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The Return of the Greats - Week Ahead 11/11

Harlems369th

BHG Community Manager
Staff member
Joined
May 6, 2022
Messages
1,035
DOM_SM_11_11_24_WinterWar_Season10.png


Greetings Leaders,
This week, we’re taking an early look at Season 10, which will feature a reprisal of some of the more popular Seasonal Changes. Grab some extra Speed Ups with the returning Speed Up Boost Campaign, and even acquire the Arm Reliquary of Charlemagne through our Legendary Step-Ups! Find all that and more in the Week Ahead!

Season 10: Return of the Greats 11/17 - 1/5
The next Season will be a reprisal of some of the more popular seasonal changes. Prepare your forces for Season 10: Return of the Greats! Along with Tanksgiving, expect Heavy Tanks to deal more damage but have less hitpoints, and the return of the hastened Impi Troops! Tank Workshop will have a population bonus as well! Please be advised that the duration of this Season is adjusted and shorter than usual to line up with a future release.

This Season will start on 11/17 at 16:00 UTC and will end on 1/5 at 16:00 UTC.

New Strategies!:
• Heavy Tank Damage +35%
• Heavy Tank Hitpoints -30%
• Quick Victory Time +15s
• Battle Duration -15s

Offensive Bonuses:
• Cleopatra Damage +50%
• Hannibal Damage +50%
• Wall Miner Hitpoints +60%
• Wall Miner Movement Speed +25%
• Zulu Kraal Army Train Time -50%
• Tank Workshop Population Bonus +10

Defensive Bonuses:
• Bunker Defender Damage +50%
• Bunker Deploy Time -15%
• Anti Tank Tower Damage +40%
• Spike Trap Damage +50%

Special Troop Bonuses:
• Ferdinand Foch Damage +50%
• Heavy Tank Mk6 Damage +35%
• Heavy Tank Mk6 Hitpoints -30%
• Heavy Tank Mk4 Damage +35%
• Heavy Tank Mk4 Hitpoints -30%
• Veteran Combat Engineer Hitpoints +60%
• Impi Damage +100%
• Impi Hitpoints +60%
• Impi Movement Speed +100%

Additional Bonuses:
• Alliance Speedup Base Increase +5 Minutes
• Alliance XP per War Battle Victory +3

Season 10: Return of the Greats Part 1 11/14 - 12-12
The first Season 10 Pass includes some Free Season Boosted Troop Tactics like the Heavy Tank Mk4, Impi Army, and many other Troop Tactics. Premium Pass holders can kick off the season with a Tank Workshop, General Ferdinand Foch, Heavy Tank Mk6 and so much more.

The Season 10 Chest included on both the Free and Premium tiers will get you even more opportunities to acquire Season Boosted Troop Tactics, the Tank Workshop, and even chances at the Creighton Abrams Tank Commander kit!

Event & Episode Passes

Event: Speed Up Boost Campaign 11/11 - 11/18
Free 1h Speed Ups and a 6h Speed Up can be found in this Event Pass. The Premium version will get you 12h Speed Ups and a 5d Speed Up!

Event: Plane Assault 11/14 - 11/21
With Swift strikes and aerial superiority, the Plane Assault Event Pass includes Night Witch, FA-18 Hornet, P-51 Redtail, and more Troop Tactics. Premium Pass holders can pick up B-45 Tornado, Recon Plane, F-15 STOL, and more!

If you’re feeling competitive, ranking within Top 100 on the Global Leaderboard can get you the Personal Computer Legendary Artifact.

Episode 1: Winter War 11/14 - 11/21
The Winter War Episode Pass contains the Finnish Ski Troop, Big Bertha, Leopard Tank, and more Troop Tactics. When upgrading to the Premium Pass you can obtain Super Stallion and Recon Plane Troop Tactics, you can even acquire chances at the Abu Simbel Legendary Artifact from the Chest included at this tier.

Events

Veterans Day 11/10 - 11/17
This week is our Veterans Day Event!

In 1945, World War II veteran Raymond Weeks from Birmingham, Alabama, had the idea to expand Armistice Day to celebrate all veterans, not just those who died in World War I. Weeks led a delegation to Gen. Dwight Eisenhower, who supported the idea of National Veterans Day. U.S. Representative Ed Rees from Emporia, Kansas, presented a bill establishing the holiday through Congress. President Dwight D. Eisenhower, also from Kansas, signed the bill into law on May 26, 1954.

Because it is a federal holiday, some American workers and many students have Veterans Day off from work or school. Legally, two minutes of silence is recommended to be observed at 2:11pm Eastern Standard Time.

Enjoy these discounts for a limited time!

10% off all Building and Troop Upgrades! (Newly released levels will not be discounted.)


Legendary Step-Ups
The Heavy Tank Legendary Step-Up sale contains chances at various Legendary Artifacts. Each step will give you a chest where you can get an Antikythera Mechanism, Art of War, Enigma Machine, Video Game Console, or other Legendary Artifacts!

There's also a guaranteed Step-Up sale featuring the Arm Reliquary of Charlemagne! Each step gives you a chest with a chance at the Legendary Artifact, and completing the sale will Guarantee the Legendary Artifact!
 

ravi11523

Member
Joined
Aug 18, 2023
Messages
82
View attachment 12786

Greetings Leaders,
This week, we’re taking an early look at Season 10, which will feature a reprisal of some of the more popular Seasonal Changes. Grab some extra Speed Ups with the returning Speed Up Boost Campaign, and even acquire the Arm Reliquary of Charlemagne through our Legendary Step-Ups! Find all that and more in the Week Ahead!

Season 10: Return of the Greats 11/17 - 1/5
The next Season will be a reprisal of some of the more popular seasonal changes. Prepare your forces for Season 10: Return of the Greats! Along with Tanksgiving, expect Heavy Tanks to deal more damage but have less hitpoints, and the return of the hastened Impi Troops! Tank Workshop will have a population bonus as well! Please be advised that the duration of this Season is adjusted and shorter than usual to line up with a future release.

This Season will start on 11/17 at 16:00 UTC and will end on 1/5 at 16:00 UTC.

New Strategies!:
• Heavy Tank Damage +35%
• Heavy Tank Hitpoints -30%
• Quick Victory Time +15s
• Battle Duration -15s

Offensive Bonuses:
• Cleopatra Damage +50%
• Hannibal Damage +50%
• Wall Miner Hitpoints +60%
• Wall Miner Movement Speed +25%
• Zulu Kraal Army Train Time -50%
• Tank Workshop Population Bonus +10

Defensive Bonuses:
• Bunker Defender Damage +50%
• Bunker Deploy Time -15%
• Anti Tank Tower Damage +40%
• Spike Trap Damage +50%

Special Troop Bonuses:
• Ferdinand Foch Damage +50%
• Heavy Tank Mk6 Damage +35%
• Heavy Tank Mk6 Hitpoints -30%
• Heavy Tank Mk4 Damage +35%
• Heavy Tank Mk4 Hitpoints -30%
• Veteran Combat Engineer Hitpoints +60%
• Impi Damage +100%
• Impi Hitpoints +60%
• Impi Movement Speed +100%

Additional Bonuses:
• Alliance Speedup Base Increase +5 Minutes
• Alliance XP per War Battle Victory +3

Season 10: Return of the Greats Part 1 11/14 - 12-12
The first Season 10 Pass includes some Free Season Boosted Troop Tactics like the Heavy Tank Mk4, Impi Army, and many other Troop Tactics. Premium Pass holders can kick off the season with a Tank Workshop, General Ferdinand Foch, Heavy Tank Mk6 and so much more.

The Season 10 Chest included on both the Free and Premium tiers will get you even more opportunities to acquire Season Boosted Troop Tactics, the Tank Workshop, and even chances at the Creighton Abrams Tank Commander kit!

Event & Episode Passes

Event: Speed Up Boost Campaign 11/11 - 11/18
Free 1h Speed Ups and a 6h Speed Up can be found in this Event Pass. The Premium version will get you 12h Speed Ups and a 5d Speed Up!

Event: Plane Assault 11/14 - 11/21
With Swift strikes and aerial superiority, the Plane Assault Event Pass includes Night Witch, FA-18 Hornet, P-51 Redtail, and more Troop Tactics. Premium Pass holders can pick up B-45 Tornado, Recon Plane, F-15 STOL, and more!

If you’re feeling competitive, ranking within Top 100 on the Global Leaderboard can get you the Personal Computer Legendary Artifact.

Episode 1: Winter War 11/14 - 11/21
The Winter War Episode Pass contains the Finnish Ski Troop, Big Bertha, Leopard Tank, and more Troop Tactics. When upgrading to the Premium Pass you can obtain Super Stallion and Recon Plane Troop Tactics, you can even acquire chances at the Abu Simbel Legendary Artifact from the Chest included at this tier.

Events

Veterans Day 11/10 - 11/17
This week is our Veterans Day Event!

In 1945, World War II veteran Raymond Weeks from Birmingham, Alabama, had the idea to expand Armistice Day to celebrate all veterans, not just those who died in World War I. Weeks led a delegation to Gen. Dwight Eisenhower, who supported the idea of National Veterans Day. U.S. Representative Ed Rees from Emporia, Kansas, presented a bill establishing the holiday through Congress. President Dwight D. Eisenhower, also from Kansas, signed the bill into law on May 26, 1954.

Because it is a federal holiday, some American workers and many students have Veterans Day off from work or school. Legally, two minutes of silence is recommended to be observed at 2:11pm Eastern Standard Time.

Enjoy these discounts for a limited time!

10% off all Building and Troop Upgrades! (Newly released levels will not be discounted.)


Legendary Step-Ups
The Heavy Tank Legendary Step-Up sale contains chances at various Legendary Artifacts. Each step will give you a chest where you can get an Antikythera Mechanism, Art of War, Enigma Machine, Video Game Console, or other Legendary Artifacts!

There's also a guaranteed Step-Up sale featuring the Arm Reliquary of Charlemagne! Each step gives you a chest with a chance at the Legendary Artifact, and completing the sale will Guarantee the Legendary Artifact!
-30% heavy tank dmg and +40% anti tank gun damage?? Heavy tanks are gonna be decimated easily.
 

Nikolay

Well-known member
Joined
Dec 15, 2020
Messages
110
-30% heavy tank dmg and +40% anti tank gun damage?? Heavy tanks are gonna be decimated easily.
@Harlems369th, please tell me what kind of battle strategy should be in the new season for heavy tanks?
How should we use them in terms of battle?
We just want to understand the logic of whoever came up with all these numbers...
 

Harlems369th

BHG Community Manager
Staff member
Joined
May 6, 2022
Messages
1,035
@Harlems369th, please tell me what kind of battle strategy should be in the new season for heavy tanks?
How should we use them in terms of battle?
We just want to understand the logic of whoever came up with all these numbers...
They should be considered a glass cannon unit this season. High risk, but high reward. How you use them or not is up to you.

You can try protecting them with healing tactics, or supply trucks. Remove anti tank towers by sniping them out with commandos or bombers before dropping HTs.

Personally, I've setup with Machine Gun Infantry and an HT, letting the machine gun suppress to give my splash damage from HT an opportunity to do work against large swaths of defenders for example. Or to go back to the Glass Cannon mentality, I opt to let it push as my 'wall breach' so to speak, it's ok if it gets destroyed (I'm not using them as they were in the past as a large battalion of HTs) as I've created an opening for other units for a specific target, or to just get into the enemy base. Just some use cases I find fun and has worked for me.
 

Toni

Well-known member
Joined
Mar 1, 2021
Messages
38
They should be considered a glass cannon unit this season. High risk, but high reward. How you use them or not is up to you.

You can try protecting them with healing tactics, or supply trucks. Remove anti tank towers by sniping them out with commandos or bombers before dropping HTs.

Personally, I've setup with Machine Gun Infantry and an HT, letting the machine gun suppress to give my splash damage from HT an opportunity to do work against large swaths of defenders for example. Or to go back to the Glass Cannon mentality, I opt to let it push as my 'wall breach' so to speak, it's ok if it gets destroyed (I'm not using them as they were in the past as a large battalion of HTs) as I've created an opening for other units for a specific target, or to just get into the enemy base. Just some use cases I find fun and has worked for me.
That's exactly the attitude you need for the seasons.
 

Nikolay

Well-known member
Joined
Dec 15, 2020
Messages
110
They should be considered a glass cannon unit this season. High risk, but high reward. How you use them or not is up to you.

You can try protecting them with healing tactics, or supply trucks. Remove anti tank towers by sniping them out with commandos or bombers before dropping HTs.

Personally, I've setup with Machine Gun Infantry and an HT, letting the machine gun suppress to give my splash damage from HT an opportunity to do work against large swaths of defenders for example. Or to go back to the Glass Cannon mentality, I opt to let it push as my 'wall breach' so to speak, it's ok if it gets destroyed (I'm not using them as they were in the past as a large battalion of HTs) as I've created an opening for other units for a specific target, or to just get into the enemy base. Just some use cases I find fun and has worked for me.
Wait. I already use all of this in every battle, the point is that you take away half of a unit's health, while giving it nothing in return. Only +30% to damage? What's the point if the tank makes a few shots and is destroyed by an influx of defenders and fire from the towers. I have excellent artifacts in the museum for HTs and their damage is quite enough. But the hit points are not enough even taking into account +130% to them. My tanks have 250k hit points, after the start of the season there will be 150k left because -30% will be taken away from their BASE value. The question is in the rationality of the change. Such a season has already happened, and it was impossible to play on HTs. You can take only 7 of them into battle for the German nation, but they will not last even a minute against fortified bases. You take away the NECESSARY hit points and increase the UNNECESSARY damage, thereby making the unit absolutely useless on the battlefield, while it continues to occupy 24 places, moves very slowly and shoots only at close range.

I am not against changes in seasons, I am for them not being so critical and adding interest and variability, and not making you want to delete the game.

HTs have a lot of hit points and therefore every percent is too important. If you reduce hit points, then not much, maximum 15%.
It is not necessary to add damage to them, it is better to add a little mobility, let them move a little faster, shoot a little more often or +1 to attack range, so they at least compensate for the lack of hit points
 
Last edited:

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,400
Wait. I already use all of this in every battle, the point is that you take away half of a unit's health, while giving it nothing in return. Only +30% to damage? What's the point if the tank makes a few shots and is destroyed by an influx of defenders and fire from the towers. I have excellent artifacts in the museum for HTs and their damage is quite enough. But the hit points are not enough even taking into account +130% to them. My tanks have 250k hit points, after the start of the season there will be 150k left because -30% will be taken away from their BASE value. The question is in the rationality of the change. Such a season has already happened, and it was impossible to play on HTs. You can take only 7 of them into battle for the German nation, but they will not last even a minute against fortified bases. You take away the NECESSARY hit points and increase the UNNECESSARY damage, thereby making the unit absolutely useless on the battlefield, while it continues to occupy 24 places, moves very slowly and shoots only at close range.

I am not against changes in seasons, I am for them not being so critical and adding interest and variability, and not making you want to delete the game.

HTs have a lot of hit points and therefore every percent is too important. If you reduce hit points, then not much, maximum 15%.
It is not necessary to add damage to them, it is better to add a little mobility, let them move a little faster, shoot a little more often or +1 to attack range, so they at least compensate for the lack of hit points
tbh, Harlem shouldn't need to offer suggestions to players who've been playing for a while - kudos to him for taking the time.
As much as I dislike the continuous seasons, it does make us think about our strategies (well, except those players who use mortars 😋) and it helps to shake up the status quo.
Ultimately if you don't like the way HT's have been changed, just don't use them - I'm sure you're smart enough to have other troops combos available.
 

Nikolay

Well-known member
Joined
Dec 15, 2020
Messages
110
tbh, Harlem shouldn't need to offer suggestions to players who've been playing for a while - kudos to him for taking the time.
As much as I dislike the continuous seasons, it does make us think about our strategies (well, except those players who use mortars 😋) and it helps to shake up the status quo.
Ultimately if you don't like the way HT's have been changed, just don't use them - I'm sure you're smart enough to have other troops combos available.
You won't be able to use other troops right away.
First, you need to study them in the armory, create ammunition in the factory, pick up artifacts in the museum and cards in the council. This can't be done in a day or even a week. And what's the point of playing with these troops for a month and forgetting? I'll repeat myself, I'm not against seasons and their bonuses, I'm against the fact that these bonuses make units absolutely useless. You need to know when to stop and do everything wisely. You don't need to subtract -30% from HT hit points.

Here are some numbers.
If we take Captain's Field Mortar, it has a base hit point value of 2600. If you subtract 30% from this (780 hit points), you'll be left with 1820. This is noticeable, but not critical, since the initial base value is not large. If you look at Captain's Heavy Tank II, it has a base hit point of 86950, and 30% of that is 26085, subtracting that leaves 60865. All bonuses from the museum, council, ammo, and university will be applied to 60865, not 86950.

This ultimately results in too much HP loss.

Trying to motivate players with other types of troops is a good idea. But taking a playable unit and making it useless so that players will start playing with other units is nonsense. Instead of creating something new and interesting, you are breaking what already exists.

Many people here have already asked to implement an adequate balance of troops so that the remaining units that are not currently played would become more playable for players. And this should be a permanent basis, not temporary, then players will have variety. We will be able to collect different museum artifacts and council cards for different troops and play with certain units depending on OUR mood, and not YOUR temporary seasonal bonuses

The results of the vote on seasonal bonuses indicate first of all that it brings at least some variety to the game from the constant routine, but this is because the players have no other alternatives. Ask the players what they will choose - a continuation of the seasons or a new rebalance of troops, which will add huge variety to the gameplay?
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,400
You won't be able to use other troops right away.
First, you need to study them in the armory, create ammunition in the factory, pick up artifacts in the museum and cards in the council. This can't be done in a day or even a week. And what's the point of playing with these troops for a month and forgetting? I'll repeat myself, I'm not against seasons and their bonuses, I'm against the fact that these bonuses make units absolutely useless. You need to know when to stop and do everything wisely. You don't need to subtract -30% from HT hit points.

Here are some numbers.
If we take Captain's Field Mortar, it has a base hit point value of 2600. If you subtract 30% from this (780 hit points), you'll be left with 1820. This is noticeable, but not critical, since the initial base value is not large. If you look at Captain's Heavy Tank II, it has a base hit point of 86950, and 30% of that is 26085, subtracting that leaves 60865. All bonuses from the museum, council, ammo, and university will be applied to 60865, not 86950.

This ultimately results in too much HP loss.

Trying to motivate players with other types of troops is a good idea. But taking a playable unit and making it useless so that players will start playing with other units is nonsense. Instead of creating something new and interesting, you are breaking what already exists.

Many people here have already asked to implement an adequate balance of troops so that the remaining units that are not currently played would become more playable for players. And this should be a permanent basis, not temporary, then players will have variety. We will be able to collect different museum artifacts and council cards for different troops and play with certain units depending on OUR mood, and not YOUR temporary seasonal bonuses

The results of the vote on seasonal bonuses indicate first of all that it brings at least some variety to the game from the constant routine, but this is because the players have no other alternatives. Ask the players what they will choose - a continuation of the seasons or a new rebalance of troops, which will add huge variety to the gameplay?
Since it's clear the devs are not listening to us, or the devs feel they're on the right track, the bottom line is the continuous seasons are here to stay - which means you can either adapt and develop other troops that you've neglected or you can complain each change of season. Your choice.
Ok, maybe this time you won't have a lot of warning but the season is 3mths long - plenty of time to change strategy and concentrate on other troops or combos. As a rule you should already be in the process of developing a number of other troop combos - it's very doable in later ages.
Adapt and overcome.
 
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King Crimson

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Joined
Apr 21, 2016
Messages
1,400
My tanks have 250k hit points, after the start of the season there will be 150k left because -30% will be taken away from their BASE value. The question is in the rationality of the change. Such a season has already happened, and it was impossible to play on HTs. You can take only 7 of them into battle for the German nation, but they will not last even a minute against fortified bases. You take away the NECESSARY hit points and increase the UNNECESSARY damage, thereby making the unit absolutely useless on the battlefield, while it continues to occupy 24 places, moves very slowly and shoots only at close points
If you use the HTs as wall breakers, as you agreed with Harlem's comments, why not swap them for zooks?
6 zooks are more potent than 1 HT anyway, imo.
This is just one other option. There are others if you take the time to explore them.
 

Toni

Well-known member
Joined
Mar 1, 2021
Messages
38
-15% battle time duration AGAIN??? Have you not learned anything from all of our complaints?? My head is shaking so hard my tongue hurts.
This is probably more of a problem for the players who are slower than their opponents. If that's your problem :cool:, at least you have more time for "quick victory" ;)
 

ElonMusk

Active member
Joined
Nov 27, 2022
Messages
127
This is probably more of a problem for the players who are slower than their opponents. If that's your problem :cool:, at least you have more time for "quick victory" ;)
While I generally have no problem 5* opponents, it’s an added pressure that none of us needs. I also just used that as an example of how the devs don’t give a flying truck about our feedback on season changes.
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,400
While I generally have no problem 5* opponents, it’s an added pressure that none of us needs. I also just used that as an example of how the devs don’t give a flying truck about our feedback on season changes.
It's an added pressure that affects everyone the same way so it cancels out. It's not like a troop change that might be affecting you and not the other player (unless you use HTs).
 

Nikolay

Well-known member
Joined
Dec 15, 2020
Messages
110
Since it's clear the devs are not listening to us, or the devs feel they're on the right track, the bottom line is the continuous seasons are here to stay - which means you can either adapt and develop other troops that you've neglected or you can complain each change of season. Your choice.
Ok, maybe this time you won't have a lot of warning but the season is 3mths long - plenty of time to change strategy and concentrate on other troops or combos. As a rule you should already be in the process of developing a number of other troop combos - it's very doable in later ages.
Adapt and overcome.
Harlems369th himself wrote that until no one writes to technical support en masse about the problem, the developers will not fix it. While we are all silent, they think that everything works fine and everyone is happy with everything. And these strange results of a partial survey convinced them of this even more. Instead of sitting and enduring, we need to write to them EN MASSIVELY about their wrong approach. Only in this case will there be a result. Unfortunately, we can only call on our comrades from several alliances to do this, this is a maximum of 1k people. But I think this is not enough. The developers themselves need to initiate a new survey, but with more diverse questions, and not just about seasons. In any case, while we are silent, nothing will change. Revolution!
 

King Crimson

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Joined
Apr 21, 2016
Messages
1,400
Harlems369th himself wrote that until no one writes to technical support en masse about the problem, the developers will not fix it. While we are all silent, they think that everything works fine and everyone is happy with everything. And these strange results of a partial survey convinced them of this even more. Instead of sitting and enduring, we need to write to them EN MASSIVELY about their wrong approach. Only in this case will there be a result. Unfortunately, we can only call on our comrades from several alliances to do this, this is a maximum of 1k people. But I think this is not enough. The developers themselves need to initiate a new survey, but with more diverse questions, and not just about seasons. In any case, while we are silent, nothing will change. Revolution!
Writing to tech support is one thing, writing on the forum, when we know they don't take note, is another - so maybe take some of Harlem's advice. Just seems like an experienced player as yourself should be trying different options instead of ignoring common sense.
Anyway, I hear ya, but until the devs listen to us I'll move on and try new things. You keep banging against that proverbial wall and I'll cheer when you get something changed.
 
Last edited:

Harlems369th

BHG Community Manager
Staff member
Joined
May 6, 2022
Messages
1,035
Harlems369th himself wrote that until no one writes to technical support en masse about the problem, the developers will not fix it. While we are all silent, they think that everything works fine and everyone is happy with everything. And these strange results of a partial survey convinced them of this even more. Instead of sitting and enduring, we need to write to them EN MASSIVELY about their wrong approach. Only in this case will there be a result. Unfortunately, we can only call on our comrades from several alliances to do this, this is a maximum of 1k people. But I think this is not enough. The developers themselves need to initiate a new survey, but with more diverse questions, and not just about seasons. In any case, while we are silent, nothing will change. Revolution!
So, you want a 'full survey'? Which we did do as we had 10k responses from across the globe in varying time zones respond to our survey asking for Seasons feedback. But you've also stated that you want us to do a Survey of "Space Age and up only", which would by your own definition be a partial survey (which you say you don't want) of the bigger survey that we had already completed.

We admitted that there is absolutely still improvements to Seasons we'd like to add, despite the overwhelmingly positive results we received (remember 64% of those surveyed find seasons to be more fun while only 10% disagree), and we're going to take steps to do so alongside our plans for the Tournament of Glory.

I do hope you had enough time to participate in our last survey, this one covered the Progression Changes we made, we received nearly 30k responses on that survey! We asked how much players are enjoying the game at that point in time, and we hope to ask more questions pretty regularly.
Writing to tech support is one thing, writing on the forum, when we know they don't take note, is another - so maybe take some of Harlem's advice. Just seems like an experienced player as yourself should be trying different options instead of ignoring common sense.
Anyway, I hear ya, but until the devs listen to us I'll move on and try new things. You keep banging against that proverbial wall and I'll cheer when you get something changed.

If we didn't listen to feedback:
  • we would've released Temporary Artifacts
  • we wouldn't of reduced Troop Training Times
  • wouldn't of added more Houses to increase Citizen population
  • wouldn't of added an in-game account management system
  • wouldn't of started work on museum loadouts (I'm still fighting for us to get them working properly, and a better museum interface)
  • wouldn't have made matchmaking improvements
  • we wouldn't of taken the time to do an AMA where we shared that we have more still in the pipeline that takes quite a bit of work to finish
We're a smaller team that has made great strides to improve the game and implement player feedback, lets not forget the many additions that have come into the game over the last 3 years. But we've not yet said 'jobs done'.
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,400
If we didn't listen to feedback:
  • we would've released Temporary Artifacts
  • we wouldn't of reduced Troop Training Times
  • wouldn't of added more Houses to increase Citizen population
  • wouldn't of added an in-game account management system
  • wouldn't of started work on museum loadouts (I'm still fighting for us to get them working properly, and a better museum interface)
  • wouldn't have made matchmaking improvements
  • we wouldn't of taken the time to do an AMA where we shared that we have more still in the pipeline that takes quite a bit of work to finish
We're a smaller team that has made great strides to improve the game and implement player feedback, lets not forget the many additions that have come into the game over the last 3 years. But we've not yet said 'jobs done'.
Glad to see that you do listen to feedback - and glad to see that you agree there's more to be done. (y)
Like fixing heli targeting or implementing a Collect All button for rewards or bringing back a 1-2 week 'normal' period between seasons - to name a few ...

ps: and don't forget battle reports (for my friend) 😄
 

ElonMusk

Active member
Joined
Nov 27, 2022
Messages
127
So, you want a 'full survey'? Which we did do as we had 10k responses from across the globe in varying time zones respond to our survey asking for Seasons feedback. But you've also stated that you want us to do a Survey of "Space Age and up only", which would by your own definition be a partial survey (which you say you don't want) of the bigger survey that we had already completed.

We admitted that there is absolutely still improvements to Seasons we'd like to add, despite the overwhelmingly positive results we received (remember 64% of those surveyed find seasons to be more fun while only 10% disagree), and we're going to take steps to do so alongside our plans for the Tournament of Glory.

I do hope you had enough time to participate in our last survey, this one covered the Progression Changes we made, we received nearly 30k responses on that survey! We asked how much players are enjoying the game at that point in time, and we hope to ask more questions pretty regularly.


If we didn't listen to feedback:
  • we would've released Temporary Artifacts
  • we wouldn't of reduced Troop Training Times
  • wouldn't of added more Houses to increase Citizen population
  • wouldn't of added an in-game account management system
  • wouldn't of started work on museum loadouts (I'm still fighting for us to get them working properly, and a better museum interface)
  • wouldn't have made matchmaking improvements
  • we wouldn't of taken the time to do an AMA where we shared that we have more still in the pipeline that takes quite a bit of work to finish
We're a smaller team that has made great strides to improve the game and implement player feedback, lets not forget the many additions that have come into the game over the last 3 years. But we've not yet said 'jobs done'.
I take back what I said. If 64% of survey responders are happy with the season changes, and only 10% agree, then I guess they do listen to feedback.
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,400
I take back what I said. If 64% of survey responders are happy with the season changes, and only 10% agree, then I guess they do listen to feedback.
Although from memory less than 50% were happy with the 3mth long seasons
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,786
If we didn't listen to feedback:
  • we would've released Temporary Artifacts
  • we wouldn't of reduced Troop Training Times
  • wouldn't of added more Houses to increase Citizen population
  • wouldn't of added an in-game account management system
  • wouldn't of started work on museum loadouts (I'm still fighting for us to get them working properly, and a better museum interface)
  • wouldn't have made matchmaking improvements
  • we wouldn't of taken the time to do an AMA where we shared that we have more still in the pipeline that takes quite a bit of work to finish
We're a smaller team that has made great strides to improve the game and implement player feedback, lets not forget the many additions that have come into the game over the last 3 years. But we've not yet said 'jobs done'.
Yes Harlem, you are absolutely correct on your statement. You do listen to the player base. Let me add this to better explain why sometimes you have a difficult time with us...

We play this game so many years and we have seen it through various stages of development. We endured so many hiccups and bugs that affected us for months (even years). Also, we have seen a general inability to understand the game itself and the metagame. Past decisions led to overpowered units/tactics (helis, assault rally tactic+zooks, ikes to name a few) that ruined the game in the top 100 of the leaderboard and only a select few combos were being used. You would say that those mistakes would work towards a better future. But we still see the same things time and time again. So, now, we are all much less patient. Just try to put yourself in our shoes.

But I do recognize that the past 2 years have been interesting and you did implement many things that originated from the community. I just hope that you will keep polishing the game and fix bugs.
 
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