Additional Munitions - Silo and Fort

KrispyCrame

Well-known member
Joined
Jun 8, 2022
Messages
47
I think manufactory can be expanded with additional Munitions, both offensively and defensively.

Munitions for offense:
Paratroopers
Drone
Big red button (Silo)
Fort (can be Gen specific)

Munitions for defense:
Parliament
Drone command
Silo
Fort
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,434
I think manufactory can be expanded with additional Munitions, both offensively and defensively.

Munitions for offense:
Paratroopers
Drone
Big red button (Silo)
Fort (can be Gen specific)

Munitions for defense:
Parliament
Drone command
Silo
Fort
Agreed.
And while they're at it maybe they can give us additional range for the heli range that's not working properly.
 

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
381
also the castle range( the tower) should go up every 2 or 3 ages to a max of 10. and yeah munitions to. LRE optics on that yes please.

for missle silo munitions maybe the type of missle used as a bee munition idea. like bunker buster for more singular shot damage but longer time to shoot on defence and more damage on offence or cluster for bigger splash damage and supression but faster recharge time on defence but less damage on offence
 
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