Armitage
Member
- Joined
- Mar 5, 2022
- Messages
- 60
Since the update, new avenues of strategy have opened up for us to break away from the HTs and Sabs/Zooks. Here's what I've found so far:
My Bread and Butter army is:
10 APC
8 Mortar
2 Heavy Infantry
2 Transports
2 Fighters
This mix allows for heavy base destruction with replenishing ground troops from the APCs, decent defender cover from Mortars/Fighters, and pinpoint destruction/distraction from the Transports, which share synergy with HI in some upgrades. I use Roman troops for the higher health, which puts less strain on the APCs. APC deployment upgrades are mandatory, as you need to keep boots on the ground.
Opening move is a Silo strike, consisting of a "Canary" plane to flush out Anti-Air traps, then a staggered Transport drop in case of a heavily trapped silo. Further transport drops are usually focused on lone cannons or clustered spawners. The main army is deployed as soon as Silo destruction is guaranteed in a straight line, APC then Mortar mixed in. If I'm worried about forest defenders/coalitions spawning in my line, I use one of the spare HI to flush them out.
This offense's main weakness is the APC itself. HI targeting rules focus on buildings, so unless attacked, they let defenders be picked up by APCs, which are squishy. Defenders, HT tanks in particular, are the bane of this offense. Never allow them to gain a foothold on the field, or they'll get in the back line and pop the APCs. One HT will decimate the rear APC line in seconds if allowed back there, and they are allowed frequently. Destroy them on sight or pack betrayals.
Redoubts can set you back, but are often destroyed quickly. Watch out for Redoubts near walls, they have time to waste a squad of HI. Mortar Towers are mostly harmless to the HI themselves, not doing enough damage to overcome the APC deployment rate, but are a main damage dealer to APCs themselves. Mortar Towers main strength against HI, and other infantry type troops, is the knockback. A successful hit both knocks the troop back and, more importantly, stuns them while doing it. Be aware of upgraded Sniper Towers, but not afraid of them.
Walls offer great resistance to lone Infantry, but fall quickly to packs of them. This is also a problem, as Heavy Infantry moves like lemmings through walls. It will cause them to clump, reducing overall coverage and effectiveness. While quick to break through, this also brings APCs closer to the action in the time it takes, making them more vulnerable to the defenses.
The Mortar Infantry does a handy job of covering for the APCs, especially with the range upgrade researched. I've found that the other anti-personal troops don't maintain enough position to protect them. When Mortar troops start collecting on big targets, such as generals or HTs, the damage is impressive. The additional splash of their damage allows them to also deal with massed defenders handily, but they are not a cure-all, use the fighters as needed to pick up the slack.
I'll post more that I've found over the next few days, have to remember and/or test the strategies I've used. Anyone else wants to toss what they've found to work, please PLEASE do so.
My Bread and Butter army is:
10 APC
8 Mortar
2 Heavy Infantry
2 Transports
2 Fighters
This mix allows for heavy base destruction with replenishing ground troops from the APCs, decent defender cover from Mortars/Fighters, and pinpoint destruction/distraction from the Transports, which share synergy with HI in some upgrades. I use Roman troops for the higher health, which puts less strain on the APCs. APC deployment upgrades are mandatory, as you need to keep boots on the ground.
Opening move is a Silo strike, consisting of a "Canary" plane to flush out Anti-Air traps, then a staggered Transport drop in case of a heavily trapped silo. Further transport drops are usually focused on lone cannons or clustered spawners. The main army is deployed as soon as Silo destruction is guaranteed in a straight line, APC then Mortar mixed in. If I'm worried about forest defenders/coalitions spawning in my line, I use one of the spare HI to flush them out.
This offense's main weakness is the APC itself. HI targeting rules focus on buildings, so unless attacked, they let defenders be picked up by APCs, which are squishy. Defenders, HT tanks in particular, are the bane of this offense. Never allow them to gain a foothold on the field, or they'll get in the back line and pop the APCs. One HT will decimate the rear APC line in seconds if allowed back there, and they are allowed frequently. Destroy them on sight or pack betrayals.
Redoubts can set you back, but are often destroyed quickly. Watch out for Redoubts near walls, they have time to waste a squad of HI. Mortar Towers are mostly harmless to the HI themselves, not doing enough damage to overcome the APC deployment rate, but are a main damage dealer to APCs themselves. Mortar Towers main strength against HI, and other infantry type troops, is the knockback. A successful hit both knocks the troop back and, more importantly, stuns them while doing it. Be aware of upgraded Sniper Towers, but not afraid of them.
Walls offer great resistance to lone Infantry, but fall quickly to packs of them. This is also a problem, as Heavy Infantry moves like lemmings through walls. It will cause them to clump, reducing overall coverage and effectiveness. While quick to break through, this also brings APCs closer to the action in the time it takes, making them more vulnerable to the defenses.
The Mortar Infantry does a handy job of covering for the APCs, especially with the range upgrade researched. I've found that the other anti-personal troops don't maintain enough position to protect them. When Mortar troops start collecting on big targets, such as generals or HTs, the damage is impressive. The additional splash of their damage allows them to also deal with massed defenders handily, but they are not a cure-all, use the fighters as needed to pick up the slack.
I'll post more that I've found over the next few days, have to remember and/or test the strategies I've used. Anyone else wants to toss what they've found to work, please PLEASE do so.
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