TinSoldier
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- Joined
- Jun 4, 2017
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Hello Explorers, Archaeologists, and Passionate Knowledge Seekers,
I’m Travis, a game designer here at Big Huge Games, and today I’m excited to introduce the Museum!
Every civilization has a rich history that is encapsulated in its art, books, pottery, tools, and heirlooms and the dev team here wanted to come up with a building that featured that. One of Dominations greatest strengths is showcasing the interesting and cool history of the world. A Museum made perfect sense as a way to pay homage to and highlight history. I’m really excited about players getting their hands on all the different types of Artifacts in the game. The initial Artifacts that will release with the Museum span the Greco-Roman era, Ancient Asia, and Europe. We have plans to release African, American, and additional Artifacts in future releases. The Museum was setup in a way to make expansions and Artifact additions as simple as possible, so I’m hoping that the Museum will continue to grow and showcase even more Artifacts from history.
One of my favorite Artifacts is the Stopler Revolver, which is the oldest known revolver in the world. It was made in 1597 and looks different than modern revolvers, but still has the same basic structure. Every Artifact in the Museum is accompanied by a historical blurb about it. Here is the Stopler Revolver’s text:
As you explore the Museum and its Artifacts, be sure to check out the historical text that goes with each one and let us know which one is your favorite!
So how will the Museum and these Artifacts impact the game? Each Artifact has powerful benefits that can affect your city, troops, and invading troops. These benefits get stronger as you unlock and level them up. Artifacts have a category they belong to. For example, you can craft an ancient sword and that would fall under the Weapon category. The category is important because Weapons can only be displayed in the Weapon exhibit in the Museum. It can’t be put in any other exhibit. There are currently 5 different Artifact categories; Weapons, Armor, Pottery, Jewelry, and Legendary. Once that weapon is on display in an exhibit, the benefits on the weapon will become active. Each Artifact has 5 benefits associated with them. The benefits are randomly selected when the Artifact is created, but each category has its own benefits. There is a FAQ you can take a look at that goes into more detail about the Museum.
Selecting these Artifacts was a lot of fun and I know the team enjoyed researching and creating them. My goal with the initial collection of Artifacts was to try and find a wide range of both famous and obscure relics. I think you’ll recognize some of them and hopefully you’ll learn about new ones as well.
-Travis
I’m Travis, a game designer here at Big Huge Games, and today I’m excited to introduce the Museum!
Every civilization has a rich history that is encapsulated in its art, books, pottery, tools, and heirlooms and the dev team here wanted to come up with a building that featured that. One of Dominations greatest strengths is showcasing the interesting and cool history of the world. A Museum made perfect sense as a way to pay homage to and highlight history. I’m really excited about players getting their hands on all the different types of Artifacts in the game. The initial Artifacts that will release with the Museum span the Greco-Roman era, Ancient Asia, and Europe. We have plans to release African, American, and additional Artifacts in future releases. The Museum was setup in a way to make expansions and Artifact additions as simple as possible, so I’m hoping that the Museum will continue to grow and showcase even more Artifacts from history.
One of my favorite Artifacts is the Stopler Revolver, which is the oldest known revolver in the world. It was made in 1597 and looks different than modern revolvers, but still has the same basic structure. Every Artifact in the Museum is accompanied by a historical blurb about it. Here is the Stopler Revolver’s text:
The world's oldest known existing revolver was made in 1597 by Hans Stopler, a gunsmith working in the prosperous manufacturing hub of Nuremberg. It was acquired by a Norwegian officer named Georg von Reichwein during the brutal Thirty Years War. The magnificently decorated flintlock's history can be traced through two engravings: a horse spur that was Stopler's unique mark, and the words 'Georg Reichwein 1636'. Its eight-chambered cylinder had to be rotated manually, unlike a modern revolver.
As you explore the Museum and its Artifacts, be sure to check out the historical text that goes with each one and let us know which one is your favorite!
So how will the Museum and these Artifacts impact the game? Each Artifact has powerful benefits that can affect your city, troops, and invading troops. These benefits get stronger as you unlock and level them up. Artifacts have a category they belong to. For example, you can craft an ancient sword and that would fall under the Weapon category. The category is important because Weapons can only be displayed in the Weapon exhibit in the Museum. It can’t be put in any other exhibit. There are currently 5 different Artifact categories; Weapons, Armor, Pottery, Jewelry, and Legendary. Once that weapon is on display in an exhibit, the benefits on the weapon will become active. Each Artifact has 5 benefits associated with them. The benefits are randomly selected when the Artifact is created, but each category has its own benefits. There is a FAQ you can take a look at that goes into more detail about the Museum.
Selecting these Artifacts was a lot of fun and I know the team enjoyed researching and creating them. My goal with the initial collection of Artifacts was to try and find a wide range of both famous and obscure relics. I think you’ll recognize some of them and hopefully you’ll learn about new ones as well.
-Travis