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I love Iosing all my plans it’s awesome

Blackthorn

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Joined
Nov 17, 2016
Messages
36
RebalanceI just attacked a bace 60 levels below me 2 weeks ago my plains would have got hit and once in a while I would lose one. Now I’m losing almost most of what I have (5) and lost 3 to Sam’s. These are the topped out plains Cold War going after a global bace. This is like the USA losing 3/5th of is Air Force to a battle in Tonga. That just nuts. You nerf all the good troops make the D crazy tough. You finally reward attacking over raiding. Then make it so tough you have to raid just to keep advancing.

The worst part is this is all to protect oil 4 mills, 4 storehouses, and 1 refinery. 3 refineries would do the same thing spread out the oil so one guy could not take it all. Give a piece treaty even only 4 hours after the refinery gets destroyed.

It’s the concert and stopping raiding that is really mess this game up. The troop conversion time from raiders to attack keep people out of wars.

I have been Disgusted by this game a few times to where I just quit playing, this might just be in the time I just do not come back.

woo hoo they’re really toughening up the air defense gonna love that part. October 4 planes won’t even be able to fly.
 
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KingCally

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Joined
Mar 15, 2018
Messages
87
I feel your frustration. I don’t know why the devs think we log on and start defending! The buff to Sam Batteries was completely unnecessary. Fighters are by far the most important troop in later game play, so why they thought to nerff them is beyond me. I really don’t know why they don’t just take our suggestions and use them, instead of their own terrible ideas. No one, not once, asked for their fighters to be nerffed. But when your company motto is “Nexon is always right,” it all starts to make sense.

If you watch Tin Soldier attack in their live stream, you will very quickly realize how out of touch these guys are with their game. No one attacks like that ( full force in MP) and yet he was still getting two stars. They seem to think that “troop cards “are the be-all end-all, enforcing their pay to play agenda. I find it funny the devs can come up with countless new troop ideas, and never implement them into our barracks or factory—because buying and using disposable troops once is so much fun...

The only way buffing defence won’t break the game, is if troop training costs and times are drastically reduced, so losing one’s army doesn’t mean they have to log off for the day!
 

Cannibals

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Joined
Aug 9, 2015
Messages
605
French FTW!

q4qwBFB.png
 

Blackthorn

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Joined
Nov 17, 2016
Messages
36
I have attacked 4 times today my 2 war attacks with coalitions that don’t work in real gam play 2 5 star attacks. Then 2 back to back attack lost plains and a mark7 To low level bace’s. 1 hour rebuild time as the training blessing will not work on plains. If the heal would work I would fly my plains through as I heal my other troop.
 

ratata

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Joined
May 20, 2017
Messages
61
Global age SAMS barely do damage, even if the GA player has 3 of them maxed, they can't take out a Super Sonic fighter.
I think it should be the other way around, it's too easy to fight GA players in MP in my opinion.
 

Blackthorn

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Joined
Nov 17, 2016
Messages
36
My losses would prove that statement false. To be accurate i use my plains so sams plus combined fire Kill the plains,it does not chang the fact that im siting on a half hour build time each time one dies.

If this was all about ww why did they not just kill off the coalitions. They did the same thing with the tactics protect now cost 2 spots. They also did it with troop tactics build this building now you can only have 1,2,3, or 4. Back in the day if you had 50 you could drop them on a war.
 

yemen

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Joined
Mar 24, 2017
Messages
680
Blackthorn this is about them making money, pure and simple. They want people to have to grind (or pay for) coalitions. They want their biggest spenders to keep spending to build unbeatable bases. They want all the rest of us to spend on crowns to rush our troops back into action after we lose them.

The game designers had incentives to keep free players happy while they were actively trying to grow the player base. Now that they are just monetizing the game while waiting for it to die, those incentives aren't present anymore.
 

ratata

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Joined
May 20, 2017
Messages
61
Blackthorn The purpose of SAMs and airdefense is to destroy planes. If you want to be able to fly wherever you want with your fighters without them dying, it won't happen and I would personally not like it at all.
Use planes carefully and Supersonic fighters MK6 should easily survive an attack on a GA player.

8K HP + museum bonus for SS-MK6.
1.68K damage for a maxed global SAM (x 3) = 5K damage
 

MartinK12

Approved user
Joined
May 19, 2016
Messages
379
After the last rebalance it's harder to attack, even in PvP and lower age bases - more troops lost, more planes lost, more tactics lost, less 5 stars :(
The same with defense - no more attacks on my base bcs players are much more afraid of it now :(

BHG already achieved their goal. Can't imagine what will happen after few more rebalance stages :(
 

vincentdang4

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Joined
Oct 27, 2015
Messages
201
Haven't noticed too much difference with the balance in regards to planes. Lost 1 plane in 18 attacks this morning raiding in empire league, mostly against lv 200-240 bases. However, I am losing a bit more heavy tanks to landmines. The boost to landmines make me a bit more wary to hit the 220+ bases now lol
 
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oddin

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May 17, 2018
Messages
1,786
i noticed a big difference today that i wanted to farm NTGs. I eventually dropped medals and started hitting the 130-180 level bases with minimum losses.
 

Bootney Lee Fonsworth

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Joined
Jan 12, 2018
Messages
459
So far the only thing they've gone overboard with are spike traps/landmines. Glad I spent all that time, oil and worker hours maxing heavy tanks to see their main selling point arbitrarily reduced with a wave of someone's hand. Split the difference and make the increase 10% if you must, but 20% is too much. Of course this is just Phase One!

Or.......make defense as insane as you want but reduce training times across the board. In a world of entertainment options a mobile game where it takes 45 minutes to 4 hours to rebuild from one simple attack, when you have to do many to get anywhere at all, is not going to keep many eyeballs on it for long.

Don't know why you'd create a domination bonus to encourage full attacks then one week later make a change that ONLY affects heavy tanks, tanks and generals in the grand scheme of things; there by forcing people back to the same tired moto and wall miner spam. Feel the ''strategy'', baby.
 
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JNation

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Joined
Oct 22, 2016
Messages
146
I think its fair to point out that this is phase 1. If by phase 4 they introduce a reduction in training time then maybe its not so bad. However thats the irony of introducing these change one phase at a time, we have no idea how each phase will effect the next..
 

Manifesto

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Sep 26, 2016
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1,920
Or.......make defense as insane as you want but reduce training times across the board. In a world of entertainment options a mobile game where it takes 45 minutes to 4 hours to rebuild from one simple attack, when you have to do many to get anywhere at all, is not going to keep many eyeballs on it for long.
Regardless whether it's phase 1 or 27, it's fundamentally backward to make a change that adversely affects the game and the subsequent changes are designed to counteract the previous ones. That's just illogical.
They're better off using their money and resources on something else if after all these phases we end up with a different version of the status quo.
Each change should enhance the game of its own accord. To need something that rectifies something prior is a waste.
 
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