Big Romeeyo
Well-known member
- Joined
- May 15, 2021
- Messages
- 19
Request:
For BHGs to add an option for “mutiny” that allows any player of choice to challenge the leader in a 1:1 battle. The winner of that battle remains the leader, or is demoted and can be immediately kicked by the new leader, or spared to remain a member to continue participation or leave voluntarily. This option should become available for participation 1 week out of the year (mutiny week) and when a leader is challenged, he/she must answer the challenge. The leader can not kick a challenging member during mutiny week, only afterwards. If they choose not to answer the challenge, then when the week expires, a unanimous voting poll comes open to all members -council and higher- wether to keep the current leader in position, or to choose his challenger instead making he/she forfeit the crown.
Yes, it would be a risky move to challenge the leader because you put a target on your back If you’re unsuccessful, just like a real mutiny. And even if you’re successful, there’s no guarantee that the members will stay as members to follow their new “leadership.” And this would also make promotions to council or co-leader a much more cautious decision.
I think it pays to shake up the ant farm every now and then, by introducing new concepts and options, even ones that push the envelope like this. This would inspire more movement and change among senior alliances members. As it stands now, only newcomers and low age players are likely to change alliances, but the reality is, people are WAY more excited when that new “drone age or automation age“ guy joins the alliance.
Rationale:
Feels mutinous writing this (lol), but I’ve been a part of an alliance for nearly 5 years, and have risen to the rank of co-leader. However, I‘ve watched the alliance leader display rude and bullying behavior on many occasion, costing valuable long-term players to leave. He contributes very little towards strategy; offers zero participation in recruiting or soliciting new members; has a tremendously low lifetime donation count; has stood by purposefully to let myself and other co-leaders surpass him in XP, so that when included in wars, he’s no longer put in the first, second, or third in terms of striking order. He refuses to complete the Harriett Tubman Spy Tree, years after being encouraged and practically begged to do so - saying “it takes too much oil, time, and citizens to complete” - all while everyone else has completed it. Because he’s the ”leader” he can automatically spy on the mirrors of all members who have completed the Harriett Tubman spy tree, even though he has not - and says that’s good enough for him, yet he can rarely handle his own mirror and needs someone higher/stronger to do the job. And what has tipped the scales, is he’s now taking weeks and months off at a time, from playing. We are being matched up against really hard alliances and could use his help, but he’s MIA. We can’t lower the entry medal requirements to recruit ”sandbag” players (Iron Age, gun powder age, etc) to include in wars to offset the high match ups - we need him to lower the medal requirements but he can’t because he’s MIA.
I could go on and on, but bottom line, after years of this, it’s time for a change. Yes, I could just leave the alliance, but I’d leave all other members crippled. AND I’ve spent years -along with other good players - building this alliance into what it is today. With parliament, and other team-based ventures it‘s becoming harder and harder to walk away from alliances. But I’m nearly 400xp Automation Age and at the top of my class in terms of attacking and defense - thinking of just going mercenary.
thanks for reading
For BHGs to add an option for “mutiny” that allows any player of choice to challenge the leader in a 1:1 battle. The winner of that battle remains the leader, or is demoted and can be immediately kicked by the new leader, or spared to remain a member to continue participation or leave voluntarily. This option should become available for participation 1 week out of the year (mutiny week) and when a leader is challenged, he/she must answer the challenge. The leader can not kick a challenging member during mutiny week, only afterwards. If they choose not to answer the challenge, then when the week expires, a unanimous voting poll comes open to all members -council and higher- wether to keep the current leader in position, or to choose his challenger instead making he/she forfeit the crown.
Yes, it would be a risky move to challenge the leader because you put a target on your back If you’re unsuccessful, just like a real mutiny. And even if you’re successful, there’s no guarantee that the members will stay as members to follow their new “leadership.” And this would also make promotions to council or co-leader a much more cautious decision.
I think it pays to shake up the ant farm every now and then, by introducing new concepts and options, even ones that push the envelope like this. This would inspire more movement and change among senior alliances members. As it stands now, only newcomers and low age players are likely to change alliances, but the reality is, people are WAY more excited when that new “drone age or automation age“ guy joins the alliance.
Rationale:
Feels mutinous writing this (lol), but I’ve been a part of an alliance for nearly 5 years, and have risen to the rank of co-leader. However, I‘ve watched the alliance leader display rude and bullying behavior on many occasion, costing valuable long-term players to leave. He contributes very little towards strategy; offers zero participation in recruiting or soliciting new members; has a tremendously low lifetime donation count; has stood by purposefully to let myself and other co-leaders surpass him in XP, so that when included in wars, he’s no longer put in the first, second, or third in terms of striking order. He refuses to complete the Harriett Tubman Spy Tree, years after being encouraged and practically begged to do so - saying “it takes too much oil, time, and citizens to complete” - all while everyone else has completed it. Because he’s the ”leader” he can automatically spy on the mirrors of all members who have completed the Harriett Tubman spy tree, even though he has not - and says that’s good enough for him, yet he can rarely handle his own mirror and needs someone higher/stronger to do the job. And what has tipped the scales, is he’s now taking weeks and months off at a time, from playing. We are being matched up against really hard alliances and could use his help, but he’s MIA. We can’t lower the entry medal requirements to recruit ”sandbag” players (Iron Age, gun powder age, etc) to include in wars to offset the high match ups - we need him to lower the medal requirements but he can’t because he’s MIA.
I could go on and on, but bottom line, after years of this, it’s time for a change. Yes, I could just leave the alliance, but I’d leave all other members crippled. AND I’ve spent years -along with other good players - building this alliance into what it is today. With parliament, and other team-based ventures it‘s becoming harder and harder to walk away from alliances. But I’m nearly 400xp Automation Age and at the top of my class in terms of attacking and defense - thinking of just going mercenary.
thanks for reading
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