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Qol improvements ( quality of life improvements) for game in my opinion

Dhruv patel

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Joined
Aug 27, 2017
Messages
374
Building and research times: they’re too long. Halve them with a maximum time cap of 5 days for buildings and 2 days for library,armoury and university techs, seriously 2 weeks for a university tier and they did it for the dock with a max time for 2 days

Farms/caravans: at some point they need 4 people to upgrade which is ridiculous for a building lots of people don’t upgrade. Keep it at 2 people an upgrade.

Stronghold: make the world war troop tactics go away cause it’s annoying ( as if they don’t slap you in the face with offers everyday or lose a fight). But if they’re keen on keeping it then give it a 5 second delay and if you destroy it before they get out they have a 50% cut in hp cause the castle Is like that (70% though).

Or make it spawn your unique troop on defence and it’s level determined by command post level.

Buildings and walls: for building new stuff it builds to level 1 and you have to get it up to other levels but for more resources and time it builds to your highest level building present (ie: if you build a new garrison and the highest is level 5 it will Build to level 5)

Library, blacksmith and university: I’d like it at the first level they have a 1% reduction in time and resources and it goes up by 1% per level you upgrade these buildings.
Ie ( level 3 library, blacksmith and university has 3% time and resource cost deduction). I feel this could be applied to the other buildings for different bonuses.

Bastions: they should do something more than just rubble damage. Like if you place a building there it can shoot arrows, heal the building there, increase damage of it in there or something else.

Speedups: I disliked the seperate speedups since release and it would be simpler and better if they’re gone and stick to the generic speedups.

generals: the first 7 generals have nothing special going on for them and the others do. Give them special abilities like the other 3 and if you get a new general it unlocks to your highest level general. If you unlock nobunaga he’ll be there at level 5 cause that’s the highest level general you got.

Alliance speedups: 30min is a joke. Make them at max level 1hr (10hrs in a day) cause that’s an actual dent over 5 hrs
 
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oddin

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Joined
May 17, 2018
Messages
1,786
Building and research times + Farms/caravans = even if they did those 2, everyone would be super happy :p
 

Dhruv patel

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Joined
Aug 27, 2017
Messages
374
Building and research times + Farms/caravans = even if they did those 2, everyone would be super happy :p
My final verdict on building and research times

Buildings: 5 day max cap cause it’s predictable, matches with the speedup times and it’s a sizeable obstacle for a finite amount of buildings

Library, university and blacksmith: 2 day max cap cause there are soo much researching to do it’s the bulk of the game. This will cut times down immensely and it still ads up to very long time.

I’d also like extra research slots for the blacksmith, armoury, library and university.
 
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Armitage

Member
Joined
Mar 5, 2022
Messages
60
We're almost guaranteed to never get a straight up reduction in research/build times.

What I do agree with in your post is consolidating the speed-ups into the generic variety, removing the increased citizens for building upgrades (example: roads, caravans), and introducing additional measures to reduce research/building times (Councillors, library/uni research, an additional building that lets us research reductions).

While we can't have a straight reduction to the times, give us more to work with, something that we can put resources/research into that reduces the times. But, don't make it only for the higher ages, such as the Burj-al-Arab and Space Needle Wonders. Or buried behind months of research that ties up a lot of our citizens, such as Davinci and Wu capstones.

A new building, something akin to a Research Lab, that can be upgraded through the ages, would be perfect for this. It would be a middle ground, getting us closer to what we want, while still leaving something for the developers to milk. It would also be feasible to renovate the Archives for this purpose, as the building serves absolutely no purpose, other than gatekeep speed-ups in the lower ages till it's upgraded. No one looks at it see their stock, we just keep track on the building's progress page.
 
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oddin

Approved user
Joined
May 17, 2018
Messages
1,786
We're almost guaranteed to never get a straight up reduction in research/build times.

we have to keep trying and hope that they will reduce the time. I mean other games do it like CoC. Why not Dominations?
 

theBobNamedDan

Approved user
Joined
Oct 13, 2017
Messages
320
For QoL, please reduce time it takes to chop down trees and harvest oil seeps… reducing the hunting and gathering and mining was great, now just finish it off!

Also, consolidating all animals to one side once all forests are cleared would be wonderful so we don’t have to search.
 

TTPranto

Active member
Joined
Aug 6, 2021
Messages
117
for what you suggested at buildings, that instead of the new building starting from level 1, it should start from the highest level of that building already present in your base. I disagree with that, it should start with the level of the lowest level of that building present in your base and it should cost to build as much resources and time needed to upgrade the building to the level it is in your base. Rather than this I agree with everything you said.

I want to add more requests along with these.
1) add new bgms
2) update models and skins of troops, give different troop skins for different nations ( i.e. all infantry uniform has similar camo patterns, vehicles have similar camo patterns or models, airforces have similar camo patterns or models )
3) add historical descriptions to later age troops as those are missing, please pay attention to detail
 

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
374
for what you suggested at buildings, that instead of the new building starting from level 1, it should start from the highest level of that building already present in your base. I disagree with that, it should start with the level of the lowest level of that building present in your base and it should cost to build as much resources and time needed to upgrade the building to the level it is in your base. Rather than this I agree with everything you said.

I want to add more requests along with these.
1) add new bgms
2) update models and skins of troops, give different troop skins for different nations ( i.e. all infantry uniform has similar camo patterns, vehicles have similar camo patterns or models, airforces have similar camo patterns or models )
3) add historical descriptions to later age troops as those are missing, please pay attention to detail
What do you think of the donated stronghold world-war tactics?

They’re a slap in the face to pay for troops and should go away (personally I want that gone).
 

TTPranto

Active member
Joined
Aug 6, 2021
Messages
117
What do you think of the donated stronghold world-war tactics?

They’re a slap in the face to pay for troops and should go away (personally I want that gone).
I want them gone too but they can't be removed. It has existed for a very long time. Many spent buck loads on those troop tactics. Suddenly making them go away is almost like robbing them. I like what you suggested. Destroying strongholds reduce the health of the troop tactics within. But yes I must say, they need to remove the amount of troop tactics you can carry to battle and the amount of troop tactics you donate in war. That itself is disgusting. They should put a limiter on how many general troop tactics you can donate to a stronghold or carry to battle. Id say The cap for both carrying and donating troop tactics at max level should be 2-3. The stronghold should produce nation unique troops continously in defence with each upgrade.
 

TTPranto

Active member
Joined
Aug 6, 2021
Messages
117
Same case with museums, you cant make them go away now. I used to blame museums for ruining the game but now I believe museums are a nice idea. The only thing they can do to make it better is to stop making the artifacts so hard to get. Using museums you can build your nation asymmetrically towards many kinds of builds (for armies, defence, economy). Which is honestly nice. There is novelty there
 

Nobody

New member
Joined
May 16, 2022
Messages
24
we have to keep trying and hope that they will reduce the time. I mean other games do it like CoC. Why not Dominations?
no they are a bit different in fact:CoC is based basically on magic so they can add more base levels,while Domi is based on reality so they can't add a age of imagination like cyborg age (that is not this game's style,right?),so if you are able to upgrade or research quickly soon you won't have anything to do and get tired of this game.
 

Gencrossbones

New member
Joined
Jun 21, 2022
Messages
5
Building and research times: they’re too long. Halve them with a maximum time cap of 5 days for buildings and 2 days for library,armoury and university techs, seriously 2 weeks for a university tier and they did it for the dock with a max time for 2 days

Farms/caravans: at some point they need 4 people to upgrade which is ridiculous for a building lots of people don’t upgrade. Keep it at 2 people an upgrade.

Stronghold: make the world war troop tactics go away cause it’s annoying ( as if they don’t slap you in the face with offers everyday or lose a fight). But if they’re keen on keeping it then give it a 5 second delay and if you destroy it before they get out they have a 50% cut in hp cause the castle Is like that (70% though).

Or make it spawn your unique troop on defence and it’s level determined by command post level.

Buildings and walls: for building new stuff it builds to level 1 and you have to get it up to other levels but for more resources and time it builds to your highest level building present (ie: if you build a new garrison and the highest is level 5 it will Build to level 5)

Library, blacksmith and university: I’d like it at the first level they have a 1% reduction in time and resources and it goes up by 1% per level you upgrade these buildings.
Ie ( level 3 library, blacksmith and university has 3% time and resource cost deduction). I feel this could be applied to the other buildings for different bonuses.

Bastions: they should do something more than just rubble damage. Like if you place a building there it can shoot arrows, heal the building there, increase damage of it in there or something else.

Speedups: I disliked the seperate speedups since release and it would be simpler and better if they’re gone and stick to the generic speedups.

generals: the first 7 generals have nothing special going on for them and the others do. Give them special abilities like the other 3 and if you get a new general it unlocks to your highest level general. If you unlock nobunaga he’ll be there at level 5 cause that’s the highest level general you got.

Alliance speedups: 30min is a joke. Make them at max level 1hr (10hrs in a day) cause that’s an actual dent over 5 hrs
For me bastions should also damage troops walking through them to help with the defense and yeah they really need to reduce the time it takes to upgrade buildings and research stuff. And for the generals similar to my own idea should at least deploy troops of their actual irl nations like let's use Nabunga and once he reach a certain level let's say level 5 since gunpoweder age brings far more powerful defenses he can deploy a few Japanese troops to assist him in battle making him a lot more useful or idk have an aura that does buffs to nearby units
 
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