process. This removes win streaks gained in the previous Gauntlet Period and will also lower all Alliances’ Glory to the bottom of the current Division they’re in. There are also several automatic demotions that will take place on underperforming Alliances.

  1. If an Alliance waits more than 14 days before matching for a War, their Glory will be lowered to slightly above the floor of their current Division if above this amount. If an Alliance qualifying for this Demotion is in the Established Division, they are lowered to 1000 Glory and considered unranked. This can happen at any point during a Gauntlet’s active phase, but not during the summary phase.
  2. If an Alliance does not reach 1 Star above their initial placement over the course of an entire Gauntlet, they will be demoted to the next lowest Division at the end of the Gauntlet.
  3. If an Alliance does not participate in a single War during an entire Gauntlet, their Glory will be reset to 1000 at the end of the Gauntlet. They must win 1 World War to resume Tournament of Glory eligibility.

Alliance Leaders and co-leaders will receive a notification before the Alliance is demoted due to a lack of World War participation.

Screenshot_20250115-163352.png


World War Win Streaks
We’re updating how World War Win Streaks awards glory. Win Streaks will earn Alliances double the normal Glory for each World War victory; however, now Win Streaks only affects Glory in a positive way! If your Alliance loses while on a Win Streak, you’ll lose the same amount of Glory as you normally do.

If an Alliance initiates a World War that would end during the beginning of the next Gauntlet, that World War will be scored without a Win Streak. The World War will be treated as the first of the next Gauntlet.

Division Rewards
At the end of a Gauntlet during the Summary phase, your Alliance will automatically receive their rewards through their inboxes. You can see what rewards your Alliance will receive by opening the Tournament of Glory Window and tapping the ‘view rewards’ button. (Note if you are ineligible for rewards due to Division Lockout, you will be unable to tap this button)

Division Lockout
Division lockout is a 7-day period where Players become “locked in” to their current Alliance. Players that leave and join a different Alliance during this period will be ineligible for Division rewards. You will see a notification before leaving your current Alliance warning you of the ‘Lockout Period.’

Screenshot_20250115-163442.png

The Lockout does not block the player from earning Star Rewards.

Star Rewards
Each Star rank your Alliance rises into gives your entire Alliance a one-time reward! Just starting out in a Gauntlet and simply participating in one World War will reward you the first Star Reward!


Losing Glory doesn’t give a Star Reward, only ranking up will give you the reward.

What about my Alliance’s current Glory?
With the release of the Tournament of Glory System, we’ll squash current Glory Scores to align with the new system. (This squash will take place 1/22 10am ET)

Alliances will transition to the following Divisions with Update 12.14:

Current Glory RangeNew Division Rank
< 12000Established 1001 Glory
12001 - 16999Certified 1960 Glory
17000 - 19999Admirable 3360 Glory
20000 - 22999Renowned 5500 Glory
23000 - 33000+Honorable 8100 Glory

Creating a New Alliance
New Alliances will always start at 1000 Glory as ‘Unranked.’ You will need to participate in a World War and win to start climbing through Tournament of Glory.

Removing Old Leaderboards
Tournament of Glory replaces all Glory and Medal-based Leaderboards in DomiNations. The old Glory Leaderboard button will now be replaced with the Tournament of Glory Button. Medals and Leagues will still exist, as well as their respective Rewards, but the League button will now be at the Dock and in the Multiplayer Window, where you can view your current Medals and League.

Screenshot_20250115-163510.jpg

Triumph Leaderboards will remain unchanged.

With Tournament of Glory, this is a clean slate in Competition amongst Alliances within DomiNations! The first Gauntlet will allow for Alliances to truly settle into the new system and acquire proper placement for the next Gauntlet. Good luck as you wage war to climb the Divisions and obtain valuable rewards!

Seasons
With the release of Tournament of Glory, we’ll be taking a break from Seasons to give them a rework for a later release. The hope is that with Tournament of Glory, you go into the new competitive system with base stats. However, this doesn’t mean that Units won’t see adjustments outside of Seasons. We’ll still be able to tweak Troop, Building, and other stats during special events.



Councilor Collection Reward Adjustments
We’ll be making adjustments to the Councilor Collection Rewards. At the outset, we gave far more crowns in a quicker timespan than we had anticipated. This adjustment will remove Crown rewards for reaching Councilor Collection Milestones and instead offer SpeedUps and Premium Recruitments. We’re also reducing the Crown reward for collecting a Councilor for the first time.

For those who have already completed their Councilor Collection Milestones, you’ll be able to claim the new rewards all over again. We’ve also increased the amount of Milestone rewards available, which you can retroactively collect!

DOM_Council_LeonaVicario_Full_Stats_EN_1920x1080.png


New Councilor - Leona Vicario (Revolutionary)
Leona Vicario was a fearless Mexican revolutionary and one of the most influential women in the country’s fight for independence from Spain. Born a rich heiress in 1789, she received an education rare for women of her time, studying literature, art, and law. Leona eventually became a journalist and wrote articles for newspapers in Mexico City such as El Ilustrador Americano. Yet when the independence movement erupted in 1810, Leona risked her resources and connections to secretly help finance and support the insurgency. She famously smuggled crucial military intel to them by sending secretly coded messages through her newspaper articles. Her home quickly became a hub for revolutionary activity and her sharp intellect and bravery made her a trusted ally to revolutionary leaders like José María Morelos.

Leona’s benefits in DomiNations will reduce the strength of invading Troops for both Multiplayer and World War battles! Leona Vicario will be first available in Recruitments starting 2/17!


CommonUncommonRareEpicLegendary
Invading Fighter HP -7%Invading Fighter HP -9%Invading Fighter HP -12%Invading Fighter HP -16%Invading Fighter HP -20%
Invading Fighter DMG -4%Invading Fighter DMG -6%Invading Fighter DMG -9%Invading Fighter DMG -14%
Invading Bomber DMG -6%Invading Bomber DMG -9%Invading Bomber DMG -14%
Invading Heavy Tank HP -10%Invading Heavy Tank HP -16%
Invading Heavy Tank DMG -16%

DOM_Council_AdaLovelace_Full_Stats_EN_1920x1080.png


New Councilor - Ada Lovelace (Scholar)
Ada Lovelace, often hailed as the world’s first computer programmer, was a visionary mathematician who laid the groundwork for the modern digital age long before the invention of the computer. In 1843, Ada translated an article on Babbage's Analytical Engine, but it was in her own extensive notes—three times longer than the original work—where she outlined algorithms that could be executed by the machine and became the first person to envision and write a program for a computing device. Ada Lovelace’s groundbreaking ideas were rediscovered a century later and are now recognized as fundamental to the development of computing. Ada’s ability to imagine the future of technology long before it was feasible has made her an enduring symbol of innovation, creativity, and the untapped potential of the human mind.

Ada Lovelace’s Primary Chamber benefits increase the amount of resources you’ll loot from Multiplayer Battles. Her War Chamber benefits increase the DMG of your Heavy Tanks and improve the stats of your Machine Gun Infantry. Ada Lovelace will be first available in Recruitments starting 3/17!

CommonUncommonRareEpicLegendary
Oil from Oil Wells +5%Oil from Oil Wells +7%Oil from Oil Wells +9%Oil from Oil Wells +12%Oil from Oil Wells +15%
Library Tech Oil Cost -4%Library Tech Oil Cost -5%Library Tech Oil Cost -7%Library Tech Oil Cost -10%
Oil Looted +8%Oil Looted +10%Oil Looted +13%
All Resources Looted +7%All Resources Looted +10%
All Resources Looted +10%

CommonUncommonRareEpicLegendary
Machine Gun Infantry DMG +7%Machine Gun Infantry DMG +9%Machine Gun Infantry DMG +12%Machine Gun Infantry DMG +16%Machine Gun Infantry DMG +20%
Machine Gun Infantry HP +9%Machine Gun Infantry HP +12%Machine Gun Infantry HP +16%Machine Gun Infantry HP +20%
Enemy Wall HP -6%Enemy Wall HP -10%Enemy Wall HP -16%
Heavy Tank DMG +8%Heavy Tank DMG +12%
Heavy Tank DMG +12%

Automation Age Upgrades - New Library Level

We’re adding another level to the Library, which of course brings another set of Books to research. The Books will feature improvements to Munitions, Assault Vehicles, and even reduce the costs of Building Upgrades.

Library
Level 17
Upgrade Time 16d 12hCitizens Req’d
4
Gold
22,000,000
HP
31,000
XP
5,250
Through the Ages Bookcase

Economy Book: Compartmentalized Production
Chapter BonusUpgrade CostUpgrade TimeXP
Farms adjacent to Mills Produce +20% Faster12,500,000 Gold6d 6h2,500
Food Costs on all Building Upgrades -5%17,500,000 Gold12d 12h9,000
Gold Costs on all Building Upgrades -5%22,500,000 Food15d10,000
Oil Costs on all Buildings Upgrades -5%27,500,000 Gold20d11,000
Oil Wells adjacent to the Oil Refinery produce Oil +20% Faster3,000,000 Gold22d 12h12,000


Defensive Book: Fully Loaded Defense
Chapter BonusUpgrade CostUpgrade TimeXP
Manufactory HP +15%175,000 Oil6d 6h2,500
Buildings with both Munition Slots Assigned have +8% HP225,000 Oil12d 12h9,000
Buildings with both Munition Slots Assigned have +10% DMG21,600 Oil15d10,000
Buildings with both Munition Slots Assigned have +8% HP28,800 Oil20d11,000
Buildings with both Munition Slots Assigned have +5% Attack Speed32,400 Oil22d 12h12,000


Offensive Book: Fully Loaded Offense
Chapter BonusUpgrade CostUpgrade TimeXP
World War Victories grant 5 Platinum175,000 Oil6d 6h2,500
Troops with both Munition Slots Assigned have +8% HP225,000 Oil12d 12h9,000
Troops with both Munition Slots Assigned have +10% DMG21,600 Oil15d10,000
Troops with both Munition Slots Assigned have +8% HP28,800 Oil20d11,000
Troops with both Munition Slots Assigned have +5% Attack Speed32,400 Oil22d 12h12,000


Offensive Book: Assault Force Optimization
Chapter BonusUpgrade CostUpgrade TimeXP
Assault Vehicle HP +10%12,500,000 Gold6d 6h2,500
Assault Vehicle DMG +10%17,500,000 Gold12d 12h9,000
Assault Vehicle Movement Speed +15%22,500,000 Gold15d10,000
Assault Vehicle HP +10%27,500,000 Gold20d11,000
Assault Vehicle Attack Speed +10%30,000,000 Gold22d 12h12,000
Additional Fixes
  • Removing Global Messages from Reward Claims (Black Bar messages)
    • This is a first step toward implementing a ‘Claim All’ button for the various reward spaces within the game.
    • Other Global Messages will now be limited to 2 messages appearing at the same time from multiple rapid actions.
 
View attachment 13098

Greetings Leaders,

The latest update to DomiNations brings many changes to the Alliance World War Glory system. Tournament of Glory is finally here, and you’ll have an entirely new competitive ranking experience alongside it. We’re also updating the rewards granted from the Councilor Collection and adding a new level to the Library!

Tournament of Glory
Update 12.14 will bring the massive Tournament of Glory System, offering new rewards, changing Glory ranks, and revamping our Glory Decay system. Alliances will compete for Glory, and the higher you rank, the better the rewards! Outside of how rewards are obtained, you’ll still participate in World Wars just as you always have. Tournament of Glory will divide Alliances into 8 different divisions and replace the current Glory ranking system.

While you’ll notice these changes when 12.14 is released, the first Gauntlet will not begin until 1/27 at 11AM ET.

In preparation for Tournament of Glory, we will turn off World War matchmaking on 1/22 at 10AM ET. World War Matchmaking will return on 1/24.

Divisions
The 8 Divisions will have their own Glory Range to compete within.

Each Division is further split into 5 different Star Ranks based on your Alliance’s Glory. Each Star rank shows you how close your Alliance is to either rising into the next Division or falling. Alliances will earn rewards when they gain enough Glory to reach a new Star. You’ll always be able to check where your Alliance stands in the rankings within the Tournament of Glory window.

Established1001 - 1799 Glory

Star Rank

1 Star = 1001 - 1109 Glory
2 Star = 1110 - 1229 Glory
3 Star = 1230 - 1359 Glory
4 Star = 1360 - 1499 Glory
5 Star = 1500 - 1799 Glory
Certified1800 - 3199 Glory

Star Rank

1 Star = 1800 - 2009 Glory
2 Star = 2010 - 2229 Glory
3 Star = 2230 - 2459 Glory
4 Star = 2460 - 2699 Glory
5 Star = 2700 - 3199 Glory
Admirable3200 - 5339 Glory

Star Rank

1 Star = 3200 - 3519 Glory
2 Star = 3520 - 3849 Glory
3 Star = 3850 - 4189 Glory
4 Star = 4190 - 4539 Glory
5 Star = 4540 - 5339 Glory
Renowned5340 - 7939 Glory

Star Rank

1 Star = 5340 - 5739 Glory
2 Star = 5750 - 6169 Glory
3 Star = 6170 - 6599 Glory
4 Star = 6600 - 7039 Glory
5 Star = 7040 - 7939 Glory
Honorable7940 - 11299 Glory

Star Rank

1 Star = 7940 - 8489 Glory
2 Star = 8490 - 9549 Glory
3 Star = 9050 - 7619 Glory
4 Star = 9620 - 10199 Glory
5 Star = 10200 - 11299 Glory
Prestigious11300 - 15339 Glory

Star Rank

1 Star = 11300 - 11969 Glory
2 Star = 11970 - 12649 Glory
3 Star = 12650 - 13349 Glory
4 Star = 13340 - 14039 Glory
5 Star = 14040- 15339 Glory
Iconic15340 - 20159 Glory

Star Rank

1 Star = 15340 - 16129 Glory
2 Star = 16130 - 16929 Glory
3 Star = 16930 - 17739 Glory
4 Star = 17740 - 18559 Glory
5 Star = 18560 - 20159 Glory
Triumphant20160+ Glory

Star Rank

1 Star = 20160 - 21069 Glory
2 Star = 21070 - 21989 Glory
3 Star = 21990 - 22919 Glory
4 Star = 22920 - 25919 Glory
5 Star = 25920+ Glory

Gauntlets
Tournament of Glory runs in Gauntlets. Each Gauntlet lasts 83 days and has a 24-hour Summary Period at the end. At the end of each Gauntlet, all Alliance members will be sent Division Rewards! The very first Gauntlet will begin 1/27 at 11AM ET


The Tournament of Glory ranking will show the Top 100 Alliances within your Division. You can see your rank, Alliance name, what Division you’re currently in, how many World Wars you’ve participated in while in this Division, and your Alliance’s current Glory. If your Alliance isn’t within the top 100, you’ll see in a window below the main leaderboard showing where they’re ranked. Tapping the ‘view rewards’ button on the bottom right will take you to the Division Rewards screen, but we’ll get to that momentarily.

Glory Decay
At the beginning of each Gauntlet Summary, all Alliances will be taken through a Glory Decay process. This removes win streaks gained in the previous Gauntlet Period and will also lower all Alliances’ Glory to the bottom of the current Division they’re in. There are also several automatic demotions that will take place on underperforming Alliances.

  1. If an Alliance waits more than 14 days before matching for a War, their Glory will be lowered to slightly above the floor of their current Division if above this amount. If an Alliance qualifying for this Demotion is in the Established Division, they are lowered to 1000 Glory and considered unranked. This can happen at any point during a Gauntlet’s active phase, but not during the summary phase.
  2. If an Alliance does not reach 1 Star above their initial placement over the course of an entire Gauntlet, they will be demoted to the next lowest Division at the end of the Gauntlet.
  3. If an Alliance does not participate in a single War during an entire Gauntlet, their Glory will be reset to 1000 at the end of the Gauntlet. They must win 1 World War to resume Tournament of Glory eligibility.

Alliance Leaders and co-leaders will receive a notification before the Alliance is demoted due to a lack of World War participation.



World War Win Streaks
We’re updating how World War Win Streaks awards glory. Win Streaks will earn Alliances double the normal Glory for each World War victory; however, now Win Streaks only affects Glory in a positive way! If your Alliance loses while on a Win Streak, you’ll lose the same amount of Glory as you normally do.

If an Alliance initiates a World War that would end during the beginning of the next Gauntlet, that World War will be scored without a Win Streak. The World War will be treated as the first of the next Gauntlet.

Division Rewards
At the end of a Gauntlet during the Summary phase, your Alliance will automatically receive their rewards through their inboxes. You can see what rewards your Alliance will receive by opening the Tournament of Glory Window and tapping the ‘view rewards’ button. (Note if you are ineligible for rewards due to Division Lockout, you will be unable to tap this button)

Division Lockout
Division lockout is a 7-day period where Players become “locked in” to their current Alliance. Players that leave and join a different Alliance during this period will be ineligible for Division rewards. You will see a notification before leaving your current Alliance warning you of the ‘Lockout Period.’


The Lockout does not block the player from earning Star Rewards.

Star Rewards
Each Star rank your Alliance rises into gives your entire Alliance a one-time reward! Just starting out in a Gauntlet and simply participating in one World War will reward you the first Star Reward!


Losing Glory doesn’t give a Star Reward, only ranking up will give you the reward.

What about my Alliance’s current Glory?
With the release of the Tournament of Glory System, we’ll squash current Glory Scores to align with the new system. (This squash will take place 1/22 10am ET)

Alliances will transition to the following Divisions with Update 12.14:

Current Glory RangeNew Division Rank
< 12000Established 1001 Glory
12001 - 16999Certified 1960 Glory
17000 - 19999Admirable 3360 Glory
20000 - 22999Renowned 5500 Glory
23000 - 33000+Honorable 8100 Glory

Creating a New Alliance
New Alliances will always start at 1000 Glory as ‘Unranked.’ You will need to participate in a World War and win to start climbing through Tournament of Glory.

Removing Old Leaderboards
Tournament of Glory replaces all Glory and Medal-based Leaderboards in DomiNations. The old Glory Leaderboard button will now be replaced with the Tournament of Glory Button. Medals and Leagues will still exist, as well as their respective Rewards, but the League button will now be at the Dock and in the Multiplayer Window, where you can view your current Medals and League.


Triumph Leaderboards will remain unchanged.

With Tournament of Glory, this is a clean slate in Competition amongst Alliances within DomiNations! The first Gauntlet will allow for Alliances to truly settle into the new system and acquire proper placement for the next Gauntlet. Good luck as you wage war to climb the Divisions and obtain valuable rewards!

Seasons
With the release of Tournament of Glory, we’ll be taking a break from Seasons to give them a rework for a later release. The hope is that with Tournament of Glory, you go into the new competitive system with base stats. However, this doesn’t mean that Units won’t see adjustments outside of Seasons. We’ll still be able to tweak Troop, Building, and other stats during special events.



Councilor Collection Reward Adjustments
We’ll be making adjustments to the Councilor Collection Rewards. At the outset, we gave far more crowns in a quicker timespan than we had anticipated. This adjustment will remove Crown rewards for reaching Councilor Collection Milestones and instead offer SpeedUps and Premium Recruitments. We’re also reducing the Crown reward for collecting a Councilor for the first time.

For those who have already completed their Councilor Collection Milestones, you’ll be able to claim the new rewards all over again. We’ve also increased the amount of Milestone rewards available, which you can retroactively collect!

View attachment 13096

New Councilor - Leona Vicario (Revolutionary)
Leona Vicario was a fearless Mexican revolutionary and one of the most influential women in the country’s fight for independence from Spain. Born a rich heiress in 1789, she received an education rare for women of her time, studying literature, art, and law. Leona eventually became a journalist and wrote articles for newspapers in Mexico City such as El Ilustrador Americano. Yet when the independence movement erupted in 1810, Leona risked her resources and connections to secretly help finance and support the insurgency. She famously smuggled crucial military intel to them by sending secretly coded messages through her newspaper articles. Her home quickly became a hub for revolutionary activity and her sharp intellect and bravery made her a trusted ally to revolutionary leaders like José María Morelos.

Leona’s benefits in DomiNations will reduce the strength of invading Troops for both Multiplayer and World War battles! Leona Vicario will be first available in Recruitments starting 2/17!


CommonUncommonRareEpicLegendary
Invading Fighter HP -7%Invading Fighter HP -9%Invading Fighter HP -12%Invading Fighter HP -16%Invading Fighter HP -20%
Invading Fighter DMG -4%Invading Fighter DMG -6%Invading Fighter DMG -9%Invading Fighter DMG -14%
Invading Bomber DMG -6%Invading Bomber DMG -9%Invading Bomber DMG -14%
Invading Heavy Tank HP -10%Invading Heavy Tank HP -16%
Invading Heavy Tank DMG -16%

View attachment 13097

New Councilor - Ada Lovelace (Scholar)
Ada Lovelace, often hailed as the world’s first computer programmer, was a visionary mathematician who laid the groundwork for the modern digital age long before the invention of the computer. In 1843, Ada translated an article on Babbage's Analytical Engine, but it was in her own extensive notes—three times longer than the original work—where she outlined algorithms that could be executed by the machine and became the first person to envision and write a program for a computing device. Ada Lovelace’s groundbreaking ideas were rediscovered a century later and are now recognized as fundamental to the development of computing. Ada’s ability to imagine the future of technology long before it was feasible has made her an enduring symbol of innovation, creativity, and the untapped potential of the human mind.

Ada Lovelace’s Primary Chamber benefits increase the amount of resources you’ll loot from Multiplayer Battles. Her War Chamber benefits increase the DMG of your Heavy Tanks and improve the stats of your Machine Gun Infantry. Ada Lovelace will be first available in Recruitments starting 3/17!

CommonUncommonRareEpicLegendary
Oil from Oil Wells +5%Oil from Oil Wells +7%Oil from Oil Wells +9%Oil from Oil Wells +12%Oil from Oil Wells +15%
Library Tech Oil Cost -4%Library Tech Oil Cost -5%Library Tech Oil Cost -7%Library Tech Oil Cost -10%
Oil Looted +8%Oil Looted +10%Oil Looted +13%
All Resources Looted +7%All Resources Looted +10%
All Resources Looted +10%

CommonUncommonRareEpicLegendary
Machine Gun Infantry DMG +7%Machine Gun Infantry DMG +9%Machine Gun Infantry DMG +12%Machine Gun Infantry DMG +16%Machine Gun Infantry DMG +20%
Machine Gun Infantry HP +9%Machine Gun Infantry HP +12%Machine Gun Infantry HP +16%Machine Gun Infantry HP +20%
Enemy Wall HP -6%Enemy Wall HP -10%Enemy Wall HP -16%
Heavy Tank DMG +8%Heavy Tank DMG +12%
Heavy Tank DMG +12%

Automation Age Upgrades - New Library Level

We’re adding another level to the Library, which of course brings another set of Books to research. The Books will feature improvements to Munitions, Assault Vehicles, and even reduce the costs of Building Upgrades.

Library
Level 17
Upgrade Time 16d 12hCitizens Req’d
4
Gold
22,000,000
HP
31,000
XP
5,250
Through the Ages Bookcase

Economy Book: Compartmentalized Production
Chapter BonusUpgrade CostUpgrade TimeXP
Farms adjacent to Mills Produce +20% Faster12,500,000 Gold6d 6h2,500
Food Costs on all Building Upgrades -5%17,500,000 Gold12d 12h9,000
Gold Costs on all Building Upgrades -5%22,500,000 Food15d10,000
Oil Costs on all Buildings Upgrades -5%27,500,000 Gold20d11,000
Oil Wells adjacent to the Oil Refinery produce Oil +20% Faster3,000,000 Gold22d 12h12,000


Defensive Book: Fully Loaded Defense
Chapter BonusUpgrade CostUpgrade TimeXP
Manufactory HP +15%175,000 Oil6d 6h2,500
Buildings with both Munition Slots Assigned have +8% HP225,000 Oil12d 12h9,000
Buildings with both Munition Slots Assigned have +10% DMG21,600 Oil15d10,000
Buildings with both Munition Slots Assigned have +8% HP28,800 Oil20d11,000
Buildings with both Munition Slots Assigned have +5% Attack Speed32,400 Oil22d 12h12,000


Offensive Book: Fully Loaded Offense
Chapter BonusUpgrade CostUpgrade TimeXP
World War Victories grant 5 Platinum175,000 Oil6d 6h2,500
Troops with both Munition Slots Assigned have +8% HP225,000 Oil12d 12h9,000
Troops with both Munition Slots Assigned have +10% DMG21,600 Oil15d10,000
Troops with both Munition Slots Assigned have +8% HP28,800 Oil20d11,000
Troops with both Munition Slots Assigned have +5% Attack Speed32,400 Oil22d 12h12,000


Offensive Book: Assault Force Optimization
Chapter BonusUpgrade CostUpgrade TimeXP
Assault Vehicle HP +10%12,500,000 Gold6d 6h2,500
Assault Vehicle DMG +10%17,500,000 Gold12d 12h9,000
Assault Vehicle Movement Speed +15%22,500,000 Gold15d10,000
Assault Vehicle HP +10%27,500,000 Gold20d11,000
Assault Vehicle Attack Speed +10%30,000,000 Gold22d 12h12,000
Additional Fixes
  • Removing Global Messages from Reward Claims (Black Bar messages)
    • This is a first step toward implementing a ‘Claim All’ button for the various reward spaces within the game.
    • Other Global Messages will now be limited to 2 messages appearing at the same time from multiple rapid actions.
Has this update been delayed? Don’t see library level 17 or all this tournament stuff
 
yeah reducing cost is good only if you have no loot artifact but wouldnt it be better to reduce building time? so many people seems to left already after all it takes years to max out. 2-3 weeks is so long already it would be better to reduce the time of buildings instead of adding workers😮‍💨
🥱
 
There is no Division Restrictions in matchmaking. There are no changes to the current matchmaking system. The team believes matchmaking will improve with the more regular and frequent glory decays.
Appreciate your responses on these queries @Harlems369th . A couple additional questions regarding glory accumulation: 1) will there be any difference in glory accumulated per war based on A) War Size or B) Division of opponent? You mention the rest of glory system will be same as current except for win streaks which double the potential gain from a win. Does that mean that as glory differential increases throughout a Gauntlet you will gain more from fighting another top opponent within your division v a lower ranked (lower glory) opponent from within your division? Re: the matching system will the time frames for expansion of the match bubble be similar (or same) as they are now or will they be shortened or lengthened at all (perhaps by war size and frequency of alliances spinning within a specific war size). Finally, just addressing some comments from others on here. The council will be particularly difficult for new players to ever catch up in if you decrease the value of cards distributed in the collection rewards. It is already almost impossible to get a specific legendary because of councilor dilution. There are almost twice as many councilors available as when the council was first released and the re-rolls at legendary offer no more opportunities than they did at the beginning. This means your chance of finding a legendary you need are halved. If you then remove the "mythical" reward packs, which is where most of us got what legendaries we have it will be nearly impossible for a new player to ever acquire a decent council. Just my two cents. Thank you for the new update, the glory system has needed a revamp for quite some time. I suspect further edits will be needed but this should be a fun start.
 
Appreciate your responses on these queries @Harlems369th . A couple additional questions regarding glory accumulation: 1) will there be any difference in glory accumulated per war based on A) War Size or B) Division of opponent? You mention the rest of glory system will be same as current except for win streaks which double the potential gain from a win. Does that mean that as glory differential increases throughout a Gauntlet you will gain more from fighting another top opponent within your division v a lower ranked (lower glory) opponent from within your division? Re: the matching system will the time frames for expansion of the match bubble be similar (or same) as they are now or will they be shortened or lengthened at all (perhaps by war size and frequency of alliances spinning within a specific war size). Finally, just addressing some comments from others on here. The council will be particularly difficult for new players to ever catch up in if you decrease the value of cards distributed in the collection rewards. It is already almost impossible to get a specific legendary because of councilor dilution. There are almost twice as many councilors available as when the council was first released and the re-rolls at legendary offer no more opportunities than they did at the beginning. This means your chance of finding a legendary you need are halved. If you then remove the "mythical" reward packs, which is where most of us got what legendaries we have it will be nearly impossible for a new player to ever acquire a decent council. Just my two cents. Thank you for the new update, the glory system has needed a revamp for quite some time. I suspect further edits will be needed but this should be a fun start.
I'll also add a few words.
It's very sad to see how the game is starting to depend more and more on randomness and money, rather than on diligence, development, strategy and time that the player devotes to the game.

Have you noticed that crowns are now practically nowhere to get? This means that they are becoming a rarer and more valuable resource. As a result, we have a reduced opportunity to reroll the benefits of museum artifacts and council cards. This means that it will be much harder for beginners to collect decent Museum and Council stuff.

It is clear that all this is being done to improve commerce, so that players buy more crowns and bring profit to BHG.

But if we talk about a rational approach, then taking away something you need to give an alternative.

If I start the game from the beginning and devote a lot of time to it, then this will give practically no privileges compared to other players, since it is randomness that determines quality. And a player who logs into the game 1-2 times for 5 minutes can get better council cards, crown packs from the World War chest, museum artifacts just because he was lucky. But I will get nothing, although my work will be much greater.
This is unfair.
 
It's very sad to see how the game is starting to depend more and more on randomness and money, rather than on diligence, development, strategy and time that the player devotes to the game.

If I start the game from the beginning and devote a lot of time to it, then this will give practically no privileges compared to other players, since it is randomness that determines quality. And a player who logs into the game 1-2 times for 5 minutes can get better council cards, crown packs from the World War chest, museum artifacts just because he was lucky. But I will get nothing, although my work will be much greater.
This is unfair.
well said. The "luck" factor in dominations is horrible for morale. How many times have we invested crowns for museum or council rerolls and got nothing....
 
I would like to once again highlight the problem of World Wars "30 vs 30".
https://xen.bighugegames.com/index.php?threads/some-small-world-war-matchmaking-improvements.32937/
As noted above, the whole problem is that such wars are conducted in small numbers.
According to statistics, on average 900 wars are launched every day, and only 40-50 of them are "30 vs 30".
For some reason, alliances are not eager to launch them.
An analysis of these reasons is required, perhaps not all alliances have 30 players.

How are "30 vs 30" wars more profitable now than "10 vs 10"?
Yes, with the new Tournament of Glory, rewards will be given for places in the table, but how will this motivate leaders to launch "30 vs 30"?
The answer is no way, because in "30 vs 30" the selection of opponents is much lower quality and the risk of running into a clearly strong opponent is very high.
As a result, the alliance will lose the war => will not receive glory => will not receive a reward. It's a vicious circle.
We need to motivate leaders to launch wars for a larger number of players.
Perhaps the Tournament reward should consist not only of the place taken in it, but also of the number of players participating in wars.
So that a more active alliance that plays only "30 vs 30" receives much better rewards than an alliance that launches only "10 vs 10" wars with an equal number of victories.
Leaders need to clearly show this right in the game, so that even at the moment of launching a war they see that "30 vs 30" is much more profitable than "10 vs 10".

Oh yeah, there is also "50 vs 50", which is extremely rarely used due to the fact that the capacity of players in an alliance is 50 places and it is extremely rare that there are 50 players in an alliance and all of them are available for a world war and there is the same alliance ready to fight them.
In order for there to be more of them, we need to first increase the maximum capacity of each alliance from 50 to at least 70 seats.

I suspect that there are a lot of alliances where the number of active players is no more than 15-20 and that is why they do not launch wars for 30 players.
We need additional motivation for the fact that there were more active players in the alliance.
You can add new branches for the parliament that will be responsible for this, for example:
Increasing the amount of rubies received in the world war by 0.5% for each player in the world war. Play "10 on 10" - get +5%, play "30 on 30" - get +15%;
Increasing the amount of glory received in the world war; and so on

New alliance levels can be added. Currently it is level 25 and many alliances have reached it. New additional bonuses from levels can also be made dependent on the number of players in the alliance

This idea can be developed and expanded.
@Harlems369th
 
Oh yeah, there is also "50 vs 50", which is extremely rarely used due to the fact that the capacity of players in an alliance is 50 places and it is extremely rare that there are 50 players in an alliance and all of them are available for a world war and there is the same alliance ready to fight them.
In order for there to be more of them, we need to first increase the maximum capacity of each alliance from 50 to at least 70 seats.
I've been in alliances with 35-45 people and the amount of chat is non existent, so more people could improve those experiences.
However I've also been in alliances with 20 people and the amount of clutter in the in-game chat is a lot, especially during war prep day - I can't begin to imagine how cluttered a 75 member alliance chat would be.
 
Instead of increasing the alliances, we could simply swap 50v for 40v. They probably already existed once, so it shouldn't be a big hurdle to bring them back.

If alliance size is important, then newcomers should be encouraged to join existing alliances rather than creating their own. To do this, the suggestions would have to be improved (no dead alliances, no one-man armies, choice of preferred language, ...) or perhaps individual advertising of the alliances made possible. In addition, the price for creating alliances should be raised significantly; how about 5 million?
 
Last edited:
I've been in alliances with 35-45 people and the amount of chat is non existent, so more people could improve those experiences.
However I've also been in alliances with 20 people and the amount of clutter in the in-game chat is a lot, especially during war prep day - I can't begin to imagine how cluttered a 75 member alliance chat would be.
Does anyone still use in-game chat for communication?
I thought that everyone had long ago switched to Line, WhatsApp, Discord, Telegram, etc.
 
Instead of increasing the alliances, we could simply swap 50v for 40v. They probably already existed once, so it shouldn't be a big hurdle to bring them back.

If alliance size is important, then newcomers should be encouraged to join existing alliances rather than creating their own. To do this, the suggestions would have to be improved (no dead alliances, no one-man armies, choice of preferred language, ...) or perhaps individual advertising of the alliances made possible. In addition, the price for creating alliances should be raised significantly; how about 5 million?
I have written to support several times with a proposal to return "40 vs. 40" but there was no response. Apparently they react to mass identical proposals.

In any case, the number of alliances playing "40 vs. 40" wars will also be small and they will face the same problem with an unequal selection of opponents
 
The main issue here is the number of available pools that we get into in order to find a match. Muet, a senior dev of the past, had explained that having too many pools is bad for matchmaking. Thus they took the bold step to eliminate a couple of vs WW (was it the 15vs and the 25vs iirc).

Then they brought back the 15vs but I don't think it is a good idea to have more pools. If matching in 30vs is a gamble, then imagine 40vs... horrible.

- new incentives to play WW
- crowns as guaranteed rewards from chests
- new WW format
- fixing replays
- balancing troop units

are just a few ideas that will make more players rekindle their interest and attract more warmongers
 
There is a first wave of improvement that went into this update, but it was determined that this wasn't significant enough of an improvement to call it out for this update. Results may vary, work has been implemented here, just not a substantial change.
Hey everyone,

I’ve been playing this game for over 8 years now, and I know many other players who have been just as dedicated. Over that time, we’ve seen the game evolve in many ways, but there are recurring issues that feel like they’ve been overlooked for far too long. For example, Coalitions still don’t work in friendly challenges, which makes the feature feel incomplete and, frankly, useless in a practical sense.

It’s disheartening to see such potential go unrealized, especially when long-time players like myself continue to support and invest in the game. It sometimes feels like monetization takes precedence over refining the experience and addressing core issues. This game could be truly great if some of these longstanding problems were finally resolved.

I hope this feedback is taken in the spirit of wanting the game to reach its full potential.
 
View attachment 13098

Greetings Leaders,

The latest update to DomiNations brings many changes to the Alliance World War Glory system. Tournament of Glory is finally here, and you’ll have an entirely new competitive ranking experience alongside it. We’re also updating the rewards granted from the Councilor Collection and adding a new level to the Library!

Tournament of Glory
Update 12.14 will bring the massive Tournament of Glory System, offering new rewards, changing Glory ranks, and revamping our Glory Decay system. Alliances will compete for Glory, and the higher you rank, the better the rewards! Outside of how rewards are obtained, you’ll still participate in World Wars just as you always have. Tournament of Glory will divide Alliances into 8 different divisions and replace the current Glory ranking system.

While you’ll notice these changes when 12.14 is released, the first Gauntlet will not begin until 1/27 at 11AM ET.

In preparation for Tournament of Glory, we will turn off World War matchmaking on 1/22 at 10AM ET. World War Matchmaking will return on 1/24.

Divisions
The 8 Divisions will have their own Glory Range to compete within.

Each Division is further split into 5 different Star Ranks based on your Alliance’s Glory. Each Star rank shows you how close your Alliance is to either rising into the next Division or falling. Alliances will earn rewards when they gain enough Glory to reach a new Star. You’ll always be able to check where your Alliance stands in the rankings within the Tournament of Glory window.

Established1001 - 1799 Glory

Star Rank

1 Star = 1001 - 1109 Glory
2 Star = 1110 - 1229 Glory
3 Star = 1230 - 1359 Glory
4 Star = 1360 - 1499 Glory
5 Star = 1500 - 1799 Glory
Certified1800 - 3199 Glory

Star Rank

1 Star = 1800 - 2009 Glory
2 Star = 2010 - 2229 Glory
3 Star = 2230 - 2459 Glory
4 Star = 2460 - 2699 Glory
5 Star = 2700 - 3199 Glory
Admirable3200 - 5339 Glory

Star Rank

1 Star = 3200 - 3519 Glory
2 Star = 3520 - 3849 Glory
3 Star = 3850 - 4189 Glory
4 Star = 4190 - 4539 Glory
5 Star = 4540 - 5339 Glory
Renowned5340 - 7939 Glory

Star Rank

1 Star = 5340 - 5739 Glory
2 Star = 5750 - 6169 Glory
3 Star = 6170 - 6599 Glory
4 Star = 6600 - 7039 Glory
5 Star = 7040 - 7939 Glory
Honorable7940 - 11299 Glory

Star Rank

1 Star = 7940 - 8489 Glory
2 Star = 8490 - 9549 Glory
3 Star = 9050 - 7619 Glory
4 Star = 9620 - 10199 Glory
5 Star = 10200 - 11299 Glory
Prestigious11300 - 15339 Glory

Star Rank

1 Star = 11300 - 11969 Glory
2 Star = 11970 - 12649 Glory
3 Star = 12650 - 13349 Glory
4 Star = 13340 - 14039 Glory
5 Star = 14040- 15339 Glory
Iconic15340 - 20159 Glory

Star Rank

1 Star = 15340 - 16129 Glory
2 Star = 16130 - 16929 Glory
3 Star = 16930 - 17739 Glory
4 Star = 17740 - 18559 Glory
5 Star = 18560 - 20159 Glory
Triumphant20160+ Glory

Star Rank

1 Star = 20160 - 21069 Glory
2 Star = 21070 - 21989 Glory
3 Star = 21990 - 22919 Glory
4 Star = 22920 - 25919 Glory
5 Star = 25920+ Glory

Gauntlets
Tournament of Glory runs in Gauntlets. Each Gauntlet lasts 83 days and has a 24-hour Summary Period at the end. At the end of each Gauntlet, all Alliance members will be sent Division Rewards! The very first Gauntlet will begin 1/27 at 11AM ET


The Tournament of Glory ranking will show the Top 100 Alliances within your Division. You can see your rank, Alliance name, what Division you’re currently in, how many World Wars you’ve participated in while in this Division, and your Alliance’s current Glory. If your Alliance isn’t within the top 100, you’ll see in a window below the main leaderboard showing where they’re ranked. Tapping the ‘view rewards’ button on the bottom right will take you to the Division Rewards screen, but we’ll get to that momentarily.

Glory Decay
At the beginning of each Gauntlet Summary, all Alliances will be taken through a Glory Decay process. This removes win streaks gained in the previous Gauntlet Period and will also lower all Alliances’ Glory to the bottom of the current Division they’re in. There are also several automatic demotions that will take place on underperforming Alliances.

  1. If an Alliance waits more than 14 days before matching for a War, their Glory will be lowered to slightly above the floor of their current Division if above this amount. If an Alliance qualifying for this Demotion is in the Established Division, they are lowered to 1000 Glory and considered unranked. This can happen at any point during a Gauntlet’s active phase, but not during the summary phase.
  2. If an Alliance does not reach 1 Star above their initial placement over the course of an entire Gauntlet, they will be demoted to the next lowest Division at the end of the Gauntlet.
  3. If an Alliance does not participate in a single War during an entire Gauntlet, their Glory will be reset to 1000 at the end of the Gauntlet. They must win 1 World War to resume Tournament of Glory eligibility.

Alliance Leaders and co-leaders will receive a notification before the Alliance is demoted due to a lack of World War participation.



World War Win Streaks
We’re updating how World War Win Streaks awards glory. Win Streaks will earn Alliances double the normal Glory for each World War victory; however, now Win Streaks only affects Glory in a positive way! If your Alliance loses while on a Win Streak, you’ll lose the same amount of Glory as you normally do.

If an Alliance initiates a World War that would end during the beginning of the next Gauntlet, that World War will be scored without a Win Streak. The World War will be treated as the first of the next Gauntlet.

Division Rewards
At the end of a Gauntlet during the Summary phase, your Alliance will automatically receive their rewards through their inboxes. You can see what rewards your Alliance will receive by opening the Tournament of Glory Window and tapping the ‘view rewards’ button. (Note if you are ineligible for rewards due to Division Lockout, you will be unable to tap this button)

Division Lockout
Division lockout is a 7-day period where Players become “locked in” to their current Alliance. Players that leave and join a different Alliance during this period will be ineligible for Division rewards. You will see a notification before leaving your current Alliance warning you of the ‘Lockout Period.’


The Lockout does not block the player from earning Star Rewards.

Star Rewards
Each Star rank your Alliance rises into gives your entire Alliance a one-time reward! Just starting out in a Gauntlet and simply participating in one World War will reward you the first Star Reward!


Losing Glory doesn’t give a Star Reward, only ranking up will give you the reward.

What about my Alliance’s current Glory?
With the release of the Tournament of Glory System, we’ll squash current Glory Scores to align with the new system. (This squash will take place 1/22 10am ET)

Alliances will transition to the following Divisions with Update 12.14:

Current Glory RangeNew Division Rank
< 12000Established 1001 Glory
12001 - 16999Certified 1960 Glory
17000 - 19999Admirable 3360 Glory
20000 - 22999Renowned 5500 Glory
23000 - 33000+Honorable 8100 Glory

Creating a New Alliance
New Alliances will always start at 1000 Glory as ‘Unranked.’ You will need to participate in a World War and win to start climbing through Tournament of Glory.

Removing Old Leaderboards
Tournament of Glory replaces all Glory and Medal-based Leaderboards in DomiNations. The old Glory Leaderboard button will now be replaced with the Tournament of Glory Button. Medals and Leagues will still exist, as well as their respective Rewards, but the League button will now be at the Dock and in the Multiplayer Window, where you can view your current Medals and League.


Triumph Leaderboards will remain unchanged.

With Tournament of Glory, this is a clean slate in Competition amongst Alliances within DomiNations! The first Gauntlet will allow for Alliances to truly settle into the new system and acquire proper placement for the next Gauntlet. Good luck as you wage war to climb the Divisions and obtain valuable rewards!

Seasons
With the release of Tournament of Glory, we’ll be taking a break from Seasons to give them a rework for a later release. The hope is that with Tournament of Glory, you go into the new competitive system with base stats. However, this doesn’t mean that Units won’t see adjustments outside of Seasons. We’ll still be able to tweak Troop, Building, and other stats during special events.



Councilor Collection Reward Adjustments
We’ll be making adjustments to the Councilor Collection Rewards. At the outset, we gave far more crowns in a quicker timespan than we had anticipated. This adjustment will remove Crown rewards for reaching Councilor Collection Milestones and instead offer SpeedUps and Premium Recruitments. We’re also reducing the Crown reward for collecting a Councilor for the first time.

For those who have already completed their Councilor Collection Milestones, you’ll be able to claim the new rewards all over again. We’ve also increased the amount of Milestone rewards available, which you can retroactively collect!

View attachment 13096

New Councilor - Leona Vicario (Revolutionary)
Leona Vicario was a fearless Mexican revolutionary and one of the most influential women in the country’s fight for independence from Spain. Born a rich heiress in 1789, she received an education rare for women of her time, studying literature, art, and law. Leona eventually became a journalist and wrote articles for newspapers in Mexico City such as El Ilustrador Americano. Yet when the independence movement erupted in 1810, Leona risked her resources and connections to secretly help finance and support the insurgency. She famously smuggled crucial military intel to them by sending secretly coded messages through her newspaper articles. Her home quickly became a hub for revolutionary activity and her sharp intellect and bravery made her a trusted ally to revolutionary leaders like José María Morelos.

Leona’s benefits in DomiNations will reduce the strength of invading Troops for both Multiplayer and World War battles! Leona Vicario will be first available in Recruitments starting 2/17!


CommonUncommonRareEpicLegendary
Invading Fighter HP -7%Invading Fighter HP -9%Invading Fighter HP -12%Invading Fighter HP -16%Invading Fighter HP -20%
Invading Fighter DMG -4%Invading Fighter DMG -6%Invading Fighter DMG -9%Invading Fighter DMG -14%
Invading Bomber DMG -6%Invading Bomber DMG -9%Invading Bomber DMG -14%
Invading Heavy Tank HP -10%Invading Heavy Tank HP -16%
Invading Heavy Tank DMG -16%

View attachment 13097

New Councilor - Ada Lovelace (Scholar)
Ada Lovelace, often hailed as the world’s first computer programmer, was a visionary mathematician who laid the groundwork for the modern digital age long before the invention of the computer. In 1843, Ada translated an article on Babbage's Analytical Engine, but it was in her own extensive notes—three times longer than the original work—where she outlined algorithms that could be executed by the machine and became the first person to envision and write a program for a computing device. Ada Lovelace’s groundbreaking ideas were rediscovered a century later and are now recognized as fundamental to the development of computing. Ada’s ability to imagine the future of technology long before it was feasible has made her an enduring symbol of innovation, creativity, and the untapped potential of the human mind.

Ada Lovelace’s Primary Chamber benefits increase the amount of resources you’ll loot from Multiplayer Battles. Her War Chamber benefits increase the DMG of your Heavy Tanks and improve the stats of your Machine Gun Infantry. Ada Lovelace will be first available in Recruitments starting 3/17!

CommonUncommonRareEpicLegendary
Oil from Oil Wells +5%Oil from Oil Wells +7%Oil from Oil Wells +9%Oil from Oil Wells +12%Oil from Oil Wells +15%
Library Tech Oil Cost -4%Library Tech Oil Cost -5%Library Tech Oil Cost -7%Library Tech Oil Cost -10%
Oil Looted +8%Oil Looted +10%Oil Looted +13%
All Resources Looted +7%All Resources Looted +10%
All Resources Looted +10%

CommonUncommonRareEpicLegendary
Machine Gun Infantry DMG +7%Machine Gun Infantry DMG +9%Machine Gun Infantry DMG +12%Machine Gun Infantry DMG +16%Machine Gun Infantry DMG +20%
Machine Gun Infantry HP +9%Machine Gun Infantry HP +12%Machine Gun Infantry HP +16%Machine Gun Infantry HP +20%
Enemy Wall HP -6%Enemy Wall HP -10%Enemy Wall HP -16%
Heavy Tank DMG +8%Heavy Tank DMG +12%
Heavy Tank DMG +12%

Automation Age Upgrades - New Library Level

We’re adding another level to the Library, which of course brings another set of Books to research. The Books will feature improvements to Munitions, Assault Vehicles, and even reduce the costs of Building Upgrades.

Library
Level 17
Upgrade Time 16d 12hCitizens Req’d
4
Gold
22,000,000
HP
31,000
XP
5,250
Through the Ages Bookcase

Economy Book: Compartmentalized Production
Chapter BonusUpgrade CostUpgrade TimeXP
Farms adjacent to Mills Produce +20% Faster12,500,000 Gold6d 6h2,500
Food Costs on all Building Upgrades -5%17,500,000 Gold12d 12h9,000
Gold Costs on all Building Upgrades -5%22,500,000 Food15d10,000
Oil Costs on all Buildings Upgrades -5%27,500,000 Gold20d11,000
Oil Wells adjacent to the Oil Refinery produce Oil +20% Faster3,000,000 Gold22d 12h12,000


Defensive Book: Fully Loaded Defense
Chapter BonusUpgrade CostUpgrade TimeXP
Manufactory HP +15%175,000 Oil6d 6h2,500
Buildings with both Munition Slots Assigned have +8% HP225,000 Oil12d 12h9,000
Buildings with both Munition Slots Assigned have +10% DMG21,600 Oil15d10,000
Buildings with both Munition Slots Assigned have +8% HP28,800 Oil20d11,000
Buildings with both Munition Slots Assigned have +5% Attack Speed32,400 Oil22d 12h12,000


Offensive Book: Fully Loaded Offense
Chapter BonusUpgrade CostUpgrade TimeXP
World War Victories grant 5 Platinum175,000 Oil6d 6h2,500
Troops with both Munition Slots Assigned have +8% HP225,000 Oil12d 12h9,000
Troops with both Munition Slots Assigned have +10% DMG21,600 Oil15d10,000
Troops with both Munition Slots Assigned have +8% HP28,800 Oil20d11,000
Troops with both Munition Slots Assigned have +5% Attack Speed32,400 Oil22d 12h12,000


Offensive Book: Assault Force Optimization
Chapter BonusUpgrade CostUpgrade TimeXP
Assault Vehicle HP +10%12,500,000 Gold6d 6h2,500
Assault Vehicle DMG +10%17,500,000 Gold12d 12h9,000
Assault Vehicle Movement Speed +15%22,500,000 Gold15d10,000
Assault Vehicle HP +10%27,500,000 Gold20d11,000
Assault Vehicle Attack Speed +10%30,000,000 Gold22d 12h12,000
Additional Fixes
  • Removing Global Messages from Reward Claims (Black Bar messages)
    • This is a first step toward implementing a ‘Claim All’ button for the various reward spaces within the game.
    • Other Global Messages will now be limited to 2 messages appearing at the same time from multiple rapid actions.
Some pretty awesome updates! Thanks dev team elves
 
View attachment 13098

Greetings Leaders,

The latest update to DomiNations brings many changes to the Alliance World War Glory system. Tournament of Glory is finally here, and you’ll have an entirely new competitive ranking experience alongside it. We’re also updating the rewards granted from the Councilor Collection and adding a new level to the Library!

Tournament of Glory
Update 12.14 will bring the massive Tournament of Glory System, offering new rewards, changing Glory ranks, and revamping our Glory Decay system. Alliances will compete for Glory, and the higher you rank, the better the rewards! Outside of how rewards are obtained, you’ll still participate in World Wars just as you always have. Tournament of Glory will divide Alliances into 8 different divisions and replace the current Glory ranking system.

While you’ll notice these changes when 12.14 is released, the first Gauntlet will not begin until 1/27 at 11AM ET.

In preparation for Tournament of Glory, we will turn off World War matchmaking on 1/22 at 10AM ET. World War Matchmaking will return on 1/24.

Divisions
The 8 Divisions will have their own Glory Range to compete within.

Each Division is further split into 5 different Star Ranks based on your Alliance’s Glory. Each Star rank shows you how close your Alliance is to either rising into the next Division or falling. Alliances will earn rewards when they gain enough Glory to reach a new Star. You’ll always be able to check where your Alliance stands in the rankings within the Tournament of Glory window.

Established1001 - 1799 Glory

Star Rank

1 Star = 1001 - 1109 Glory
2 Star = 1110 - 1229 Glory
3 Star = 1230 - 1359 Glory
4 Star = 1360 - 1499 Glory
5 Star = 1500 - 1799 Glory
Certified1800 - 3199 Glory

Star Rank

1 Star = 1800 - 2009 Glory
2 Star = 2010 - 2229 Glory
3 Star = 2230 - 2459 Glory
4 Star = 2460 - 2699 Glory
5 Star = 2700 - 3199 Glory
Admirable3200 - 5339 Glory

Star Rank

1 Star = 3200 - 3519 Glory
2 Star = 3520 - 3849 Glory
3 Star = 3850 - 4189 Glory
4 Star = 4190 - 4539 Glory
5 Star = 4540 - 5339 Glory
Renowned5340 - 7939 Glory

Star Rank

1 Star = 5340 - 5739 Glory
2 Star = 5750 - 6169 Glory
3 Star = 6170 - 6599 Glory
4 Star = 6600 - 7039 Glory
5 Star = 7040 - 7939 Glory
Honorable7940 - 11299 Glory

Star Rank

1 Star = 7940 - 8489 Glory
2 Star = 8490 - 9549 Glory
3 Star = 9050 - 7619 Glory
4 Star = 9620 - 10199 Glory
5 Star = 10200 - 11299 Glory
Prestigious11300 - 15339 Glory

Star Rank

1 Star = 11300 - 11969 Glory
2 Star = 11970 - 12649 Glory
3 Star = 12650 - 13349 Glory
4 Star = 13340 - 14039 Glory
5 Star = 14040- 15339 Glory
Iconic15340 - 20159 Glory

Star Rank

1 Star = 15340 - 16129 Glory
2 Star = 16130 - 16929 Glory
3 Star = 16930 - 17739 Glory
4 Star = 17740 - 18559 Glory
5 Star = 18560 - 20159 Glory
Triumphant20160+ Glory

Star Rank

1 Star = 20160 - 21069 Glory
2 Star = 21070 - 21989 Glory
3 Star = 21990 - 22919 Glory
4 Star = 22920 - 25919 Glory
5 Star = 25920+ Glory

Gauntlets
Tournament of Glory runs in Gauntlets. Each Gauntlet lasts 83 days and has a 24-hour Summary Period at the end. At the end of each Gauntlet, all Alliance members will be sent Division Rewards! The very first Gauntlet will begin 1/27 at 11AM ET


The Tournament of Glory ranking will show the Top 100 Alliances within your Division. You can see your rank, Alliance name, what Division you’re currently in, how many World Wars you’ve participated in while in this Division, and your Alliance’s current Glory. If your Alliance isn’t within the top 100, you’ll see in a window below the main leaderboard showing where they’re ranked. Tapping the ‘view rewards’ button on the bottom right will take you to the Division Rewards screen, but we’ll get to that momentarily.

Glory Decay
At the beginning of each Gauntlet Summary, all Alliances will be taken through a Glory Decay process. This removes win streaks gained in the previous Gauntlet Period and will also lower all Alliances’ Glory to the bottom of the current Division they’re in. There are also several automatic demotions that will take place on underperforming Alliances.

  1. If an Alliance waits more than 14 days before matching for a War, their Glory will be lowered to slightly above the floor of their current Division if above this amount. If an Alliance qualifying for this Demotion is in the Established Division, they are lowered to 1000 Glory and considered unranked. This can happen at any point during a Gauntlet’s active phase, but not during the summary phase.
  2. If an Alliance does not reach 1 Star above their initial placement over the course of an entire Gauntlet, they will be demoted to the next lowest Division at the end of the Gauntlet.
  3. If an Alliance does not participate in a single War during an entire Gauntlet, their Glory will be reset to 1000 at the end of the Gauntlet. They must win 1 World War to resume Tournament of Glory eligibility.

Alliance Leaders and co-leaders will receive a notification before the Alliance is demoted due to a lack of World War participation.



World War Win Streaks
We’re updating how World War Win Streaks awards glory. Win Streaks will earn Alliances double the normal Glory for each World War victory; however, now Win Streaks only affects Glory in a positive way! If your Alliance loses while on a Win Streak, you’ll lose the same amount of Glory as you normally do.

If an Alliance initiates a World War that would end during the beginning of the next Gauntlet, that World War will be scored without a Win Streak. The World War will be treated as the first of the next Gauntlet.

Division Rewards
At the end of a Gauntlet during the Summary phase, your Alliance will automatically receive their rewards through their inboxes. You can see what rewards your Alliance will receive by opening the Tournament of Glory Window and tapping the ‘view rewards’ button. (Note if you are ineligible for rewards due to Division Lockout, you will be unable to tap this button)

Division Lockout
Division lockout is a 7-day period where Players become “locked in” to their current Alliance. Players that leave and join a different Alliance during this period will be ineligible for Division rewards. You will see a notification before leaving your current Alliance warning you of the ‘Lockout Period.’


The Lockout does not block the player from earning Star Rewards.

Star Rewards
Each Star rank your Alliance rises into gives your entire Alliance a one-time reward! Just starting out in a Gauntlet and simply participating in one World War will reward you the first Star Reward!


Losing Glory doesn’t give a Star Reward, only ranking up will give you the reward.

What about my Alliance’s current Glory?
With the release of the Tournament of Glory System, we’ll squash current Glory Scores to align with the new system. (This squash will take place 1/22 10am ET)

Alliances will transition to the following Divisions with Update 12.14:

Current Glory RangeNew Division Rank
< 12000Established 1001 Glory
12001 - 16999Certified 1960 Glory
17000 - 19999Admirable 3360 Glory
20000 - 22999Renowned 5500 Glory
23000 - 33000+Honorable 8100 Glory

Creating a New Alliance
New Alliances will always start at 1000 Glory as ‘Unranked.’ You will need to participate in a World War and win to start climbing through Tournament of Glory.

Removing Old Leaderboards
Tournament of Glory replaces all Glory and Medal-based Leaderboards in DomiNations. The old Glory Leaderboard button will now be replaced with the Tournament of Glory Button. Medals and Leagues will still exist, as well as their respective Rewards, but the League button will now be at the Dock and in the Multiplayer Window, where you can view your current Medals and League.


Triumph Leaderboards will remain unchanged.

With Tournament of Glory, this is a clean slate in Competition amongst Alliances within DomiNations! The first Gauntlet will allow for Alliances to truly settle into the new system and acquire proper placement for the next Gauntlet. Good luck as you wage war to climb the Divisions and obtain valuable rewards!

Seasons
With the release of Tournament of Glory, we’ll be taking a break from Seasons to give them a rework for a later release. The hope is that with Tournament of Glory, you go into the new competitive system with base stats. However, this doesn’t mean that Units won’t see adjustments outside of Seasons. We’ll still be able to tweak Troop, Building, and other stats during special events.



Councilor Collection Reward Adjustments
We’ll be making adjustments to the Councilor Collection Rewards. At the outset, we gave far more crowns in a quicker timespan than we had anticipated. This adjustment will remove Crown rewards for reaching Councilor Collection Milestones and instead offer SpeedUps and Premium Recruitments. We’re also reducing the Crown reward for collecting a Councilor for the first time.

For those who have already completed their Councilor Collection Milestones, you’ll be able to claim the new rewards all over again. We’ve also increased the amount of Milestone rewards available, which you can retroactively collect!

View attachment 13096

New Councilor - Leona Vicario (Revolutionary)
Leona Vicario was a fearless Mexican revolutionary and one of the most influential women in the country’s fight for independence from Spain. Born a rich heiress in 1789, she received an education rare for women of her time, studying literature, art, and law. Leona eventually became a journalist and wrote articles for newspapers in Mexico City such as El Ilustrador Americano. Yet when the independence movement erupted in 1810, Leona risked her resources and connections to secretly help finance and support the insurgency. She famously smuggled crucial military intel to them by sending secretly coded messages through her newspaper articles. Her home quickly became a hub for revolutionary activity and her sharp intellect and bravery made her a trusted ally to revolutionary leaders like José María Morelos.

Leona’s benefits in DomiNations will reduce the strength of invading Troops for both Multiplayer and World War battles! Leona Vicario will be first available in Recruitments starting 2/17!


CommonUncommonRareEpicLegendary
Invading Fighter HP -7%Invading Fighter HP -9%Invading Fighter HP -12%Invading Fighter HP -16%Invading Fighter HP -20%
Invading Fighter DMG -4%Invading Fighter DMG -6%Invading Fighter DMG -9%Invading Fighter DMG -14%
Invading Bomber DMG -6%Invading Bomber DMG -9%Invading Bomber DMG -14%
Invading Heavy Tank HP -10%Invading Heavy Tank HP -16%
Invading Heavy Tank DMG -16%

View attachment 13097

New Councilor - Ada Lovelace (Scholar)
Ada Lovelace, often hailed as the world’s first computer programmer, was a visionary mathematician who laid the groundwork for the modern digital age long before the invention of the computer. In 1843, Ada translated an article on Babbage's Analytical Engine, but it was in her own extensive notes—three times longer than the original work—where she outlined algorithms that could be executed by the machine and became the first person to envision and write a program for a computing device. Ada Lovelace’s groundbreaking ideas were rediscovered a century later and are now recognized as fundamental to the development of computing. Ada’s ability to imagine the future of technology long before it was feasible has made her an enduring symbol of innovation, creativity, and the untapped potential of the human mind.

Ada Lovelace’s Primary Chamber benefits increase the amount of resources you’ll loot from Multiplayer Battles. Her War Chamber benefits increase the DMG of your Heavy Tanks and improve the stats of your Machine Gun Infantry. Ada Lovelace will be first available in Recruitments starting 3/17!

CommonUncommonRareEpicLegendary
Oil from Oil Wells +5%Oil from Oil Wells +7%Oil from Oil Wells +9%Oil from Oil Wells +12%Oil from Oil Wells +15%
Library Tech Oil Cost -4%Library Tech Oil Cost -5%Library Tech Oil Cost -7%Library Tech Oil Cost -10%
Oil Looted +8%Oil Looted +10%Oil Looted +13%
All Resources Looted +7%All Resources Looted +10%
All Resources Looted +10%

CommonUncommonRareEpicLegendary
Machine Gun Infantry DMG +7%Machine Gun Infantry DMG +9%Machine Gun Infantry DMG +12%Machine Gun Infantry DMG +16%Machine Gun Infantry DMG +20%
Machine Gun Infantry HP +9%Machine Gun Infantry HP +12%Machine Gun Infantry HP +16%Machine Gun Infantry HP +20%
Enemy Wall HP -6%Enemy Wall HP -10%Enemy Wall HP -16%
Heavy Tank DMG +8%Heavy Tank DMG +12%
Heavy Tank DMG +12%

Automation Age Upgrades - New Library Level

We’re adding another level to the Library, which of course brings another set of Books to research. The Books will feature improvements to Munitions, Assault Vehicles, and even reduce the costs of Building Upgrades.

Library
Level 17
Upgrade Time 16d 12hCitizens Req’d
4
Gold
22,000,000
HP
31,000
XP
5,250
Through the Ages Bookcase

Economy Book: Compartmentalized Production
Chapter BonusUpgrade CostUpgrade TimeXP
Farms adjacent to Mills Produce +20% Faster12,500,000 Gold6d 6h2,500
Food Costs on all Building Upgrades -5%17,500,000 Gold12d 12h9,000
Gold Costs on all Building Upgrades -5%22,500,000 Food15d10,000
Oil Costs on all Buildings Upgrades -5%27,500,000 Gold20d11,000
Oil Wells adjacent to the Oil Refinery produce Oil +20% Faster3,000,000 Gold22d 12h12,000


Defensive Book: Fully Loaded Defense
Chapter BonusUpgrade CostUpgrade TimeXP
Manufactory HP +15%175,000 Oil6d 6h2,500
Buildings with both Munition Slots Assigned have +8% HP225,000 Oil12d 12h9,000
Buildings with both Munition Slots Assigned have +10% DMG21,600 Oil15d10,000
Buildings with both Munition Slots Assigned have +8% HP28,800 Oil20d11,000
Buildings with both Munition Slots Assigned have +5% Attack Speed32,400 Oil22d 12h12,000


Offensive Book: Fully Loaded Offense
Chapter BonusUpgrade CostUpgrade TimeXP
World War Victories grant 5 Platinum175,000 Oil6d 6h2,500
Troops with both Munition Slots Assigned have +8% HP225,000 Oil12d 12h9,000
Troops with both Munition Slots Assigned have +10% DMG21,600 Oil15d10,000
Troops with both Munition Slots Assigned have +8% HP28,800 Oil20d11,000
Troops with both Munition Slots Assigned have +5% Attack Speed32,400 Oil22d 12h12,000


Offensive Book: Assault Force Optimization
Chapter BonusUpgrade CostUpgrade TimeXP
Assault Vehicle HP +10%12,500,000 Gold6d 6h2,500
Assault Vehicle DMG +10%17,500,000 Gold12d 12h9,000
Assault Vehicle Movement Speed +15%22,500,000 Gold15d10,000
Assault Vehicle HP +10%27,500,000 Gold20d11,000
Assault Vehicle Attack Speed +10%30,000,000 Gold22d 12h12,000
Additional Fixes
  • Removing Global Messages from Reward Claims (Black Bar messages)
    • This is a first step toward implementing a ‘Claim All’ button for the various reward spaces within the game.
    • Other Global Messages will now be limited to 2 messages appearing at the same time from multiple rapid actions.

Well ... You removed the council rewards. Horrible. Try fixing the donation bugs please!!!!
 
Top